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#27 Apr 29 2007 at 7:38 PM Rating: Good
I would like to play LoTR just having grown up reading Tolkien since I was a kid. I'm still extremely interested in EVE even after having no clue what I was doing. I just flew my little ship and almost rammed someone because I was too busy looking around at everything because it was so beautiful. Then I got shot.
#28 Apr 30 2007 at 4:04 AM Rating: Default
Coming from you, this is a ringing endorsement. Weren't you the one that said Vanguard would be a WoW killer?
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um, no.

pretty sure i said it wouldnt do too well because of the group only concept.

i havnt really played LOTR other than an hour or so in a friends beta account. to me, the quests were very linier. have to do them in a certain order, and have to complete al of them before moving on. what struck me most was the gawdy holloween style clothing that passes for armor, and the really outlandish gawdy hats only seen on pimps in 70s tv shows like starsky and hutch.

toss in the cartoonish like characters, and it leaves you with that saturday mourning cartoon feeling in a hurry. much more so than WoW because of the pimp/disco clothing you wear.

gona be a hit with the kiddies. doubt any serious gamers will be able to stand to look at it for any length of time. one hour and i was willing to walk away without looking back and not feel like i was missing anything i wanted to see.

vanguard, atleast, has awsome graphics. you can spend hours just roaming and taking in the views reguardless of the game play. watch dora the explorer to see LOTR quality graphics.

just my openion. not gona go far. loved the tolken books. loved the movie. but i loved star wars too and dont really care for the game.
#29 Apr 30 2007 at 5:43 AM Rating: Excellent
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Looks like Rome is going to depend heavily on PVP after the newbie levels.
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#30 Apr 30 2007 at 5:44 AM Rating: Excellent
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shadowrelm, regarding LoTRO, wrote:
to me, the quests were very linier. have to do them in a certain order, and have to complete al of them before moving on.
Not remotely although this was my main initial concern. I haven't done any quests in two of the major starting areas and left several quest lines in my stomping grounds uncompleted (or even unstarted). It's very easy to hit a couple quests and then get one leading you to another town where you hit more, go elsewhere and, before you know it, you're four towns over, two levels higher, and forgot all about the unstarted quests in your home town. I suppose eventually I'll start a new character and do all those Shire quests and major quest lines like the Boneman one but not this time.
Quote:
what struck me most was the gawdy holloween style clothing that passes for armor, and the really outlandish gawdy hats only seen on pimps in 70s tv shows like starsky and hutch.
That's only really a problem for light (cloth) armor which tends to come in a variety of colors (and you can always dye it). Most of the medium and heavy armors (leather and metal) I've seen are boringly drab. Right now the most color my character has on his grey/sepia colored armor are some faded red plates on his pants.

Although I did used to own the Ugliest Hat in the World (ask Yanari). I actually saved it after I outgrew it. The nice thing is that you can toggle hats, cloaks, gloves and boots for your character so no one has to see your hat if you don't want them to. Me, I wore Ugly Hat with pride.

I won't bother with the graphics much since my computer can't handle it above Medium anyway. Though I did turn on the new ultra-high res graphics last night just to see and the effect was amazing. Then it took me two minutes to turn my character in a laggy circle Smiley: laugh

Edited, Apr 30th 2007 8:03am by Jophiel
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#31 Apr 30 2007 at 7:53 AM Rating: Good
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E&B didnt die for those reasons.


Yes it did.

Underpromotion lead to a lackluster release which failed to garner the base population needed in order to grow or even maintain itself. The utter failure of development in regards to patches due to EA's interference with Westwood turned off the majority of the remaining population.

Remember EnB was well before the advent of WoW and the advent of the 'solo' MMO. It was back when forced grouping was expected and it was not a factor in population since every other game on the market was exactly the same.

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#32 Apr 30 2007 at 8:26 AM Rating: Good
Well, as far as Vanguard goes, it appears some changes are in the works:

Brad McQuaid wrote:
“SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad. Talks are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community. We want to ensure that this game and its community have a healthy future. The specifics that we work out over the coming days will all be with that single goal in mind.”

What does that mean? It means that right now Vanguard is doing decently but not as well as we hoped...So the bottom line is that SOE is going to be getting more involved with Sigil and Vanguard – our relationship is going to become even tighter – much tighter. At this point I can’t say much more than that.

Does this mean an acquisition? I can’t say at this point.

Does this mean more or less people at Sigil? I can’t say at this point.

Does this mean management changes at Sigil? I can’t say at this point.

I *can* say that regardless of the turn out, SOE knows that Sigil has the experience and vision necessary to run Vanguard and therefore a major change in that area is extremely unlikely and would be foolish on their part.

What it does mean at this point is that both companies agree that we need more of SOE’s involvement if Vanguard is going to continue to get the support it needs to both continue to be worked on and improved and debugged and optimized....

In summary, there are arguably a lot of people who by mid to end of this year in the MMOG gamespace for whom Vanguard could potentially be very attractive. What the game needs is a re-launch of sorts, including targeted marketing campaigns, an all-around successful move by gamers to the next generation of hardware, continued good word of mouth ‘viral’ marketing by those who are already playing, enjoying, and re-subscribing. And all of this could and should ramp up by the end of the year, all the while the Vanguard team is putting in more content, the live team filling out high level content as well as adding to areas of the game’s vast seamless world which are a bit empty....

“SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad. Talks are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community. We want to ensure that this game and its community have a healthy future. The specifics that we work out over the coming days will all be with that single goal in mind.”

So what does that mean again? Again, I apologize for not being able to go into details and it’s the details that need to be worked out. But I think it’s safe to say that both Sigil and SOE see the potential of a mind blowing game by the end of the year. What’s needed, bottom line, is some time, and how to get that time is what’s being worked out. And so I still see a 500k+ game, I was just off by a year for a variety of reasons, some under my control, many not. And I think SOE sees this as well. To pull it off however, requires a funded and supported Sigil and a well marketed Vanguard with these different target audiences identified and solid plan on how to reach them all, and then a solid execution of said plan, hitting them hard, pushing these ‘WoW everywhere’ point of purchase materials from the front to the very back.. In the meantime, the Vanguard that was launched in early 2007 continues to move forward, with much of what I’ve talked about patched in over time, and the rest in the first expansion (or re-launch, or whatever we all agree upon in terms of product and service placement). Bottom line, Vanguard continues to march forward, a solid and fun game today, and an even better one tomorrow. More ‘state of the game’ posts by me, a regularly updated "In the Works".

And whatever kind of increased partnership between Sigil and SOE is necessary to make this vision a reality. And again, as for what that means exactly, more on that later â„¢.


So yeah, looks like SOE is buying Sigil out. Can't say that bothers me, because I think the number one thing the game needs is a sort of "re-launch" with a much more ambitious marketing approach. Coming into when I have, about three months after release, I can't understand how it got such bad publicity. The game looks absolutely stunning, obviously, but the thing that has me hooked the most is the incredible scale of the game. It's huge, immersive and challenging; it's also extremely fun. The optimization that has gone on with the most recent patches allows me to play on max settings, with everything turned all the way up, and stay around 30fps even in populated areas. I typically turn some of the options down a bit, so that I run around at 50-60fps, though, and I don't have any sort of super-computer. I bought it recently for $640, and that's including a new 19" LCD monitor. Dual-core AMD Optiron at 2.6ghz, I dropped my RAM down to 2gigs and it runs better than it did with 2.8gigs, and a Geforce 7600GT. I'll be sticking with Vanguard till it shuts down; it's exactly what I've been looking for in a game since I left EQ for WoW back in late '04, and now I just hope that SOE can dump their resources into fully finishing things and marketing the game effectively.

I could care less that it's a group-centric game, because that's what I want; it lends itself to a more epic feel when you're working at the full potential of several people to accomplish things instead of just running around slaughtering everything in your path solo. I don't think this is really going to be VG's biggest issue, because it has always been advertised as a group-centric game. People have known this for years, and those that would really want that sort of gaming experience are the target demographic for VG.

I know that Git, Snorre and myself have all commented on how VG is the true spiritual successor to EQ, and I know that I for one love it. I haven't been this addicted to a game since 2000 when I started as a little wood-elf ranger in Kelethin and quickly fell to my death.
#33 Apr 30 2007 at 8:39 AM Rating: Good
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What level are you now BT. Because from what I have heard the starting content is very very polished but once people got to lower mid level game things fell apart fast and those I have talked to who are actually lvl 40+ have absolutely nothing to do in terms of content.

SOE buying them out will probably be a good thing in the end though it will only further alienate the 'I hate SOE' crowd that McQuaid already stated they had drastically underestimated.

Realistically they should merge servers. Continue to do work and then in a couple months release a 'free trial' with a cut to the box price to lure people in. McQuaids plans on 'WoW players coming to VG' are completely out of touch with reality. Sure he might get a few but not enough to populate his game and to be relying solely on that is the same broken thinking that led to the current problems in the first place.
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#34 Apr 30 2007 at 8:45 AM Rating: Excellent
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Nexa wrote:
and I'm getting paid to play with it

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#35 Apr 30 2007 at 9:16 AM Rating: Good
bodhisattva wrote:
What level are you now BT. Because from what I have heard the starting content is very very polished but once people got to lower mid level game things fell apart fast and those I have talked to who are actually lvl 40+ have absolutely nothing to do in terms of content.

SOE buying them out will probably be a good thing in the end though it will only further alienate the 'I hate SOE' crowd that McQuaid already stated they had drastically underestimated.

Realistically they should merge servers. Continue to do work and then in a couple months release a 'free trial' with a cut to the box price to lure people in. McQuaids plans on 'WoW players coming to VG' are completely out of touch with reality. Sure he might get a few but not enough to populate his game and to be relying solely on that is the same broken thinking that led to the current problems in the first place.


Yeah, we're still pretty low, right around twenty. I know there is basically no high-end content yet, and virtually no raiding, but I'm betting that by the time I'm max-level there will be. Every patch there are notes about zones being populated for level 40-45 and 45-50, so even at the current rate of expansion I don't think I'd personally outlevel the polished and/or finished areas. With SOE taking over, I'd expect things to really accelerate, though, just due to man-power and of course money.

As for the WoW players coming to VG, I totally agree with you. The game is for all intents and purposes the Anti-WoW, which is not to say there aren't enough players out there seeking that sort of experience to make it viable, though. I'd say the game is much more inclined to attract the types of gamers who are into exploration and a more non-linear game, rather than the formula you often hear with WoW where it's rush to end-game by the path of least resistance and then things really begin. The funny thing to me has always been that WoW is touted as such a casual-friendly game. When I came back to it here in February after about a year away, I found that couldn't be less true. With the relative ease of progression in WoW, if you aren't playing regularly you fall behind other players way faster. It was easier for me to restart EQ after two years away, and, for me at least, it was way funner. Those are the neglected niche of players VG should target, in my opinion; the disillusioned folks who really just want depth and immersion in their MMO's, rather than being primarily driven by a desire to become as 1337 as possible as fast as possible.
#36 Apr 30 2007 at 9:26 AM Rating: Excellent
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WoW did perfect the "lead you by the hand" approach, which along with the Blizzard name got a lot of new MMOG players into the genre. Vanguard may yet profit from that.

I hear pretty regularly from people who never played a MMOG before WoW that they'd like a more challenging game. Remains to be seen how many will actually make the switch, and for how long, etc.

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#37 Apr 30 2007 at 9:27 AM Rating: Excellent
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Brad McQuaid wrote:
an all-around successful move by gamers to the next generation of hardware


I think this will be a tough challenge. That said, the devs have improved the game's performance issues greatly with their last patch. I've maxed out my graphic settings and I'm really enjoying the game's stunning beauty the way it's supposed to be seen and enjoying decent performance.

BT wrote:
I could care less that it's a group-centric game, because that's what I want; it lends itself to a more epic feel when you're working at the full potential of several people to accomplish things instead of just running around slaughtering everything in your path solo. I don't think this is really going to be VG's biggest issue, because it has always been advertised as a group-centric game. People have known this for years, and those that would really want that sort of gaming experience are the target demographic for VG.


QFT and agree on all counts. Soloing, while sometimes necessary and fun once in a while, shouldn't be the norm in an mmorpg. For me, too much soloing is incredibly boring.

BT wrote:
I know that Git, Snorre and myself have all commented on how VG is the true spiritual successor to EQ, and I know that I for one love it. I haven't been this addicted to a game since 2000 when I started as a little wood-elf ranger in Kelethin and quickly fell to my death.


Same here - no game with the exception of WoW at it's beginning or during my best years in EQ has kept me up into the wee hours of the night playing and having a blast like Vanguard has.

It would be great to get more folks to join us, but we seem to be doing pretty great for a 3-player group at the moment on the continent of Thestra (beautiful mountains and lush, forested lands). Git is our DPS and crowd-controller as a Psionicist, BT is our healer, playing a Cleric (and can actually do a great job as secondary tank, too!) and I play the tank and back-up healer as a Paladin. And those are just our mains.

For grins, we decided to check out the other 2 continents with alts from those areas. We just started up another trio on a Qaylia, an Arabian-like continent that has an amazing city situated on a huge water canal. I play a Cleric, BT plays a Druid, and Git plays a Dread Knight.

The other continent, Kojan, is an Asian-influenced land that is also very cool. We each have an alt or two over there as well. I have a Disciple, a healer/monk combo that is a blast to play. Git also has a Disciple as well as a Monk. BT has a Rogue toon.

So far, too, on the Hillsbury server, the player-base has been great and seem very mature and helpful. Sure, there is an immature element like every game on the general chat, but it's easily ignored. People throw drive-by buffs or heal you if they happen upon you when you might need to be rescued. One evening, we grouped with two Dwarves, a cleric and warrior, and they were a blast to group with as it was our first foray into a really huge and challenging dungeon. By the way, Vanguard's world is unbelievably enormous.

We have plenty to do, see, and discover. Like in EQ back in the day, you're not spoon-fed your fun - you make your own with all the toys and locations the devs have given and most importantly, your imagination. I have yet to find anything limiting or restricting in Vanguard at all. It's a blast.






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#38 Apr 30 2007 at 9:30 AM Rating: Excellent
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Samira wrote:
WoW did perfect the "lead you by the hand" approach, which along with the Blizzard name got a lot of new MMOG players into the genre.


Blizzard, the Microsoft of MMOGs.

#39 Apr 30 2007 at 9:34 AM Rating: Good
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I have a love/hate thing for WoW so I won't get into it. I dinged lvl 70 though with my Draenei Paladin last night though so 'yay'.

As for VG though, it is definitely has tonnes of potential. However the fact is that games that have rough releases tend to have a hard time overcoming the stigma. It is very hard to sell people on post release changes and upgrades when the initial product had such bad press. Would be like Ford re-releasing the Pinto saying "We fixed the part where you die in a horrible fire if you are rear ended". A strong analogy, I know but I only use it to highlight the problem.

VG sold 200k copies which is way below what they were hoping for. They have had a retention rate on subscriptions which is rumoured to be only 30%~ish. The messages from Sigil and Brad have slipped from foolish optimism, to stoic resolve to statements admitting failures but trying to draw the posters eyes to infinitely small avenues of hope.

SOE will keep it running because they can afford to keep it running. However the game going to have a dismally small population. Their greatest hope is that SOE implements a plan much like they did in EQ2 to increase subscription base and to capitalize on the large group of people who said "I'll try it out in 6 months". If they wait for a 8-12 month after release to start doing this it might be too late with WoW coming out with another expac, Lotro, Age of Conan etc.
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#40 Apr 30 2007 at 9:34 AM Rating: Excellent
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That's not a bad analogy, actually.
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#41 Apr 30 2007 at 9:39 AM Rating: Excellent
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Samira wrote:
That's not a bad analogy, actually.


Yeah I know. The sad thing for me is that I'm one of those people that WoW brought to MMOGs. But given the grouping issues in WoW I'm actually less likely to attempt a more group-centric one. I love instance runs in WoW because of that group feel and the everyone has a job and is important thing. But man 97% of the groups you get are so gawdaful I can't imagine depending on that sort of thing to actually get anywhere in a game.

Well, that and I reckon I'd need a new computer to play any of these new ones.



#42 Apr 30 2007 at 9:42 AM Rating: Excellent
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Celcio, come play on Anetheron. There's a fairly large Allakhazam guild there on the Alliance side, and I just rolled a new mage this weekend, so I need a meatshield leveling partner.

Edit: Or, if you're not keen on the PvP, a bunch of Asylum posters are on the Steamwheedle Cartel server, both sides (I'm horde, NadenuE and Samira are alliance).

Edited, Apr 30th 2007 12:43pm by Demea
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#43 Apr 30 2007 at 9:43 AM Rating: Good
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Celcio wrote:
Samira wrote:
That's not a bad analogy, actually.


But given the grouping issues in WoW I'm actually less likely to attempt a more group-centric one.


The 'forced grouping' people make the argument that a game where one can only advance by grouping tends to weed out the R-tards. However everyday experience shows this to not be the case.

In my own experience in WoW, most players aren't mouthbreathers but merely suffering from herd mentality. If you grab the reins, give them jobs to do, mark mobs etc things go along much more smoothly. Not 100% effective obviously but it does cut down on ***** groups.

Edited, Apr 30th 2007 1:43pm by bodhisattva
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#44 Apr 30 2007 at 9:44 AM Rating: Excellent
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Celcio wrote:
Samira wrote:
That's not a bad analogy, actually.


Yeah I know. The sad thing for me is that I'm one of those people that WoW brought to MMOGs. But given the grouping issues in WoW I'm actually less likely to attempt a more group-centric one. I love instance runs in WoW because of that group feel and the everyone has a job and is important thing. But man 97% of the groups you get are so gawdaful I can't imagine depending on that sort of thing to actually get anywhere in a game.

Well, that and I reckon I'd need a new computer to play any of these new ones.





You wouldn't, for LOTRO. On medium settings it runs at least as well as WoW, even in Beta.

For Vanguard, yeah, probably.

In EQ1, at least, there were two important points about grouping and idiots. One was player reputation. It took a lot longer to level, so people were less likely to reroll on a whim (ahem). You'd get a reputation and it would follow you around. Lower population overall meant that people tended to know each other by name, at least. As a corollary, grouping was better than soloing even at low levels so you had fewer total n00bcakes at max level.

The second thing was the vastly superior looking for group tool.
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#45 Apr 30 2007 at 10:31 AM Rating: Excellent
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Demea wrote:
Celcio, come play on Anetheron. There's a fairly large Allakhazam guild there on the Alliance side, and I just rolled a new mage this weekend, so I need a meatshield leveling partner.

Edit: Or, if you're not keen on the PvP, a bunch of Asylum posters are on the Steamwheedle Cartel server, both sides (I'm horde, NadenuE and Samira are alliance).

Edited, Apr 30th 2007 12:43pm by Demea


I'm in Samira's guild!

Though, to be honest.... I've always been PvP curious. And lord knows I'm NOT lvlling another paladin to 66 by myself. Sheesh. I love him now but how painful!

(Wait would Pally would be an ideal PvP meatshield levelling partner for a mage?)

#46 Apr 30 2007 at 10:39 AM Rating: Excellent
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Celcio wrote:
(Wait would Pally would be an ideal PvP meatshield levelling partner for a mage?)


Just about. Mage is a great partner for any class, actually; but a class with a rez is really ideal.

Tirlana and Baz leveled up a mage/druid combo, for example.

Paladins do very well in PvP, mainly because they're so frustratingly hard to kill. Alliance is getting to see that from the other side, nowadays.
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#47 Apr 30 2007 at 10:40 AM Rating: Excellent
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bodhisattva wrote:
The 'forced grouping' people make the argument that a game where one can only advance by grouping tends to weed out the R-tards. However everyday experience shows this to not be the case.
Eight years of Everquest shows that this isn't the case. There's just as many paint-eaters in the lvl 70 range as there was at the lvl 15-20 range back when I started playing. That wasn't just the "I soloed my necro to 75" idiots but rogues, warriors, clerics, wizards, etc etc.
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#48 Apr 30 2007 at 10:45 AM Rating: Excellent
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They were there (although I'd argue that the worst EQ player I ever met would do well in WoW); my point is that you generally knew who they were.

At least I did, on Innoruuk.
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#49 Apr 30 2007 at 10:45 AM Rating: Good
I soloed my cleric to 70!
#50 Apr 30 2007 at 11:36 AM Rating: Good
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Jophiel wrote:
bodhisattva wrote:
The 'forced grouping' people make the argument that a game where one can only advance by grouping tends to weed out the R-tards. However everyday experience shows this to not be the case.
Eight years of Everquest shows that this isn't the case. There's just as many paint-eaters in the lvl 70 range as there was at the lvl 15-20 range back when I started playing. That wasn't just the "I soloed my necro to 75" idiots but rogues, warriors, clerics, wizards, etc etc.



Read the last part of what I wrote again, then compliment yourself on agreeing with me.
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#51 Apr 30 2007 at 11:38 AM Rating: Excellent
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bodhisattva wrote:
Read the last part of what I wrote again, then compliment yourself on agreeing with me.
I knew I was. However, I thought you only played EQ to level 20 or something. I was just adding to the argument.
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