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Warhammer Online beta guild applications openFollow

#1 Apr 26 2007 at 11:25 AM Rating: Decent
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I've seen many Asylumites express interest in this game, so I figured it would be worth posting this.

http://www.warhammeronline.com/english/community/guildBeta/form.php

I did not take the liberty of filling it out, due to not really belonging here in the first place. I figured I could leave that to someone who could actually represent the Asylum.
#2 Apr 26 2007 at 11:25 AM Rating: Good
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I filled one out, but I didn't put down that I post here.
#3 Apr 26 2007 at 11:27 AM Rating: Decent
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I'd rather fill my ******* with the nipples of chimpanzees than play an EA game online.
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#4 Apr 26 2007 at 11:35 AM Rating: Excellent
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I really really really wanted to play this, once upon a time. I'm too busy now though. My interests have moved on from mmorpgs.

I started a new blog today though, and I'm getting paid to play with it since my boss isn't here today.

Nexa
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#5 Apr 26 2007 at 11:44 AM Rating: Decent
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Smasharoo wrote:
I'd rather fill my ******* with the nipples of chimpanzees than play an EA game online.


That's a rather...colorful...way to say, fUck off. Interesting imagery.
#6 Apr 26 2007 at 12:19 PM Rating: Excellent
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I'm already signed up as a newsletter subscriber, but I went ahead and filled out the guild one, too. I've been waiting a long time for this one. It is unfortunate that EA is publishing it because I'm no fan of EA either. I'll have a wait and see view for now. Since EA picked it up, the game has been pushed back into next year.

Warhammer Online Newsletter April 2007 wrote:
State of the Game

It's been an interesting year for us at EA Mythic, a year filled with new challenges, new opportunities and of course, a year filled with WAR! We have watched Warhammer Online become one of the most highly anticipated MMORPGs in the world as it garners praise from the press, earns kudos from the community and receives enthusiastic support from our partners and friends at Games Workshop. I’m happy to say that the task of bringing WAR to life is going well here at EA Mythic. However, we have important news to share and as always, we want you, the WAR community, to be the first to know.

We have made the decision to move our ship date for the US and Europe to the first quarter of 2008. (Release dates for Asia will be announced at a later date.) Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible.

At this time we have completed most of the work on our first racial pairing – Dwarfs and Greenskins – and the team is now building Empire and Chaos. These new zones really kick butt and the team did a fantastic job of incorporating the feel of war and Warhammer into these areas. This racial pairing is the embodiment of all that I hoped for when we made the decision to partner with GW.

However, when we looked back at our work on the Dwarf and Greenskin pairing, we could not say the same thing. While these areas were good, they were not great and glorious. We have always said that WAR was going to be great and we will not settle for anything less. So the team has gone back to our initial pairing and conducted an intense review of their work. They have implemented new ideas and applied all that they have learned over the past nine months. What has already emerged from this dedicated time of focused polish is nothing short of spectacular. In the Dwarf and Greenskin zones there is now more war, more Warhammer, and more of what makes WAR great.

By extending our development time, we’ll be able to do these in-depth reviews several times prior to launch to ensure all areas of WAR benefit from the experience of ongoing development. EA is totally supportive of our decision and are behind us 100%. We all believe WAR will be the next great MMORPG and being part of EA affords us the time we need to make it so. It is EA’s ongoing commitment to quality that will allow us, and other EA studios, to deliver great games, now and in the future.

This change to our ship date is probably not the news you were hoping to hear. In the end, we’ll be able to reward your patience with a truly next-generation MMORPG that will make GW proud, all of us at EA thrilled and most importantly, you, the players, as happy as a Black Orc in battle. We only get one chance at a successful launch, and we plan to catapult this one over the walls of Altdorf.

WAR is coming!

Mark Jacobs
GM, EA Mythic
April 25, 2007


Ah well - I've got Vanguard keeping me busy. The dev team has been working to improve performance issues and yesterday's patch really helped. I also updated my video and sound drivers - I was able to increase my video quality/performance settings without any issues. The game is looking and running great for me now so I don't have to run out and pick up a new video card any time soon.

Also, my pre-ordered copy of LOTRO arrived today - at some point I'll try to make some time to hop back in there - Vanguard has been too much fun, though.
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#7 Apr 26 2007 at 6:04 PM Rating: Good
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I played Earth and Beyond. EA is the touch of death to any franchise.

I have been rocking out to Gotrek and Felix though.
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#8 Apr 26 2007 at 7:27 PM Rating: Excellent
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bodhisattva wrote:
I played Earth and Beyond. EA is the touch of death to any franchise.


As much as I hate to say it, QFT
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#9 Apr 27 2007 at 2:43 PM Rating: Default
i played E&B too. wasnt a bad game. they had the fun part down, and the quests were decent. where it failed? the forced grouping, just like every other grouping game mixed in with a concept people just couldnt get behind. its hard to get attached to a piece of machinery.

the minute you got to the part where you mostly had to group to do quests.....by by....people left in hords. just like EQ2. just like what is happening to vanguard right now.

but EA did a good job with the game itself. and they had the courage to try something no one else was doing at the time. every one else was making EQ clones, and they steped out over the norm. it wasnt the game itself that was bad, it played fine, it was the concept and forced grouping that killed it.

BTW, i still remember my pumpkin chunker, hehehe. was loads of fun.

i will play warhammer, i play them all. but quite honestly, shadowbane was basically the same concept, and DAOC didnt do real well either. PVP is fun for a little while, but it gets old fast, and EVERY game on the market that relied heavily on PVP for content is either dead or dieing. shadowbane, DAOC, AO, planetside, AC2, SWG. they had better have more than pvp to offer.

games built around forced grouping or pvp just dont make it very far. seems like blizzard is the only company that understands that. they are good for added content, but when either becomes the focus of the game......by by.

vanguard better do something quick or they wont make it into the next year. at 30 and up, no one is grouping. anywhere. i have been taking my little 31 necro all over the entire world for the last 3 weeks and have not found a single area or dungon where people 30 and up are grouping. from 15 to 30 they are doing three rivers area with the dwarf dungon, ant hill and tk, after that? nothing. infact, other than that one area with those 3 fighting areas, and TOD once in a while , there is not another dungon area where people are grouping outside of the starting areas.

such has been the fate of all forced grouping games.
#10 Apr 27 2007 at 3:00 PM Rating: Default
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Wasn't forced grouping that lead to EnB going offline, you ignorant f'uck.
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#11 Apr 27 2007 at 3:41 PM Rating: Good
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And for the record DAOC is going strong, Planetside lasted a long time and even Shadowbane is still around as a freeby. To paraprase a wise man:

Quote:
Wasn't PvP that lead to their decling numbers, you ignorant f'uck.


The games are just old ya 'tard.
#12 Apr 27 2007 at 5:26 PM Rating: Default
Wasn't forced grouping that lead to EnB going offline, you ignorant f'uck.

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didnt say it was. forced grouping is why the people left. the game folded becuase they didnt have enough subscriptions to make it profitable to keep running.

and hey, i answered that without using grade school language. something you might learn to do too when you become a grown up.
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And for the record DAOC is going strong, Planetside lasted a long time and even Shadowbane is still around as a freeby. To paraprase a wise man:
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rofl, yea, if you consider doac staring with 10 servers and ending with 2 as going strong, then yea, my bad, they are the bomb still. planetside is now a free download, woot, they rock.

i guess you could say UO is still a raging sucess too. its still here.

i have played them all. well, not horizons. might not play LOTRO either. just looks to kiddyish. but i played them all when they launched. DOAC took off with a bang. they did really well for the first year. kind of sluggish the second year. relm vs relm was a blast the first few months too. after about the 8th month mark, it digressed into hi-bi players ganking low bi characters anywhere outside of the protected areas. by the end of the first year, it just didnt happen all that often.

planetside is by far the best pvp game i have ever played. but like all pvp action, you spend more time loading after a death, reequiping, and running back to the action than the 30 to 40 seconds you actually fight. like all pvp, its heart punding fun, but gets to be a real drag in a very short while. you log on for 2 hours, you actually fight for mabe 5 or 10 minutes of those two hours, the rest of the time you spend loading, equiping, and running.

dead or dying. the path of forced grouping and pvp. good as a side line, but you count on either one as the focus of the game.....by by. can run them out of your closet, cause you will only need a couple servers.

shadowbane. rofl, was a blast till level 20. at twenty, you get ported to a city that is pvp outside of the walls. gankfest. invis hibis just sitting outside of the city gates ganking everyone who comes out. and housing, what a joke. you log off, some low bi spends the 10 minutes it takes to burn it down. it didnt last 6 months before they started combinging servers.

but hey, you might be happy with that. the masses shun it however. something only blizard so far has figured out.

i enjoyed all of them. enjoyed vanguard too till i got to 31. SWG, EQ2, EQ1, AO, E&B, DAOC, planetside, AC2, vanguard, ffxi, guild wars, D&D online, and a few others i cant remember off hand.

boared to tears of WoW too, but enjoyed playing it none the less.

one thing that happens in ALL of them, the more difficult or unfriendly it is to advance doing your own thing, the faster the game declines. the more people are left alone to do what they want without restriction, the longer the game lasts.

that very thing is why SWG and EQ2 started some serious backpeddeling on their group only content within the first year of launch. mass exodus. and that very thing is also why WoW has over 8 million subscribers while all the rest combined have less than 1 million. cept maby ffxi and linnage. could never get into that whole japna thing.

warhammer wants to deliver a pvp game very similar to shadowbane. its a good company, but, good luck with that. hope it works so we dont end up with 10 differant versions of WoW. varity is the spice of life. just dont see it happening personally.


Edited, Apr 27th 2007 9:50pm by shadowrelm
#13 Apr 27 2007 at 7:29 PM Rating: Default
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First.

Quote:
if you consider doac staring with 10 servers and ending with 2 as going strong


They actually have 21 servers, at least according to their server status page. Those servers are formed into 6 clusters where servers in each cluster share the same capital cities etc. Way to make up numbers though.


Secondly,

Quote:
games built around forced grouping and PvP don't make it very far


Since you already pointed out that Forced grouping in no way affected EnB's demise allow me to move on. First to the lack of evidence of your statement. EQ1, 8 years old forced grouping. Daoc, 6 years old featuring PvP and Forced grouping, still economically viable. FFXI launched in 2002 with stringent forced grouping still going in 2007 with a steady population. WoW, released 2004 with very heavy PvP aspects and and raid~centric end game still going strong.

There we go, I have stated 4 examples of MMO's who rely heavily on either PvP, forced grouping or a little of both which have be commercially successful and have managed to retain communities for a number of years. You can equivocate what 'sucess' is but you will not find ONE example of a MMO that failed or sank due primarily to forced grouping or PVP. So your original statement is bunk, sh'it for brains.
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#14 Apr 27 2007 at 11:40 PM Rating: Good
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shadowrelm wrote:
shadowbane. rofl, was a blast till level 20. at twenty, you get ported to a city that is pvp outside of the walls. gankfest. invis hibis just sitting outside of the city gates ganking everyone who comes out. and housing, what a joke. you log off, some low bi spends the 10 minutes it takes to burn it down. it didnt last 6 months before they started combinging servers.



Hah, are you taking the gbaji course on talkin' out your *** now, son? I played Shadowbane clear though to level 60 with two toons on the RP server. The game didn't get fun until after level 20. What killed the game was their inabilty to handle hundreds of people assualting player cities. Rubberbanding and huge lag spikes are the reason I quit. If you can't handle ganking in a free form PvP style game such as Shadowbane you shouldn't have been playing it.

As for "some low bis" burning down your buildings? FUck off, only the walls and defensive structures could be destroyed. My guild had a nice little Monastary (re:city) right next to our enemies huge city and while all we ever had up was a store and training buildings in the end, we did just fine.

Edited, Apr 28th 2007 3:40am by GitSlayer
#15 Apr 27 2007 at 11:51 PM Rating: Good
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shadowrelm wrote:


...i enjoyed all of them. enjoyed vanguard too till i got to 31. SWG, EQ2, EQ1, AO, E&B, DAOC, planetside, AC2, vanguard, ffxi, guild wars, D&D online, and a few others i cant remember off hand.

boared to tears of WoW too, but enjoyed playing it none the less...



If we are going to compare e-peens:

Quote:
EQ - Off and on over three years
DOAC - a year
Earth Above and Beyond - A few months
Neocron - A few weeks
Shadowbane - nine months
Planetside - Off and on for two years
SWG - Nine months
Horizons - two weeks
FFXI - two weeks
AC2 - two weeks
Guild Wars - A few months
City of Heros - Open Beta, a year and a half or so after Gold
City of Villians - A year or so
Eve Online - two years off and on
World of Warcraft - Closed beta 3 til two months ago
D&D online - Six months or so
EQ2 - Opening day, off and on for two years, I think.
LOTR - Beta
Vanguard - A month now or so.

#16 Apr 28 2007 at 5:08 AM Rating: Default
Since you already pointed out that Forced grouping in no way affected EnB's demise allow me to move on. First to the lack of evidence of your statement. EQ1, 8 years old forced grouping. Daoc, 6 years old featuring PvP and Forced grouping, still economically viable. FFXI launched in 2002 with stringent forced grouping still going in 2007 with a steady population. WoW, released 2004 with very heavy PvP aspects and and raid~centric end game still going strong.
----------------------------------------------------------------

you are missing the point. yes they are still going, but no, the masses do not want that type of playstyle.

EQ1 for instance. there is definatly a market for raid content. EQ1 definatly has the market for this type of game play. they are not the majority. infact, they do not even make up 10 percent of the market, and that is my point.

same with AO, DAOC, AO, EQ2, and now vanguard. E&B died because of a lack of interest. ie, a lack of subscription. i am interjecting that forced grouping playes a large part of that problem. forced grouping or a focus on pvp are the two elements al these second string games have in common.

all of them put together do not have 1/10 of the potential market WoW enjoys. yes wow has pvp, yes they have raids. no, they are not the focus of the game. and THATS my point.

warhammer wants to make pvp the focus of their game. warhammer is shooting for being the latest and greatest......second string game.

same with vanguard. shooting for the smallest portion of online players is not a good bussiness model.

but good luck with that.
#17 Apr 28 2007 at 5:17 AM Rating: Good
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EnB died because EA didn't promote it, forced the release of an unfinished product, held off funding so patches didn't happen, broke up the development team and merged it with their own. Which is why they started with only 30k subscriptions and went downhill from their.

While EQ2 and other games which require forced grouping are not a sucess on the level of WoW they have managed to be commercially viable and supported fairly decent communities containing hundreds of thousands of players.

Learn to articulate yourself fool. One can easily make the argument that 'forced group' are now a niche and will never see mainstream pop success, the argument falls apart when you blame 'pvp & group focus' on diminishing populations when there are in fact other issues which are actually the cause. Read that last sentence twice, you seem to not be getting it.
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#18 Apr 28 2007 at 7:19 AM Rating: Good
Shadowrelm's got one thing right. Forced grouping will be the death of Vanguard. Take my situation, for instance; I am forced to group with Git and Snorre every night, and those guys are total cUnts, as you all know.
#19 Apr 28 2007 at 8:30 AM Rating: Excellent
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BT wrote:
Shadowrelm's got one thing right. Forced grouping will be the death of Vanguard. Take my situation, for instance; I am forced to group with Git and Snorre every night, and those guys are total *****, as you all know.


If it's so wrong, I don't want it to be right, ******** Smiley: inlove
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'Lo, there do I see, the line of my people, back to the beginning, 'lo do they call to me, they bid me take my place among them, in the halls of Valhalla, where the brave...may live...forever.

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#20 Apr 28 2007 at 9:14 AM Rating: Decent
oh nice, is that a MMO based on warhammer?

[edit to add]


OOOOHHHHHhh, now as long as they can keep it from becoming an other low population game like DAoC, it will be great and ill have to check it out once it goes live.

ty.

Edited, Apr 28th 2007 7:19pm by Singdall
#21 Apr 28 2007 at 9:54 AM Rating: Good
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Grandfather Barkingturtle wrote:
Shadowrelm's got one thing right. Forced grouping will be the death of Vanguard. Take my situation, for instance; I am forced to group with Git and Snorre every night, and those guys are total cUnts, as you all know.


I'm a dicK, there's a difference as you find out every night, peaches.
#22 Apr 28 2007 at 10:10 AM Rating: Excellent
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BT & Git, waiting for ya in Vanguard - let's hit KE again and wrap up those quests!

Group!




Group now!!




[sm]***************
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'Lo, there do I see, the line of my people, back to the beginning, 'lo do they call to me, they bid me take my place among them, in the halls of Valhalla, where the brave...may live...forever.

X-Box 360 Gamer Tag - Smogster
#23 Apr 29 2007 at 6:15 AM Rating: Default
dont get me wrong snore.

im all for grouping. soloing puts me to sleep. i would rather group in an online game or watch tv if i cant. soloing just boars me to tears.

LOVED D&D online. seriously wished they had 10 times the content. but they didnt. after a month, you had done it all. thats about how lone it took to reach the max level.

but what i prefer doesnt mean squat of 90 percent of the people playing would rather do their own thing.....solo. and if there are only 3 or 4 clerics and tanks in the remaining 10 percent, my playtime is religated to logging on, begging for a group for an hour or so, then logging off to watch the sci-fi channel.

in vanguard, at 30, it has been over 2 weeks now since i have been in a group. since i left the TK dungon. and i traveled to all 3 continents searching for another dungon or area where people are grouping. there are NONE. the group game is dead in vanguard at level 30. the game might be as well if they dont do something quick to fix it.

same with EQ2. up untill the high 20s, its not difficult to get a group. after that point, groups are very sporatic and spread out. it just doesnt happen very much after that point. when i went back to EQ2 after EOF launched, OMG, no grouping anywhere. a whole high elf dungon in the new expansion, and only a couple level 50s soloig there exploring it.

people TALK grouping, but they dont PLAY in groups.

same with pvp. RVR in doac ROCKED.......when it happened. towards the end of the first year, that was maby once a month of you were lucky, the rest of the time it was a small group of high elvel palyers running around in the pvp area ganking lower level groups just for the fun if it. shadowbane, same thing. after you finally get to level 20, where its pvp-ffa, no more grouping. just ganking. then every oe hiding in a corner somewhere grinding to the top so they can be the top ganker. the game really died after level 20.
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EnB died because EA didn't promote it, forced the release of an unfinished product, held off funding so patches didn't happen, broke up the development team and merged it with their own. Which is why they started with only 30k subscriptions and went downhill from their.
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E&B didnt die for those reasons. it died because the plyers they DID get....quit playing after level 10 or so when the quests turned into group only. no word of mouth = no growth. if the game was a blast to play, 30k would have turned into 100k in less than 6 months.

it died because of lack of interest. they couldnt keep the players they did have, much less atract new ones.

same with the serious about face SWG and EQ2 took in their revamping when their subscription numbers started to drop off really really quick after the first few months of opening. they wouldnt be there today o if they didnt make the changes so many on the web site say ruined the game.

pvp and forced grouping are the two things all of these games had in common. they made those playstyles the focus of their games. WoW didnt. the subscription numbers tells the rest of the story.

warhammer is betting on a lame horse to carry it to the finnish line.

#24 Apr 29 2007 at 8:27 AM Rating: Good
Seeing as I'm one of the few who will openly acknowledge in here that I am a mooglefucker I'll comment on FFXI. The forced grouping in the game is a double-edged sword in every way shape or form. When you first start off, you start off soloing. Level cap is 1-75. The problem is after level 10 you basically need to group together to get anything done.

So you go from basically level 10 to level 74 having to be grouped together with people. The alternative is to solo your experience points at a mind numbingly slow rate. You're able to solo as a Beastmaster and do very well, but most people don't want to spend that much time doing it. But the positives of grouping are that you meet a ton of people in the span of your leveling life.

I played WoW for a few months and I enjoyed how much you could solo. But it got irritating just because of all the prepubescent little twats running around. I tried Eve Online and had no idea what the hell I was doing. I'm waiting to hear from you guys if LoTR is worth me actually getting off my *** to purchase.

Edited, Apr 29th 2007 12:28pm by Brill
#25 Apr 29 2007 at 5:18 PM Rating: Default
if you didnt like WoW, you will like LOTR less. think WoW with tall pointy hats or sombreros, yellow shirts and purple pants.

the kids are gona love it.

Gods and Heros, an online game based on roman gods and mythology is probably the next best one to launch, but it is still a ways off. it got top billing at E3 last year.

there is the off chance EQ2, EQ1, or vanguard will revamp their game to make it more focused on casual play, but dont count on it. too afrad of loosing their current player base to risk it for the off chance of scoring a larger one. then again, post 30, i dont think Vanguard has a lot to risk........

imagine if EQ1 revamped, oh, say the last 8 or so expansions to make it more of a casual game, including their empty dungons........

it could happen......
#26 Apr 29 2007 at 5:32 PM Rating: Good
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SR wrote:
if you didnt like WoW, you will like LOTR less. think WoW with tall pointy hats or sombreros, yellow shirts and purple pants.

Coming from you, this is a ringing endorsement. Weren't you the one that said Vanguard would be a WoW killer? Smiley: rolleyes
Brill wrote:
I played WoW for a few months and I enjoyed how much you could solo. But it got irritating just because of all the prepubescent little twats running around. I tried Eve Online and had no idea what the hell I was doing. I'm waiting to hear from you guys if LoTR is worth me actually getting off my *** to purchase.

EVE has a very steep learning curve, but if you're willing to take the time to learn it, it is a very enjoyable game. Biggest thing with EVE is to find yourself a good player corporation early on. I'm currently active in EVE and LOTRO once my retail box arrives. These will be my 2 games for the future. I'll pop in to WoW, EQ, and EQ2 over time, but EVE and LOTRO are what I will always keep active.
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