Last night I made a post for the first time on the Oboards on behalf of myself and Sick, looking for a guild. We've stayed in the Lunatics for months, duoing at night, waiting to see if anyone else would pop on. The only regulars were Neph and Mental, both in different guilds, both at very different levels. It's an absolute blast to talk with them while Im playing, but we've always been at different places in the game to making grouping together feasible. So after discussing it, we decided to go in search of a guild. Our desires were for a casual guild with some raiding, but not mandatory. People to hang out with and throw entertaining banter back and forth. NO DRAMA. People to get together with and do some instance runs. Essentially, to have a casual fun guild with the potential of greatness but to have nothing forced upon us.
I laughed my *** off when I checked back later on the post I created to see that BT had been lurking in the forums and responded. I told him to get his *** in game and we chatted for awhile. The end result is that I am going to take him out this week and help him to level up so he can join Sick and I. As you know, its not fun for very long to be playing by yourself.
After logging off last night I realized I had such a good time chatting with BT, and prior, with Neph (whom I sent mts to often, sorry about that bud). It got me to thinking into the wee hours of the morning why things went so wrong with the Lunatics, and what could be done to hopefully dust it off and get it actually off the ground, turning it into a fantastic guild, filled with friends I already know and can go to bed knowing no one is going to report my *** for saying the word cunt in guild chat.
While one major reason it went down the drain is known pretty well by everyone, there is another reason not initially looked at, that I think may have brought it down just as hard. A big reason to have a guild is to be able to play with your friends. However each of us have our own play style. Some like to level as fast as possible to get to the end. Others take their time, seeing all there is to see. The result is we have such a wide gap of levels all over the place, and not enough in the same range to decently group with. While we may have 8 people on at once, if 3 are in the low 20s, 2 in the 30's 1 in the 40's and 1 at 60, its still not viable to group up and get things done as a team. Im seeing it now with BT, Neph and Mental. While there are 5 of us on, none of us are at the level range to create a group.
My thoughts are first and foremost, to see if anyone is actually interested in coming back to SC and working together. Im not looking for immediate answers. But if we find we have enough people to actually make guild chat look active, we can maybe tackle this issue. As I am taking BT out this week to help him through some levels, I thought that we could get a Buddy system going. One higher lvl player paired with a lower level, to show them where to go, hang out, maybe help them kill, etc. While it may not be as productive for the hgher level, the point of the game and guild is to play with friends. A little bit of time away from XPing ourselves also ensures really good bonus XP when we do go out. I was thinking we take one month and do this. In one months time we could essentially have a much more even playing field level wise, which in the end will benefit us all, with more groupable friends.
Once we had a more stable set of players in the same level range, my thought would be to start getting some instance runs together. Initially we could even try and do some lower runs, more to learn how to really work together as a team. This would be more of a learning experience for us all. Each of us have strengths and weaknesses. As a team, you need to know what your role is, what everyone elses role is, their strengths, weaknesses, and how to use those. I have not done any raiding in WoW, but I have done a lot of high end raiding in EQ2 and not so high end in EQlive and every time I have found that the better you know how your team mates play their class, the better you gel. We could even think about setting up a Vent server in order to learn how to work together using that instead of having to wait for everything to be typed. Just a thought.
My vision after this is that as we become more level with one another, and hit 60, we have the whole world of BC to really learn together. With BC, BLizzard has also introduced the 25 man raiding parties, as opposed to 40 man. Personally, I think this works to our advantage. There is no way in hell we could get enough people on for a full 40 man raid. 25 may be pushing it. But its more feasible. There is also the possibility of forming alliances with other guilds who are casual just to try it out and see if it works for us. I found with Eq2 24 man raids, you needed a lot more strategy in your game play, and you also had to trust your fellow teammates more since there is less of you to pick up the slack if someone messed up... repeatedly. I will be honest. I loathe researching raid mobs. This is my biggest weakness MMO wise.If this were to ever be a possibility, we would need a couple people who actually enjoyed that part of MMOs, and volunteer to take over strats, keep info on the mobs we face, and fine tune our ways of progression.
Other points of interest would be to pick up an Event Night again. Drunken parties, naked dancing on tables, hide and seek, contests, PVP, videos, whatever you want. These are so much fun to do interspersed with "regular" playing. It helps to break the monotony that always comes with quests and grinding.
Lastly would be rules:
Quote:
NO BOB DAMN DRAMA! None of us give a shit what we say here, as we know its nothing personal. Same goes for in game. If someone honestly feels like they are taking something personal, log off for a few and see if you feel the same way the next morning.
No removing guild members ever unless something really wrong happened and it was agreed upon by majority of players. I do not ever forsee this happening. Unless of course we wanted to invite Hellboy and kick him out for fun.
Im thinking 18+. Sadly, BT has a story about a guild not appreciating his RPing style that involved sheep. Personally, Id laugh my *** off. But I am not ready to really curb my tongue nor have any of you have to. We're asylumites. Our motto has been GFY and c'nut for too long.
Nothing is mandatory. No raids, no instances, nothing. Why make this game into work. If we as a majority dont have the time to raid, we dont.
Looting is common sense. Im not fond of DKP. Maybe some of you are, maybe not. My last raiding guild, Bane, had a kiock *** way to spread loot around and I would love to try and implement this. They had anyone who wanted an item to link what they had and the officers would compare. Whoever could use it as a bigger upgrade usually got it. Of course, those who did show up often had that noted and it would help them if there was a question of who could use it better. It made it so you knew the person who got it could actually use it, and made sure that people who did show up knew they would not get slanted. Every BOE was held by an officer until the end of the raid and after, anyone who may need one of the items hung back for them to be handed out. Of course, none of this even matters now, and Im only putting down my thoughts for long long term here. Nothing is cemented.
No removing guild members ever unless something really wrong happened and it was agreed upon by majority of players. I do not ever forsee this happening. Unless of course we wanted to invite Hellboy and kick him out for fun.
Im thinking 18+. Sadly, BT has a story about a guild not appreciating his RPing style that involved sheep. Personally, Id laugh my *** off. But I am not ready to really curb my tongue nor have any of you have to. We're asylumites. Our motto has been GFY and c'nut for too long.
Nothing is mandatory. No raids, no instances, nothing. Why make this game into work. If we as a majority dont have the time to raid, we dont.
Looting is common sense. Im not fond of DKP. Maybe some of you are, maybe not. My last raiding guild, Bane, had a kiock *** way to spread loot around and I would love to try and implement this. They had anyone who wanted an item to link what they had and the officers would compare. Whoever could use it as a bigger upgrade usually got it. Of course, those who did show up often had that noted and it would help them if there was a question of who could use it better. It made it so you knew the person who got it could actually use it, and made sure that people who did show up knew they would not get slanted. Every BOE was held by an officer until the end of the raid and after, anyone who may need one of the items hung back for them to be handed out. Of course, none of this even matters now, and Im only putting down my thoughts for long long term here. Nothing is cemented.
Sorry for the novel outline. I know its a lot to read and even more to digest. As I stated before, Im not expecting anything much out of this, Im only bringing these ideas to the table for those of you who have either been bouncing from game to game in the search of a good fit, or who may wish to try this "one more time". Think about it. If it works, cool. If it doesn't, well I just wasted awhile typing and lost nothing in the long run.
My gaming time is usually between 8/8:30-11:00/11:30 pm ET on the weekdays, sometimes longer on weekends. I wont be playing tonight but will be on tomorrow night with BT.
Any responses to this, sorry if Im late in responding. I still have my kids to entertain now ha!