something that doesnt remind me of something i have already done a hundred times over.
there it is.
the reason we are all here instead of playing online.
the next best game is going to be, going to HAVE to be a change in how we play as opposed to yet another variation of the same ole same ole we have been grinding away at for the last 6 years. each new game that pops up like the last 10 or so will hold our attention less and less untill they get to the point their money is being made on selling the game and not the subscription for continued play.
whats in:
1. fantasy. undeniably the number one medium for online gaming. everything else has quickly come and gone and been forgotten. sims online. earth and beyond. eve online. SWG. sure, they may end up with a hard core group of followers, but the masses want Fantasy.
2. awsome graphics. the better tha game looks, the longer we can stand to look at it.
3. diversity. we want alot of choices as to what we can do ingame. we want alot of choices as to what our characters look like and what they can do.
4. a friggin huge playground. the older the player, the more they are inclined to want a purpose, or a goal to attain, the younger the player, the more they just want some place to play as opposed to another job. younger players outnumber older players 10 to 1. thats why WoW has 10 times more players than their nearest competitor. they built a playground while everyone else was focusing on a purpose.
whats out:
1. grinding. sucks. nuff said.
2. levels. see number one. nuff said,
3. actual game play. park in front of monster, smash buttons till someone dies. over and over and over and over......again, see number one. D&D online did a fantastic job with the actual game play. too bad they droped the ball on everything else. no large world, no big diversity in what you can do ingame. ran out of stuff to do in a hurry.
i dont see fantasy being replaced with something new. i dont see alot more diversity being introduced in the near future, there really is not a lot left to introduce that has not already been presented in one game or another. the worlds out now are awsome. EQ2, EQ1, WoW, DAoC, they all have large worlds that keep getting larger.
i can see ways to end grinding. number one by eliminating levels. but game makers are going to want their carrot to hang in front of you to drag you along for more time, sooo, good luck with that.
actual game play. this is where games need to evolve. drastically. the one place that can entirely change the way a game is percieved and played. D&D online did a fantastic job with this. mobs bouncing all over the place. no standing in front of mob x, hit attack, and spamm gee wiz buttons till one of you dies. great job.
the Wii. the potential to change game play with the Wii controll system is AWSOME. the potential to change the entire worlds perception of "gaming" is hanging in the ballance as to wether the Wii takes off or falls on its face. instead of mentally picturing some overweight pasty skinned geek with glasses sitting in front of an interactive tv for hours at a time, you have people bouncing all over the place and getting tons of aerobic exorcise while vertually doing sword fights or invading dungons in FPS style gaming. it could totally change the mental immage of how the world sees a "gamer". it could move them out of the "anti-physical do nothing" persona into something more on the lines of someone who practices karate or other aerobic types of activities.
it has the potential to change gaming on a very grand scale.