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#1 Oct 17 2006 at 5:59 AM Rating: Good
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    Virtual economies attract real-world tax attention

By Adam Pasick
Mon Oct 16, 8:17 AM ET



LONDON (Reuters) - Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.

"Right now we're at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise -- taxes, barter exchanges, property and wealth," said Dan Miller, senior economist for the Joint Economic Committee of the U.S. Congress.

"You could argue that to a certain degree the law has fallen (behind) because you can have a virtual asset and virtual capital gains, but there's no mechanism by which you're taxed on this stuff," he told Reuters in a telephone interview.

The increasing size and public profile of virtual economies, the largest of which have millions of users and gross domestic products that rival those of small countries, have made them increasingly difficult for lawmakers and regulators to ignore.

Second Life, for example, was specifically designed by San Francisco-based Linden Lab to have a free-flowing market economy. Its internal currency, the Linden dollar, can be converted into U.S. dollars through an open currency exchange, making it effectively "real" money.

Inside Second Life, users can buy and sell virtual objects from T-shirts to helicopters, develop virtual real estate, or hire out services ranging from architecture to exotic dancing. Up to $500,000 in user-to-user transactions take place every day, and the Second Life economy is growing by 10 to 15 percent a month.

"Ownership, property rights, all that stuff needs to be decided. There's just too much money floating around," said game designer Sam Lewis, who trained as an economist and has worked on games such as Star Wars Galaxies. He is currently lead designer for an upcoming game from Cartoon Network.

"The tax laws don't know how to behave because these are virtual items: ones and zeros on a database we're allowing you to play in," he said.

Even if it is inevitable, Lewis is not exactly looking forward to having real-life tax collectors enter the virtual world.

"I'm a designer that thinks any sort of boundaries or rules actually give you an interesting challenge to overcome, but I don't particularly want the IRS coming in," he said.

The rapid emergence of virtual economies has outstripped current tax law in many areas, but there are some clear-cut guidelines that already apply. For example, people who cash out of virtual economies by converting their assets into real-world currencies are required to report their incomes to the U.S. Internal Revenue Service or the tax authority where they live in the real world.

It is less clear how to deal with income and capital gains that never leave the virtual economy, income and capital gains that in the real world would be subject to taxes.

"Let's say the IRS decides they want a valuation of your assets. We don't have a stock market where we can as of the 31st of December, these assets went up, these went down," Lewis said.

Miller, of the Joint Economic Committee, who became interested in the issue when he began exploring some of the virtual worlds in his free time, said he has an open mind about how real world tax authorities should interact with virtual economies.

"We are starting with a blank slate and going through the various dimensions of virtual economies, and seeing where they might intersect with public policy," he said. Miller hopes to have a rough draft of a report done by the end of the year.

But first, he has to educate some of his colleagues.

"I found that talking about this issue with some of the other economists on the committee, they are not really familiar with what a virtual economy is. The idea of Second Life or World of Warcraft or some of these other synthetic universes, they have trouble wrapping their head around it," he said.

However, there are probably some on Capitol Hill who won't require much explanation. "I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft," he said.

(For more coverage of Second Life, where Reuters is opening a virtual news bureau, go to http://secondlife.reuters.com)


Will there be virtual writeoffs?
#2 Oct 17 2006 at 6:02 AM Rating: Decent
I cant see how this would apply to WOW, since everything belongs to Blizzard. Any outside transaction, such as selling gold/items is illegal, since its not the player's property.

For Second Life, though, tax laws could apply. And, eventually, probably will. I wonder what a virtual jail looks like...
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#3 Oct 17 2006 at 6:09 AM Rating: Good
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For Second Life, though, tax laws could apply. And, eventually, probably will. I wonder what a virtual jail looks like...


hehe ... virtual property siezures.
#4 Oct 17 2006 at 6:11 AM Rating: Good
YAY! Canaduhian
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Good lord. Smiley: rolleyes
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#5 Oct 17 2006 at 6:13 AM Rating: Excellent
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However, there are probably some on Capitol Hill who won't require much explanation. "I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft," he said.


FUcking shudder.
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#6 Oct 17 2006 at 6:34 AM Rating: Decent
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While most jest...

This will pretty much boil down to gold/farming companies issuing 1099's to anyone they bought more than $500 worth of items from. Same as non-employee compensation or rental properties.
#7 Oct 17 2006 at 6:39 AM Rating: Decent
Samira wrote:
Quote:
However, there are probably some on Capitol Hill who won't require much explanation. "I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft," he said.


FUcking shudder.


I heard George Bush was in a Naxx raiding guild and was decked out in T3.

Which would explain a lot.

He plays a warrior.

"EXECUTE!!"



True story.


Edited for leetness

Edited, Oct 17th 2006 at 7:43am PDT by RedPhoenixxxxxx
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#8 Oct 17 2006 at 7:11 AM Rating: Excellent
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I hear Dubya put the "barren" in Barrens chat.
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#9 Oct 17 2006 at 7:29 AM Rating: Default
This is fuCking retarded! It's virtual, not real, how the hell do they think they are going to be able to get their grubby little hands in on it?
#10 Oct 17 2006 at 7:30 AM Rating: Excellent
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Well, in the case of "Second Life", you can legally buy items in game with real money and sell in-game items for real money. Real money changes hands = gummint wants a cut.

After all, Reuters provided a reporter whose RL job is the virtual news beat.


Edited, Oct 17th 2006 at 8:38am PDT by Samira
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#11 Oct 17 2006 at 8:05 AM Rating: Decent
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#12 Oct 17 2006 at 9:16 AM Rating: Excellent
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I think they only mentioned World of Warcraft since almost nobody knows WTF Second Life is.
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#13 Oct 17 2006 at 10:11 AM Rating: Decent
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Danalog the Vengeful Programmer wrote:
I think they only mentioned World of Warcraft since almost nobody knows WTF Second Life is.

/nod
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