Forum Settings
       
Reply To Thread

How.. About.. A Nice.. Game.. Of Chess?Follow

#1 Apr 24 2006 at 11:19 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
CNN wrote:
A Palestinian suicide bomber blows up a bus, leaving the newly elected Israeli prime minister to puzzle over a response. A missile strike could ease security fears, or prompt more violence. A diplomatic approach might anger Israelis, leading to an assassination plot.

The complex choices facing leaders in the Middle East have long confounded political analysts and policy makers. But two graduate students at Carnegie Mellon University are hoping their video game based on the conflict will help players find solutions -- and raise capital for their new company.

But will such a game attract players and investors?

Proponents of so-called serious games, an emerging genre of interactive games that tackle real-world problems, believe so. But major video game makers, while applauding such efforts, are wary of investing in them.
[...]
Most serious games appeal to a niche market and seek to educate and train public officials, students and professionals in various fields using simulations -- technology the military has used for years.

They include "Incident Commander," a government-commissioned game being designed by BreakAway Games of Hunt Valley, Maryland, that models terrorist attacks, school hostage crises and natural disasters. Another game, "A Force More Powerful," teaches nonviolent ways of fighting dictators, military occupiers and corrupt rulers.

Deborah Tillett, BreakAway's president, said her games have sold well, but she conceded they would have to be made less realistic to sell in larger numbers. The company's success is rarely measured by units sold, she said, but by lives or budgets saved.
[...]
But games that emphasize education over entertainment often risk failure in the marketplace, said Steve Seabolt of Electronic Arts Inc. of Redwood City, California, the world's largest video game maker.

People have believed for 15 to 20 years that there is a market for serious games, "and with the exception of 'Where in the World is Carmen Sandiego?' there have been precious few that have achieved commercial viability," he said, referring to the 1980s computer game that later spawned a public television show.

Some serious games focus on historical battles, but "PeaceMaker" and others deal with current events.

"Let's be realistic," Seabolt said. "Lots of people like entertainment because it takes them somewhere other than the world as it is or the life they're leading."
Full story

Perhaps it's just me, but it seems short-sighted to write off such a game as "educational". Sim-style games are usually rather popular and, as described, the game doesn't seem all that far removed from hits such as "Tropico" aside from the setting. Even with the modern and "realistic" setting, I saw many current events get spun into Civ2 mods and the like as soon as they occured. The Gulf conflicts, Bosnia, etc were all popular settings for armchair generals and diplomats.

Would you be interested in such a game? Would the setting appeal to you? Do you think the hesitancy is more a political and public relations issue than a fear that an "educational" game won't sell?
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#2 Apr 24 2006 at 11:27 AM Rating: Decent
I'd play it. It sounds like it would change with which ever decision you make so it would make for fun game play. Something different everytime. I think its the "educational" perspective they are scared of. In the US we tend to make jokes and laugh at the world leaders we see on TV. Nothing is sacred here, so I think it would be a hit.
#4 Apr 24 2006 at 11:33 AM Rating: Excellent
Will swallow your soul
******
29,360 posts
A lot of newly elected politicians could benefit from having played "Civ II" or "Caesar 3" on difficult setting. The constant demands for attention, materials, entertainment and other affective needs (in C3) as well as having to constantly guard against various sorts of attacks would be a decent wake-up call, at least.
____________________________
In a time of universal deceit, telling the truth is a revolutionary act.

#5 Apr 24 2006 at 11:57 AM Rating: Excellent
Nexa
*****
12,065 posts
We should skip this and go straight to Ender's Game.

Nexa
____________________________
“It has always been the prerogative of children and half-wits to point out that the emperor has no clothes. But a half-wit remains a half-wit, and the emperor remains an emperor.”
― Neil Gaiman, The Sandman, Vol. 9: The Kindly Ones
#6 Apr 24 2006 at 12:03 PM Rating: Decent
Scholar
****
5,677 posts
I would go to an internet gaming forum and find the cheat codes...

Unlimited nuclear ******* FTW! Smiley: grin
#7 Apr 24 2006 at 12:26 PM Rating: Decent
***
3,101 posts
I would lead the Italians to world domination!
#8 Apr 24 2006 at 12:35 PM Rating: Excellent
Code Monkey
Avatar
****
7,476 posts
fenderputy the Shady wrote:
I would lead the Italians to world domination!


Lasagna is the key
____________________________
Do what now?
#9 Apr 24 2006 at 1:24 PM Rating: Decent
But just coding the game requires one to know the outcomes. Something in-game has to happen if you counter a suicide bomber with an airstrike. I assume there is a set of possibilities based on pre-existing factors (if the game is at all sophisticated).

Achieving perfection in game probably means you "discover" all the assumptions the programmers put into the code - and likely very little about reality.

Unless, of course, the programmers actually *knew* the answer. If they did, I imagine it would be easier to simply ask them.

Only reason I could come up with for the programmers to know but not tell is if the journey was part of the training. Perhaps we live in a big sim and perhaps there is a (or a set of) Programmers who wrote Reality.

Let Game continue...
#10 Apr 24 2006 at 3:09 PM Rating: Good
Encyclopedia
******
35,568 posts
Danalog the Vengeful Programmer wrote:
fenderputy the Shady wrote:
I would lead the Italians to world domination!


Lasagna is the key


Hah! That reminds me of the classic "monster game", War in Europe. Basically a pretty unplayable game (although there are rummors that people have actually finished a game), due to the ridiculous level of detail. Basically, it's the European theatre of WW2 with detail down to the company level (maybe even smaller. Don't remember).

One of the "features" of the game was individual resupply requirements for different unit types. An amusing tidbit was that the Italian units typically consumed twice as much water as other equivalent units in the game. The assumption most players arrived at was that was to account for the boiling of pasta. That just always struck me as amusing...
____________________________
King Nobby wrote:
More words please
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 290 All times are in CST
Anonymous Guests (290)