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need a D&D online pageFollow

#1 Mar 17 2006 at 10:46 AM Rating: Default
the game is really taking off, inspite of the negative reviews everywhere. and the home page www.ddo.com is severly lacking in information. no one does gaming websites better than allakhazam, so, should there be one?

been playing for a week inspite of every one i know bashing it. gota tell you, it is not like other online games. it is D&D.

not solo friendly at all. infact, you play a caster, you group or you never get past level 2. and getting to level two will be a lesson in fustraition. it is true D&D role play. casters get owned in any kind of melee. melee classes do better solo, but there are locks, secrete doors, traps that are very class spacific to get past. including monsters that cannot be meleed.

no mana regen. you have what you go into a mission with. when its gone, its gone. you go blast happy on the yard trash, you will be sticking the boss with your dagger and pounded into the dirt. you chain heal an overzelous rogue, you have nothing to heal with at the end encounter.

same with hit points. you go into a mission without a healer, when they are gone, the mission is over. cant rest up. cant solo anything but short missions unless you want to spend more money on healing potions than you will earn doing the mission.

group only. and every thing is instanced. not abig fan with that, but it works here. and being it is instanced, there is alot more stratagy built into the missions than having 100 people perma camping a dungon. once you are in a mission, it is more like a linier FPS than an mmo.

not gona see casters with high ac or hp like in EQ. not gona see melee with spellcasting equipment or self healing abilities. unless you play a pali that is. it is more immersive in a role playing aspect than anything on the market because of it too. you play a tank, you ARE a tank. you play a caster, you are not meleeing, you are not chain casting on teh yard trash, you are shooting arrows and using mana only when it is necessary, or you are tagging along for the rest of the mission because you blew your wad in the frist half on yard trash.

and there is a wall that stops the younguns from every getting past the first of five city areas. a multi part quest that requires teamwork. after that point, most of the people you play with are more mature. the rest quit and flood the web sites about how suxor the game is.

it is not as free as other mmos, but there is a greater sence of community than anything out right now, and supports role play, almost demands it with its interdependance on each other to be sucessfull in a mission. you get a rugue who didnt max looking for traps, you never see the end of a mission for example. you get a caster who took damage over repair, you have no ability in the group to mend the best tank in the game, a machine that clerics cannot heal well.

a good thinking persons game.
#2 Mar 18 2006 at 3:25 AM Rating: Default
sounds very interesting. i may just need to go get this game.
#3 Mar 18 2006 at 9:14 AM Rating: Default
was in a group last night with a rogue who didnt understand. he put all his points into ac and srt for damage, and little to nothing in disarm devise and detect traps.

we died horrible deaths from traps, many times.

booted him, and found a rogue who did understand. retook the same mission without a single death.

it is very class spacific and very skill spacific within that class. you build a wizard, its all about casting when you need to cast, not about ac and hp. you build a rogue, it is all about finding and disarming traps, and unlocking doors, not backstabbing and melee. you build a fighter it is all abotu damage first, ac next. you build a barbarian, it is all about hp first, ac second, and not damage. you get a taunt, adn all you need to do is survive while the fighters and casters kill it.

if you go in to build a "solo" rogue, fighter, barbarian, caster, you will end up causing missions to fail one after another untill you reroll.

the sence of roleplay is very strong within the game.

also, the built in voice thing works awsome. gone get a mic this week. really adds to the adventrue. also weeds out alot of men playing female characthers. absolutly no sence of grind so far. actually looking foward to playing games again.
#4 Mar 18 2006 at 9:53 AM Rating: Excellent
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My youngest just got me the game yesterday. She wants me to play since she moved away to Fla. as a way to have some family time together.

Ran into a few gamers who were either had pro or con opinions of DDO. Most of them were active in WoW and one was on server my daugther plays on. Seems they already met ingame.

The idea of a game that plays more like the paper game with need of strong groups is the lure for us, as we started her on 1st addition rules and I been playing since Chainmail rules were used.

My old guild mates from Neverwinter Nights on AoHeLL are already playing DDO and looks like it will have the feeling of community and rpg we used to have in NWN.

Or the nights we tried to keep a paper game going on AIM.

I have 4 months pay for, so I'm going to give it a try.
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#5 Mar 18 2006 at 10:11 AM Rating: Good
I tried it in beta, but I REALLY wasn't impressed. It holds too heavily to all the things I DON'T like about MMORPGs, and it de-emphasises the things I do like. And especially right now, when it's a bumper crop of MMOs, D&DO really isn't the one for me. If I wanted to play Dungeons & Dragons, with its restrictive rules and number-crunching mechanics, I have a large group of friends who already play the pen-and-paper version. I don't need a more cumbersome online version to satisfy my inner D&D geek.

On the other hand, there's been a recent SLEW of new MMORPGs in development and a lot of them look really promising. I've been watching RF Online quite closely, as well as Vanguard: Saga of Heroes, Auto Assault, and Tabula Rasa. I'm also still playing City of Heroes/City of Villains and Second Life. If I DO end up picking up another MMO to play in addition to the 3 I'm playing now, it will probably be RF Online or Guild Wars. I'm probably going to be picking up a copy of Guild Wars once I've moved into the new house and gotten internet installed, just to see if it's as good as everyone says, but RF Online looks to be the one I'd enjoy most.
#6 Mar 18 2006 at 10:23 AM Rating: Excellent
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shadowrelm wrote:
also weeds out alot of men playing female characthers.
Unless you're beating off to female characters in the game and would be horrified to learn they're being controlled by a guy, why exactly is this a problem?

Edited, Sat Mar 18 10:24:09 2006 by Jophiel
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#7 Mar 18 2006 at 11:13 AM Rating: Good
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Guild Wars is like a free version of WoW, from what I've been told. Alot of people don't really like it just for that reason. ((The level cap I think is still at 20...which incidentally is the cap on WoW for a trial account.))

It's not bad...it's just bland. I never messed with it first hand, but I'm not gunna bother either since I'm on WoW.

#8 Mar 18 2006 at 11:22 AM Rating: Default
Unless you're beating off to female characters in the game and would be horrified to learn they're being controlled by a guy, why exactly is this a problem?
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the role play aspect i mentioned earlier. kind a hard to get into the game KNOWING that hot looking high elf is 90 percent certain to be 250lb couch potato with a cigarette voice.

with the voice, you KNOW it is atleast female, could still be a 250lb couch potato,, but when you are playing and actually hear a female voice when looking at a female character, it adds to the immersiveness of the game.

and to my supprise, most of the female characters i have grouped with are actually female. including one dingbat who was a level 1 rogue that swore she was a level 3 cleric but insisted some bug took all her heal spells away. booted.

you go into the game KNOWING you are going to group. and the stratagy in the dungons demands spacific skills from many classes to complete. something you could only do in an instanced zone. you NEED a rogue as much as you NEED a healer as much as you NEED a caster. and they NEED to be built with their class spacific skill set in mind, or your group is gona die more than win.

all about the role play. you build a rogue, you PLAY a rogue, not a rougish melee class wit an awsome backstab. you disarm, you find, you unlock, and if you do nothing else, that is all you are needed for. you build a fighter, you do damage. you dont unlock, you dont disarm, you dont find hidden doors, you dont tank....very well. you play a wizard, you cast on the boss, you repair the tank, you DONT go blast happy on teh yard trash, you DONT do the most damage on the most mobs. you save your skill for when it is really needed, or you dont finnish the mission.

looking at female characters with female voices adds to that immersiveness.

WoW players will not like it. there is no "im da uberist". there is no "i" in completing a mission. there is no "i" in advancing. there is no soloing past level 2 for any class, and soloing in level one is a boitch. they are gona hate it. you can see them in teh harbor area. the ones that will never make it to the level 3 area. the tank with the 2 hander instead of a shield. the rogue bragging about his high AC, the sorcerer with 2 damage spells instead of one damage spell and a repair spell.

you group with them too on teh way up. the casters always out of spell points. the rogue with a plus 1 weapon instead of a plus one lock pick. the tank letting the fighter take a beating instead of using intimidat and taking it himself.

they rarely make it to the level 3 and up area. they go back to WoW where they can be the "uberness". by the time you advance to the next area, the crowd is alot more mature, alot more diciplined. alot better at playing their role.

the sence of community is better than any game out right now, including EQ1.

the downside. instanced everything. even the city areas are instanced. very few buildings are accessable. the non mission content is non existant. there is no freedom to just wander and explore. you do missions or you dont play.

another downside is the lack of diversity in the content. if you want to start a differant class, the game play will change, but the mission s you will do are exactly the same ones you did the first time. the starting area will be the same, the experience will be the same. the only thing that will change is what you do in them.

not perfect, but the ONLY thinking persons mmo out right now. and the ONLY mmo with any sence of role play or community. more mature gamers will like it more than the uberest crowed.
#9 Mar 18 2006 at 11:36 AM Rating: Good
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Being forced to group isn't to painful.

I think the turn off was FFXI where you were:

a)forced to group
b)group/class structure was much to rigid
c)massive time sink to find group thanks to rigid group structures
d)once grouped levelling was still slow.


DDO is a niche market. It isn't going to have the mainstream draw that a casual friendly game like WoW has. That isn't a bad thing though. I think that games like Eve Online show how a MMO can find a small share of the market and thrive. I might not play DDO but I hope it does well.
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#10 Mar 18 2006 at 12:38 PM Rating: Default
DDO is a niche market. It isn't going to have the mainstream draw that a casual friendly game like WoW has. That isn't a bad thing though. I think that games like Eve Online show how a MMO can find a small share of the market and thrive. I might not play DDO but I hope it does well.
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agree. it is going to be a niche game. perfect for a group of friends who like to play together on a set night. perfect for people who want to settle in for a couple hours of gaming. and perfect for people who like some stratagy in gamming as opposed to playing whack-a-mole as fast as possible in a race to the top.

not perfect for people who like to solo. not perfect for people who like trade skills and other content ouside of fighting. not perfect for people who like a one character who does it all type game play, like EQ has become.

it is fairly easy to find a group. have never had to wait for more than a few minutes to get an invite even as a fighter class.

but i can see, once you get to the top, there would be very little appeal to start another character.

it is nice to see some actual stratagy built into a mmo finally however. nice to see spacific class skill sets become necessary as oppsed to a side trait to dealing damage.

EQ tried to do it with dungons that had locked doors you HAD to have a rogue for. but because they were the oddity as opposed to the majority, people just avoided them. LDON tried to controll the encounter also, and did a good job, but they blew an awsome chance to actually build some stratagy into the game with this and instead traded stratagy for a race to the end.

DDO brings all the stratagy from FPS games to the online world. something not seen before. hopefully, we will see more of it in games to come. and the class spacific skills being mandatory have infused role play into the game where every one else missed it. all the rest are all about dealing and taking damage. DDO managed to make it about solving problems instead of a meat grind.

i hope they make it too, and hope to see many of the things brought into the online world with DDO show up in more games to come. people want a challenge. people want to solve problems. people want to play with other people for the most part.

but most gamming companies seem to think people want to sit at a moniter and kill imaginary creatures mindlessly for hours at a time for the all mighty level.

DDO is what people wanted when they started playing EQ. DDO delivers what EQ and all teh otehrs claimed they WANTED to deliver. needs work, but IMO, it is already more engrosing than all the rest as it is. they are on the right track. lets hope the gamming community shows the game makers it is what we really want instead of endless levels, and a never ending meat grind with little to no thought process.

it is a niche game for GAMERS as oppsoed to a substitute for watching the toon channel on cabel every day like WoW is. my kids love WoW. they would never be able to advance in DDO.

15 servers and counting. it is off to a good start even without the support of the web site forums to sell it. how many of you even knew it launched?
#11 Mar 18 2006 at 1:24 PM Rating: Good
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a)forced to group
b)group/class structure was much to rigid
c)massive time sink to find group thanks to rigid group structures
d)once grouped levelling was still slow.


You hit it right on the head. Any MMO I play I want to be able to go off and do things on my own, but still accomplish things. That doesn't happen in FF, the only game I've encountered that was like that is WoW. I HATE having to rely on a group of strangers to get something done and would rather go out on my own.
#12 Mar 18 2006 at 3:49 PM Rating: Excellent
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shadowrelm wrote:
the role play aspect i mentioned earlier. kind a hard to get into the game KNOWING that hot looking high elf is 90 percent certain to be 250lb couch potato with a cigarette voice.
You seem to be confused on what "role play" means.

Unless I'm trying to dork the hottie high elf, I couldn't care less if "she" is controlled by a male, female, computer AI or a trained hermaphodite monkey.

In fact, knowing less about the player would seem to only help roleplay since you can worry about how your character interacts with their character without the metagame worries of real life. The only time I could imagine it being an issue is if you define "roleplaying" as play-sex.

Edited, Sat Mar 18 15:57:47 2006 by Jophiel
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#13 Mar 18 2006 at 5:05 PM Rating: Excellent
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The main reason there wasn't a DDO site, is that despite our repeated requests for access to start building one in beta, they were very late in getting us access. No access, no way to start building content, and playing catch up after launch is really quite difficult. On the other hand we are planning site expansion (see the note for the perl programmer position) but i don't know what game they are looking at. Maybe the upcoming warhammer MMo?
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#14 Mar 19 2006 at 4:58 AM Rating: Good
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Or Vangaurd.
#15 Mar 19 2006 at 8:02 AM Rating: Decent
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I played the DDO stress test and found the game not disappointing, but that's only because my expectations were so low.

The problem with DDO is that it is D&D in many key ways, but D&D doesn't work well outside of a pen and paper setting. The strength of D&D is in it's flexibility and novel situations, things that can't be done in an MMORPG. The dungeons are repetitive and very scripted.

It also seems to have the same recurrent imbalances and problems of D&D built within in it such as the magic-melee issue.
#16 Mar 20 2006 at 8:27 AM Rating: Good
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Lamnethx of the Seven Seas wrote:
Or Vangaurd.


Or... Shadowbane! It's going to be *huge*. Really! ;)

There's a pretty good slashdot post about DDO. Lots of different opinions on the subject. I'm still kinda torn on it. Got a few friends playing. Personally, not sure I'm up for getting seriously into *any* MMORPG again. Just way too much effort.

Now. If someone made a RuneQuest MMORPG, and did it well? I'd be all over that...
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