Wingchild wrote:
re: parlimentary approach
Having tried things both ways several times each in the past, I'd argue that the only viable system for guilds is a benevolent dictatorship. Democratic systems, including parlimentary systems, tend to run into a classic problem: if you can't work with one ***[gold][/gold]hole's quirks, what makes you think you'll manage with four, or six, or eight? They're cumulative and do not cancel each other out.
You always need a way to shift the lead out, though. It's usually best for an embattled lead to step down and give other folks a shot at the helm, let 'em see what it's like to try and run the zoo. Sometimes they'll do a worse job. Most times they'll do better, as more than 90% of all leadership failures are with the leader themselves, rather than the guildmates at hand.
It's hard to accept, but true.
That's prolly the case in most guilds/linkshells, and I agree- but in this case, where I see that there are more Chiefs than Indians so to speak, I'm leaning towards a group leadership. Those who feel they should be in charge technically are, and can duke it out with each other while not seeming heavy handed to the others. Pig-headed and stubborn, of course, but not heavy handed.