about vanguard.
while i will play it as i play them all, there are some things they are doing that have been abandoned by recent mmorpgs for a very good reason.
experience penalty. weather it is debt or loss, it will ineviatbly leave lost of people logging off with a very negative feeling about playing the game.
interdependance. while a little is fun, it is clear that the vast majority of mmorpg players WANT to be able to play at their convience as opposed to sitting around begging people for a group for the better part of their playtime. this is the main reason WOW has 600,000 accounts and is still launching servers as opposed to EQ1 which is combining servers, and EQ2 which lost more players in the last year than it gained. vanguard is making a very interdependant game. unless they do sonething about the tedium and time munching mechanics of getting a group togehter, it will not go over well. we have choices now, we DO NOT have to accept the time sink to getting a group together.
houses. a flop in every game that has them.
trade skills. SWG has the best system. sounds like they know that.
item aquisition. giving the best to the fewest who put in the most time doesnt inspire others. it makes them wonder why they bother playing if atbeast they can onl;y have a half **** character unless they give up their real life. ANOTHER reason WOW is still growing with its inferrior graphics while the others who use this system also are shrinking.
if your building the game for the few, it is a good idea. if you are building the game for the many, we have a choice now. we will leave it for the few.
the best game any game has to offer is the first 20 levels. the reason is because anyone can be competitive, and nothing is really off limits at that point.
ALL of them suck big time after that point except WOW, even with its inferrior graphics, because of 1. death penalties, 2. camping. 3. spending more time begging for a group than playing the game. 4. knowing you will NEVER be a top player unless you give up your real life. 5. standing next to some twink soloing stuff with uber gear while you beg for a group. 5. RARE spawns and camping. 6. the rediculious time sinks involved with trade skills. 5. quests. after a point, all the other games REQUIRE you to beg for a group to complete any quest worth completing.
in WOW, i have gone from level 1 to level 43 and never killed anything that didnt attack me that was not part of a quest. try that in EQ1,2, DOAC or any other game and see how exponentially longer it takes you to advance.
in all fairness, i have hopes for vanguard. but being the origonal creator of EQ1 is not really something to brag about. death penalty, useless quests for the level you get them, camping, the spell book, long meding times for casters, camping, poor tradeskills, rare drops on rare spawns, there was ALOT wrong with EQ1 when it launched. it was sucessfull because there really was nothing out at the time to compare with it.
there is now. and i really think people wont give up as much of their real life now as they did then just because there ARE other choices. it is no longer the ONLY game in town.
but the first 20 levels will rock, im sure. it is the best gaming any game has to offer. immagine EQ2 if it was 50 levels of differant variations of the isle of refuge? i started over 20 characters just to play that part of the game over and over. hit level 30, and just couldnt stomachhe begging more than playing necessary just to get to the next zone, or to complete a worthwhile quest.
WOW is closeer to what the masses want than anything else out right now. their numbers reflect this.
touting death penalties and group interdependance as a main theme is counter to where the players are focusing their attention. did they have blinders on for the last 5 years?