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#27 Jan 03 2005 at 12:19 PM Rating: Good
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*eats a badger*

Edited, Mon Jan 3 12:23:46 2005 by XvExodusvX
#28 Jan 03 2005 at 12:20 PM Rating: Good
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DDP

Edited, Mon Jan 3 12:24:43 2005 by bhodisattva
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#29 Jan 03 2005 at 12:21 PM Rating: Good
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The other day I was walking through the Barrens, just me all by my lonesome and I happened upon 3 or 4 alliance people of roughly the same level, at first I thought I was dead and had a DAOC flashback.

Then I waved at them and did a dance. They waved back and the girl blew a kiss at me. We kept going on our merry ways.

I got lucky though, but PvP on Mal'ganis is pretty steady, the Horde outnumber Alliance 2:1 but the Alliance are really well organized and do an amazing job keeping the Horde busy.

Im not big into the PvP thing right now that and I find PvE is still great and PvP option hasnt affected me at all.

And despite my previous claim poking fun at Yanari I do understand that to each his own but I think the claims that WoW is gaming lite or somehow less of a game because it actually manages to be fun are just sour grapes from people playing less superior product.
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#30 Jan 03 2005 at 12:30 PM Rating: Good
Totem wrote:
Lol, a protest battle against a naturally occuring phenomenon. Too funny.

Totem


Naturally occurring? Please, we all know that Bush made it happen.
He said it himself:

Bush.. Yes, the same one YOU VOTED FOR, Totem wrote:
"I increased wetlands by 3 million"


Smiley: dubious
#31 Jan 03 2005 at 12:34 PM Rating: Decent
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I'd suggest WoW, which is what I'm about to try, but after seeing the idiocy on Battle.net recently and realizing that those are the same people who will be playing WoW as well, I'd have to tell you not to choose that one. The gameplay is a lot more involved than FFXI (meaning all classes require as much attention to play as a RDM or BRD) and you don't really have to group with any of those morons, but the idiots are there, and leveling is fast. If you want to try to get a hold of the game and don't mind choosing an American server I'll be on Dalaran duoing with my fiance, but EQ2 sounds like it might be more what you're looking for.

Also might want to try the free trial of Saga of Ryzom, the gameplay looked like utter crap to me from the few hours I played it (you can't check mobs for difficulty!! O_O) but the people on it were super-nice and a lot of them like role-playing too, if you're into that. No job levels or classes, only skill trees, and lots of focus on crafting. Great concept, maybe I just didn't give it enough time... might work for you though.
#33 Jan 03 2005 at 1:34 PM Rating: Decent
thanks for the info Linear, can you elaborate on the PvE element? What's involved in that sort of fighting? I'm guessing players versus NPCs?
#34 Jan 03 2005 at 1:39 PM Rating: Decent
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I think the claims that WoW is gaming lite or somehow less of a game because it actually manages to be fun are just sour grapes from people playing less superior product.

It is gaming lite compared to EQ or EQ2, but that's not a bad thing. In fact, it's what I enjoy about the game. I can get on for 15 minutes, and get something done, without constantly LFG. It is a game where you can see things accaomplished faster, which makes it more enjoyable sometimes. I have been grinding for over 4 years on EQ and after lvl 20 I noticed the same grind on EQ2. A bit different, but it felt the same. With WoW I dont get that grinding feeling because I am too absorbed watching my tradeskills go up, or noticing my xp bar move without having to depend on others.

#35 Jan 03 2005 at 1:45 PM Rating: Good
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Experience and leveling never meant much to me. After 4 years in EQ1, my highest toon was only lvl 62. And she's a cleric, you'd think I'd have maxed her out a long time ago.

I just get on and play. If I get some exp., great. If not, so what. I roam around, talk to people, do tradeskills, and just kinda goof off. I realize that not everyone plays this way.

I also prefer grouping to soloing. I've had some decent luck in finding groups so far in EQ2. Only one group so far was full of morans.

So the more I read about WoW, the more I realize it's not for me.
#36 Jan 03 2005 at 1:53 PM Rating: Decent
I like grouping, but not fully depending on a group to gain xp. EQOA, sadly was the game I enjoyed the most if certain events didn't take place. Anyways, WoW sounds like a great game that could be what the doctor ordered.
#37 Jan 03 2005 at 1:53 PM Rating: Decent
DDP

Edited, Mon Jan 3 13:54:08 2005 by Gadin
#38 Jan 03 2005 at 2:54 PM Rating: Decent
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Lady deadsidedemon wrote:
Quote:
I think the claims that WoW is gaming lite or somehow less of a game because it actually manages to be fun are just sour grapes from people playing less superior product.

It is gaming lite compared to EQ or EQ2, but that's not a bad thing. In fact, it's what I enjoy about the game. I can get on for 15 minutes, and get something done, without constantly LFG. It is a game where you can see things accaomplished faster, which makes it more enjoyable sometimes. I have been grinding for over 4 years on EQ and after lvl 20 I noticed the same grind on EQ2. A bit different, but it felt the same. With WoW I dont get that grinding feeling because I am too absorbed watching my tradeskills go up, or noticing my xp bar move without having to depend on others.


If those are your reasons for considering WoW 'gaming lite', then you couldn't be more wrong.

Wait until you hit level 30.

The early levels in WoW are fine. They're easy. They're 'gaming lite'... But 15 minutes at 46 is nothing.
#39 Jan 03 2005 at 3:24 PM Rating: Good
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Quote:

If those are your reasons for considering WoW 'gaming lite', then you couldn't be more wrong.

Wait until you hit level 30.

The early levels in WoW are fine. They're easy. They're 'gaming lite'... But 15 minutes at 46 is nothing.


When I was in WoW closed Beta I had two level capped characters and 2-3 characters in the 20-35ish range and I am not the hard core player sort. The game is 'Lite Beer.'
#40 Jan 03 2005 at 3:27 PM Rating: Excellent
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Okay, I played EQ for five years (still play during raids), never played FFXI, so my perspective may not match yours.

Here are the things I like and dislike about WoW and EQ2:

Tradeskills

Sony did some interesting stuff with tradeskills in EQ2. You have to pay attention to what's going on, and react accordingly to maximize your product. You can get hurt and even killed doing tradeskills, which cracks me up.

On the other hand, gathering materials for tradeskilling is just as annoying as it was in EQ. Well, hang on, nothing in life is that annoying - but you can see where the same ideas carried over. What you gather, et cetera, is just random - so you have a bank full of odds and ends and nothing you need to actually MAKE something unless you devote yourself to it full time.

Blizzard took a different path, and this is going to lead to another category. In WoW, your character can do a maximuum two trades (besides first aid and fishing, which everyone can do without restriction). So, if you want to make armor for your leather wearing character, you will probably want to go with skinning and leather working. At very low levels you can make reasonably good armor. At expert levels you can make armor that enhances key stats. This is all basically free; all you have to buy is thread, which is cheap.

Overall I like WoW's tradeskills more. Less cumbersome, better results.

Trading

Aside from auctioning randomly in whatever zone you're in, which you can do in either game, trading is pretty different between the two.

In EQ2 you can rent a room for a nominal fee, and fill it with stuff, including a market board. This gives you access to a market system much like the bazaar in EQ. While you don't have to be in the bazaar to trade, you do have to be in your room, which kinda sucks. Or, you can go to one of the NPC traders to buy, but not to sell.

In WoW, there is an auction house in each of the major cities. You can put something up for sale there, specify how much you want (or how little you'll take), and let people put in bids for it. It's like eBay in game. You don't have to be there to sell your goods; just put them on the block and walk away.

When your Hammer of Smashing sells to a bidder, they... mail... the money to you. This, to me, is the greatest thing since sliced bread: there's an in-game mail system that you can use to trade goods between your characters, or to receive money (or your unsold goods) from the auction house. It's brilliant.

So, my warlock, who's doing tailoring, needs some leather for belts and shoes. No problem. My rogue is doing leatherworking; she can mail it. No need for a second account, no dropping items and hoping they don't poof or get picked up. I love this system.

Grouping and soloing

Honestly, so far they're about the same. EQ2 is a bit more restrictive regarding group makeup, though not nearly as restrictive as EQ.

Most stuff can be done solo until the middle levels; grouping makes it more fun unless you get a bad group. I'm finding skill levels of other players to be adequate for the most part in both games. WoW is a bit less forgiving of mistakes, but much easier to recover from death and keep going.

Death

In WoW, death is just not much of an issue. You respawn as a ghost in a graveyard in the same zone as your corpse. You run back to your corpse and when you're within a given radius you get a ressurect box. You can choose where (within that radius) and when to rez, to be as far as possible from any bad guys and ready to run if necessary. You come back with about half your mana/hps.

Or, another player can rez you. Or, you can choose to use the spirit healer in the graveyard, who will rez you right there. However, that means taking a 25% hit on your gear (so you need to get it repaired), and having rez effects for a short time.

Item decay and mudflation

In WoW you won't actually "lose" an item, but they take damage, especially from deaths. It doesn't cost much to repair them, but it does continually drain some of the money out of the economy. I prefer this, personally.

In EQ2 your items get less and less useful to you and eventually need to be replaced. You can't use a sword/staff/bracer that's too far above or below your level (WoW has level restrictions on what you can use, as well). If you keep using it beyond its prime, it's just as though you had nothing equipped in that slot.

Both systems are reasonable. We'll see where the economies are in a year.

System requirements

Hands down, WoW wins. EQ2 requires a much higher end system to run. Even with the restriction of four characters per account (grr), they are somewhat less efficient in resource management on the back end. People complain about lag in WoW, of course, especially in the newbie zones; but I have had virtually no problem at all compared with what I had and sometimes still have in EQ. My lower end machine won't run EQ2 at all, but has no problem running WoW.

Patching

Okay the patch system for WoW sucks festering gonads. I am so, so grateful to Alla for using some bandwidth to mirror the patch; it's the only way I could get my lower machine to patch at all.

EQ2's patch system is much like EQ's - you log on, if there's a patch available it downloads automagically, and you just go on and play.

WoW's system is just... odd. You log on, get a patch message, choose to get the patch and assuming it's quick and painless (which it never is), you have to log back on a second time. Freaky. Also they use Bittorrent to upload/download the patch, so if you don't have the right ports open it's slow as hell. If you DO have the right ports open your machine is helping in the process, and it's irritating to see you're uploading faster than you're downloading.

PvP

Haven't done a whole lot of PvP in either game, well, a little in WoW and none in EQ2. In WoW if someone attacks your turf (the guards or NPCs in your territory, for example), they are flagged as PvP (this is on a PvE server). You can then attack them, and oddly enough even if they're way higher than you, hit them for at least a pitiful amount of damage. Last week about 30 of us level 10-15s took down a level 30something mage; most of us died but it was a lot of fun. And again, death is trivial so why not?

Overall I much prefer WoW. EQ2 lost my interest in about two weeks.
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#41 Jan 03 2005 at 3:34 PM Rating: Decent
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The Great GitSlayer wrote:
Quote:

If those are your reasons for considering WoW 'gaming lite', then you couldn't be more wrong.

Wait until you hit level 30.

The early levels in WoW are fine. They're easy. They're 'gaming lite'... But 15 minutes at 46 is nothing.


When I was in WoW closed Beta I had two level capped characters and 2-3 characters in the 20-35ish range and I am not the hard core player sort. The game is 'Lite Beer.'

The fastest anyone has gotten to 60 was with 7 days 14 hours of playtime. I don't know if by cap you mean 60, or the 40 it was for a large period of the time... But 15 days of playtime, + whatever it was for those other characters in a beta period is more than lite playing.

People can reach the cap in EQ in a week and a half or so of hardcore playing. Is EQ lite? Now, you'll say 'very few have done this', and that's true. And very few have done so in WoW.

As in most games, the thing really starts at level 60. WoW's main point is PvP. The leveling is fluff.

When Battlegrounds rolls around, you're going to spend alot of time keeping your rank up, to get the items. Now players spend 20 hours a day getting their Argent Dawn faction up. Others do the same going for Exalted to get cross race mounts.
#42 Jan 03 2005 at 3:49 PM Rating: Decent
My lower end machine won't run EQ2 at all, but has no problem running WoW

Quick question..what are you running?
#43 Jan 03 2005 at 5:43 PM Rating: Excellent
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My older machine is a 1GHz Pentium III with a gig of ram, GeForce3 video card.
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#44 Jan 03 2005 at 6:40 PM Rating: Excellent
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While I know the FFXI community is full of idiots, I don't think this one extremely stupid bunch is a reason to quit. It sounds like you were quitting for other reasons anyway but I just wanted to get that in. :)

I don't think you'll enjoy WoW. While I find it enjoyable in a relaxing sense, the ease of it tends to drive me crazy sometimes. No experience loss for death, no real worry about dying except an annoying walk, crafting is incredibly easy to do, and you can easily sell everything to a vendor for cash. Xping is so easy you really don't need to get a group or socialize with anyone to level. I play maybe 1 hour, sometimes 2 every other day or so and a bit more on weekend days and I'm halfway to 30. With the xp bonus for logging out in an inn, it makes it even easier.
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#45 Jan 03 2005 at 6:54 PM Rating: Decent
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Sabo, try WoW. Despite what everyone says about it being easy to level, it's much harder in the 40s and 50s. Even when you do hit 60, the fun's just beginning. Sitting here at 46, I'm wishing I was 60, to be of more use in raids. Every night, raids on the teens and early 20s towns take place. It's slowly ramping up to attacks on capital towns. (I'm on a low pop server) And on the high pop servers, attacking capitals is already happening often. No one has taken down the big raid bosses yet, so people are still ramping up for that. Battlegrounds is coming soon, and it's going to be pretty damn amazing, if the preview shows anything like what the final will be.

Even if other people say WoW is gaming lite, and there are some aspects that make it seem so... It's really not as easy as they say. In the 50s, it'll take about 8 hours of straight grinding on the best mobs for it to level. This isn't taking into account that fact that you'll be running into people of the other faction trying to grind there as well.


For those of you saying tradeskills are easy - Well, they are. But they're not there to make money. And if you're going for a specific class of Weaponsmith, you're going to have to get up to 54 before you can do the quests.

So far, all of the people calling it gaming lite have been pre 30, except for Gitslayer.

#47 Jan 03 2005 at 9:33 PM Rating: Excellent
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It actually sounds just like DOTA. :P
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#48 Jan 03 2005 at 9:46 PM Rating: Good
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Chtulhu wrote:
The fastest anyone has gotten to 60 was with 7 days 14 hours of playtime. I don't know if by cap you mean 60, or the 40 it was for a large period of the time... But 15 days of playtime, + whatever it was for those other characters in a beta period is more than lite playing.


I assume by 15 days playing time you are thinking open Beta. I was in closed Beta from Phase III on, I hade ample time to level up my characters, 4+ months if I remember right. You are, however, correct about the cap, I had forgotten when I capped them the cap was 40 (45?) at the time for one and 50(?) for the other and I never actualy took them to 60 after it was raised, 60 being the cap after open beta if I remember right.(I am doing a lot of hemming and hawwing because I honestly don't remember, numbers are never my forte.) So when I say I capped them I mean I leveled them to the level cap they had at that time.
#49 Jan 03 2005 at 9:53 PM Rating: Decent
Too bad you're not on Shiva... We routed out our kiddies long ago. It was like a cancer and we had to cut out the crap the second it reared its face. The reward has been an FF server that actually resembles a gamer's mmorpg. It's almost as nice as it was on PC release except the annoying casinos. Easily /blisted though. Anyways, not all FFXI is crapified.. Or maybe i just got damn lucky or something.
#50 Jan 03 2005 at 11:17 PM Rating: Good
A party in Wow can is made up of 5 players. This party though does not have to have a core of classes to make it a succesful party. A healer is handy, and will be something needed at higher levels, but there are 3 classes that can heal on both Horde and alliance side. No more, "Crud, the healer left, guess if we don't find one quick we have to disband."

The auction house is nice, but not as nice as FFXI. The person setting the price for an item also has a option of setting a buyout price. If they don't, you can bid, but then you will see you have to wait between 2 and 6 hours for the auction to finish. No set time, and often I lose out because I am out in One Thousand Needles hunting centaurs, or something simillar.

Soulbound. This term is used with most of the better equipment. It means once you equip that item, you can't sell it to anyone other then an NPC. Another thing is that most of the good loot will be random drops, so no watching as the same 6 people camp the same monster over and over, even though they are 45660540 levels higher then the monster.

Zoning does not mean a black screen and then waking up dead on the other side because of zone lag. Zones are sort of intergrated, and most monsters will travel only a little distance to kill you. They give up after a short run. This also makes it hard to MPK, since monsters tend to run back to thier home paths, and not worry about those who are not near them.

Monsters will call for help, and sometimes others will respond. This is not always a bad thing, since fighting mulitple adds is doable and even fun in WoW.

The quests give a history of the different races and factions. The quests most often offer rewards in line with your level and so the rewards are actually useable. The quest system also gives xp for completed quests, more xp for the tougher the quest and also for the level of the quest compared to your level when you complete the quest.

The classes are fairly balanced. People will not be turned away from a party just because of the class they chose. Hunters are probably the least desired at high end, and even they don't seem to have problems with parties, should they desire to party.

Partying is not mandatory to gain xp. You can solo should you choose to, but I find duoing and trioing to be fairly common. This gives you the party experince without the problem of having to find 5 people who can commit roughly the same time and effort into a game session.

Crafting is easy, fairly simple, but you can make recipes that are complicated if you should wish, depends on the effort you choose to make. You also don't have to take a loss on your items crafted, since a vendor will probably buy the item for close to if not more money then it cost you to make the item.

Cooking, first aid, and fishing are all "free crafts". Anyone can do these at any time. The other crafts, from herbalism, to engineering can only be done 2 at a time. You can start over with new crafting skills, but you lose all you knew about the one you dropped to pick up a new one.

Toons looking the same is not often. You will find your armour and face will look different then another hunter your own level, unless some amazing coincedence happens. Body types are the same for each race/sex. All Night Elf bimbos have the same boobs and butt.

The server I.Q. is variable. I play at 3a.m. my time. During school less kids and less people blowing off steam. Usually players who are more mature, and play because they enjoy the game, since this gives them a way to interact with others due to schedualing. I play on Lightbringer server, which even on those rare times I have logged in at 5p.m. it seems to be a relativly helpful and mannered set of players. This may not hold true every day, or for other servers.

Leveling is quick. It seems quicker because you are not dependent of finding 5 other players to help you after level 10. So instead of spending more then half your time LFG, you instead are gaining xp out there alone or with just one or 2 others.

Instances. Instead of finding 5 parties camping the monster you need to finish a quest in a dungeon, most dungeons will be your parties and your parties alone. This means all the monsters that drop nice things won't have to be fought over by you and person who logs in 2 minutes before it spanws, vokes it and then logs off after killing the monster.

Horve vs Alliance populations on servers vary. I don't belive most peoples estimate, as it seems whoever was ganked last on a server is outnumbered.

PVP, PVE, and RP severs all have differnt rules. PVP in contested zones you are fair game to enemy, but you at least have friends in other players on your side. PVE you can flag yourself for pvp anytime with /pvp or you can attack a pvp enabling monster or npc from the other side. ( When you target a monster it will show you if it is pvp enabled.)RP servers tend to be more mature from what I understand, but strict on the RP rules.

Corpses camping happens, but on a PVE server you can outlast the PVP flag and then reappear unflagged, so you only have to wait 5 minutes or so to play again. On PVP you try to revive in a safe area away from the enemy and then hide or flee.

You can't communicate with players from the other side. Not in /tell, /say, or /yell. I have heard you can learn other languages, but don't know for sure. You communicate with the emotes, and some have verbal parts. I most enjoy the troll /silly about killing dwarves.

FFXI is a good game. WoW is a better game for me. I won't say it is best for anyone else, but I would advise giving it a try.



#51 Jan 04 2005 at 1:58 AM Rating: Excellent
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Another thing I've noticed about questing is that when you choose your trades, if any, new quests open up based on what you chose. My paladin is getting quests specific to mining and smithing, for example, that send her into mines or require her to make weapons and armor. Everyone gets quests that result in cooking recipes.

The reason healers as such are not of godlike importance is that players can use first aid and potions to heal themselves quickly, or food to heal more slowly after the battle. First aid heals a significant amount, depending on your skill. Potions have a cooldown time (you can't gulp two or three and heal yourself to full in the middle of a fight). Druids, shamans and even paladins are perfectly adequate healers for experience groups.

Anyway, sorry to run on like this but I am liking WoW far more than I anticipated. I really thought I'd like EQ2 much better than I did, and that WoW would be so full of bnet script kiddies I'd run screaming into the night after 20 minutes. Instead, I'm having... fun. What a concept.
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