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#1 Nov 01 2004 at 10:34 AM Rating: Decent
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Hey guys, just got my research proposal feedback today along with some good news. The professors would like me to do my study on Video Game attribution fo Violent Tendencies (my longshot idea, glad they went for it). So, now its time to start designing the experiment.

So, i was curious about which games people should play. I was thinking of having a control group, a group to play a puzzle oriented non-violent game (first thought was Super Monkey Ball), and then a group to play a highly violent game.

Now here is where you guys can help, what would you say is the most violent video game available? My first thought was Manhunt, or Postal 2, but I'm thinking there may be better choices.

Any other suggestions would be more than welcome.
#2 Nov 01 2004 at 10:38 AM Rating: Excellent
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Quote:
a group to play a puzzle oriented non-violent game (first thought was Super Monkey Ball)


Tetris should put your subjects into an appropriately trance like state.

For the violent game I'd go with GTA, personally.
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#3 Nov 01 2004 at 10:39 AM Rating: Decent
There's GTA3. Doom may also be an option, but it's kind of meh. A fighting game might work as well, although it's all up to preference.
#4 Nov 01 2004 at 10:43 AM Rating: Decent
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Tetris would probobl be ideal for the puzzle oriented game, however I'm not sure if there are any current releases of it for current game consoles.

As for Doom 3, well, we're not supposed to expose the subjects to anything in any way harmful or detrimental to their health... I neeeded to go to the hospital after playing that.. though it was mainly because security beat me up when i demanded my money back Smiley: lol
#5 Nov 01 2004 at 10:47 AM Rating: Excellent
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I think GTA is a shoe-in for the violent game, while I recommend something like basketball for the non-violent game.
#6 Nov 01 2004 at 10:50 AM Rating: Default
I found Manhunt to be much more violent. Or was that manhunt 2, im not quite sure.

#7 Nov 01 2004 at 10:51 AM Rating: Excellent
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scubamage the Stupendous wrote:
Tetris would probobl be ideal for the puzzle oriented game, however I'm not sure if there are any current releases of it for current game consoles.


Tetris Worlds for both XBOX and PS2.
#8 Nov 01 2004 at 11:07 AM Rating: Good
Welcome to "What's Wrong With The World In a Nutshell".

This week we explore the disservice academics do the world with inane studies that revolve around the classic defense of "The video game made me do it."

By the way, what are you studying? The thesis you posted makes it sound like video games are attributed to violent tendencies. Is that really where you are going? Sounds more like a marketing study to me. Or do you mean violent tendencies attributed to video games (or alternately video game contributions to violent tendencies).

No offense, scratch that, I don't give a f'uck whether you're offended or not, get a clue. You're just another academic trying to give people a loop hole to jump through to justify behavior. Why not do something of value. Maybe "Personal Responsibility and You: What happens when we stop blaming pop culture and look at root causes." Nah, that might require some f'ucking thought on your part. Bob knows that's unlikely.
#9 Nov 01 2004 at 11:11 AM Rating: Decent
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HIdden and Dangerous 2, is a first person shooter (World War 2 era), with which you can set up your own server via lan or internet.

There are several modes of play.

Deathmatch, in which the players play against each other, head to head, each man for himself.

Occupation,in which players form two teams and fight over territory.

Cooperative, in which players fight as a team against the computer AI.


It might give you little more flexibility than some of the other games, but it isn't very gorey.
#10 Nov 01 2004 at 11:12 AM Rating: Excellent
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Moe, all technology is, by virtue of its existence, directly responsible for the speeding up of processes and therefore reflexes. The world moves at a certain pace and we all develop to keep up with it. This includes emotional and knee-jerk reactions. It's not the video game that made anyone do it, it's more complex than that.
Violence is not an illness that afflicts only the insane. It needs to be looked at like a disease, in all its shades and from all possible roots and outcomes, and without moral judgement of its study. Much like how people that have blackouts can be having a psychotic episode, experiencing severe emotional distress, or have a brain tumor, and studying blackouts doesn't mean you agree with psychotic behavior or think it's excusable.
#11 Nov 01 2004 at 11:13 AM Rating: Good
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No vote for Dr. Mario??
#12 Nov 01 2004 at 11:22 AM Rating: Good
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I'd say tetris is a really good control group, or columns from Sega Genesis.

As to violent I'd pick any of these:

Manhunt 2
Counter-Strike
Any Doom or anything like that
GTA
Super Smash Brothers Melee
An old school Mortal Kombat
Halo
Lemmings (nuking 100lemmings? that's evil, and no one will see it coming!)

Basically anything where you're killing people and it's either funny, or can really **** you off if you don't kill them should work.
#13 Nov 01 2004 at 11:26 AM Rating: Decent
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Postal gets my vote.
Any of the GTA series would be in the next draft
#14 Nov 01 2004 at 11:30 AM Rating: Default
Quote:
Manhunt 2



Yeah, so it was manhunt 2. That is by far the most violent game. Its banned in a few states.
#15 Nov 01 2004 at 11:31 AM Rating: Excellent
I can understand where you're coming from Flea. Personal responsibility is not a big selling point with most liberals. The Columbine kids didn't shoot people because they played video games and listened to violent music. They shot them because they popped a twig and decided to do so. Lots of people get teased and cope without going on a shooting spree. Personal choice, personal responsibility. Fry 'em.
#16 Nov 01 2004 at 11:31 AM Rating: Decent
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MoebiusLord the Flatulent wrote:
Welcome to "What's Wrong With The World In a Nutshell".

This week we explore the disservice academics do the world with inane studies that revolve around the classic defense of "The video game made me do it."

By the way, what are you studying? The thesis you posted makes it sound like video games are attributed to violent tendencies. Is that really where you are going? Sounds more like a marketing study to me. Or do you mean violent tendencies attributed to video games (or alternately video game contributions to violent tendencies).

No offense, scratch that, I don't give a f'uck whether you're offended or not, get a clue. You're just another academic trying to give people a loop hole to jump through to justify behavior. Why not do something of value. Maybe "Personal Responsibility and You: What happens when we stop blaming pop culture and look at root causes." Nah, that might require some f'ucking thought on your part. Bob knows that's unlikely.


Actually, I'm going into forensic psychology (the study of psychology applied to law and legal systems). Anyways, I have been an avid gamer for a long time. I don't want the results to suggest that video games cause ANYTHING. However, if the data show it, then the data show it. If there is in fact a causal relationship, I'd rather it be shown, and therefore studied, than have it denied because people think I'm trying to find "a loop hole." Relationships exist in nature, and scientists experiment to expose them.

Anyways, the actual study will be studying if video game exposure can cause increased agression, or at least increased aggression when self-reported by a subject (still have to work out a scale of aggression). Not really biased in either way, though there is a very substantial body of evidence showing that video games can cause increased short term direct aggressiveness, and longer term indirect aggressiveness. So, as much as I hate it, there appears to be some sort of link. We can never say 100% that there is a link (nothing can ever be 100% proven), but its looking like it exists. Sorry you don't want to believe it, and feel that my research is threatening, but I'm not really trying to say that they cause violence. Just increased aggression. Aggression normally feeds into violence (hard to have a brutal mass murder without any form of aggression). A person is still accountable for what they did, no one will get them out of the legal system for playing video games. There is a link between exercise and aggression, but no one gets out of prison by saying "well i just got done exercising so..." They'd be laughed out of courts. This would be along those same lines.

Edited, Mon Nov 1 11:36:45 2004 by scubamage
#17 Nov 01 2004 at 11:37 AM Rating: Decent
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my longshot idea


Longshot in that they'd let you do research that 1000000000000 other people have allready done, I guess.
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#18 Nov 01 2004 at 11:42 AM Rating: Decent
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Smasharoo wrote:

my longshot idea


Longshot in that they'd let you do research that 1000000000000 other people have allready done, I guess.


Longshot in as much as its a much more simple thing to study than what I'd originally been looking at (learned helplessness in classrooms... pain in the *** because I'd have to get a bunch of paperwork filled out to work with school children). With this all i have to do is have some poeple play video games, then respond in either a role play situation, or else fill out some questionaires. Might test some other ways.

I'm just glad I don't have to fill out a 500 page HSIRB proposal to work with kids.
#19 Nov 01 2004 at 11:45 AM Rating: Excellent
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I can understand where you're coming from Flea. Personal responsibility is not a big selling point with most liberals. The Columbine kids didn't shoot people because they played video games and listened to violent music. They shot them because they popped a twig and decided to do so. Lots of people get teased and cope without going on a shooting spree. Personal choice, personal responsibility. Fry 'em.

Ah Moe. Smiley: lol Good to have you back.

I'm not saying that personal responsibility doesn't factor in, but it's not the only factor. As far as Columbine, I personally feel that it's more due to the way we socialize young men. You can't raise boys by telling them that manhood is something that has to be proven and not grown into and not expect that they'll feel overwhelming pressure to prove it at some point, even at the expense of their own and other's security (by fighting, or some other more deadly show of power).

Some people are predisposed to acting like nutjobs, true. Scientifically speaking, however, you can't establish a direct causal link when the person is sane and otherwise rational and less harmful choices were available. What made them choose the difficult, harmful solution? This is what is to be studied. The behavior remains troublesome and censurable, but you can't just fry everyone that reacts violently to challenge. Why not investigate the possible causes to see if you can treat and reform the individual? People (even violent ones) are not disposable, they have family and loved ones that want to see them helped, and although this is not possible for most, it may be for some.
#20 Nov 01 2004 at 11:51 AM Rating: Decent
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One, your control group shouldn't play ANY games. Your whole thesis (whatever it might be) can be corrupted by the fact that that people who play non-violent video games may show less proclivity to violence than people who don't play video games at all. (They don't, by the way, again this research has been done about a million times).

I hope and pray this is work for an undergraduate course you're doing, or better yet, high school, because if it's graduate work you're wasting an opportunity to research something meaningfull that will help you get a job later on.

Anyway, read:

Anderson & Bushman in Psychological Science 12

Anderson & Dill in Journal of Personality and Social Psychology 78

Cooper & Mackie in Journal of Applied Social Psychology 16

Graybill, Strawniak, Hunter, and O’Leary in Psychology: A Quarterly Journal of Human Behavior 24

Or any of the other 100000 papers written on the subject, copy their methodology and call it a day.

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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#21 Nov 01 2004 at 11:59 AM Rating: Decent
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Smasharoo wrote:
One, your control group shouldn't play ANY games. Your whole thesis (whatever it might be) can be corrupted by the fact that that people who play non-violent video games may show less proclivity to violence than people who don't play video games at all. (They don't, by the way, again this research has been done about a million times).

I hope and pray this is work for an undergraduate course you're doing, or better yet, high school, because if it's graduate work you're wasting an opportunity to research something meaningfull that will help you get a job later on.


I never actually stated that the control group WOULD play games. The control group will come in, fill out the paperwork, and go home. Simple as that. The experimental group will contain 2 conditional subgroups, one which plays the non-violent game, and one which plays the violent game. Each should, in theory, produce a different range of scores.

And thanks for the suggestion to not repeat the research. However, if you'd be so kind as to look up the term "replication," you'd see that no fact can ever be proven. Literal or conceptual replication are therefore valid areas to be experimented with. Yes, this is undergraduate, however I'm hoping that it can lead into an honors project, and from there into a graduate study. I'm not so worried about it helping me get a job later, namely because I have another 8+ years of academics ahead of me. This is just the first step.

Btw, thanks for the references, I'm gonna check them out. The journal database seems to have overlooked them for now.

Edited, Mon Nov 1 12:01:24 2004 by scubamage
#22 Nov 01 2004 at 12:06 PM Rating: Decent
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And thanks for the suggestion to not repeat the research. However, if you'd be so kind as to look up the term "replication," you'd see that no fact can ever be proven.


If you'd be so kind as to look up the term "redundant" you'd see that repeating the same research that's been repeated 100 times is pointless.


Literal or conceptual replication are therefore valid areas to be experimented with.


Only if you find a flaw with previous research and have reason to beleive your results will be diffrent. What you're doing is the equivilent of a Physics student replicating one of Newton's experiments.


Yes, this is undergraduate, however I'm hoping that it can lead into an honors project, and from there into a graduate study.


Well, thank god for that. Hopefully sometime in the next decade you'll come up with an original research subject that will be of some value to anyone at all.

Good luck.
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Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#23 Nov 01 2004 at 12:14 PM Rating: Decent
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Violence - Postal 2, GTA: Vice City, Soldier of Fortune, Manhunt

Puzzle - Tetris, Solitare, Freecell, or go with a whole puzzle site for online games Yahoo puzzles.




Postal 2 - Pretty frigging violent and offensive. There was a gun that launched kittens at people as rockets.

GTA: Vice City - This ont had a few more tweaks the GTA 3 that allowed the violence level to go higher. The new San Andreas is much longer and more story/mission oreintated (sp). Doesnt have as good as a "type in the rocket launcher code and kill people" type thing.

Soldier of Fortune - This was a pretty violent video game. On of you weapons was a knife which you could do fairly well mapped damage to and enemy. Even after they were dead you could keep stabbing the corpse to little pieces.

Manhunt - I shouldn't have to explain this one.



Tetris - Wouldn't quite put this in the trance state, but a good puzzle game none the less. Requires fast reflexes after a bit and some people get excited. They may get angry at you if you mess up thier game.

Freecell, Solitare etc - Basic, slow paced card games readily available. Raises no excitment or anything.

Puzzle sites - Pick a good one for better variety. May allow for a bigger control group if you can get more interested people with the bigger selection.
#24 Nov 01 2004 at 12:17 PM Rating: Decent
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You can't mix non emersive non violent games with emersive violent games. If you use Tetris as a non violent game you'd have to use something like "Street Fighter 1" for the violent game. If you use GTA for the violent game you'd have to use something like Myst for the non vioent game.

Otherwise you might as well have the non violent people play monopoly and the violent people box.
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Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#25 Nov 01 2004 at 12:33 PM Rating: Decent
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What, you've never seen people go crazy and attack someone over a game of Monopoly? Smiley: laugh

For violence I thought Streets of LA was pretty badass. Especially kicking down hookers and shooting them execution-style on the sidewalk. And this being a cop as the protagonist...
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#26 Nov 01 2004 at 12:44 PM Rating: Excellent
Relationships exist in nature, and scientists experiment to expose them.

True enough. Though it should also be pointed out that relationships exist in the minds of scientists and a sh’it load of grant money is spent on half baked schemes to prove an egotist’s point.

though there is a very substantial body of evidence showing that video games can cause increased short term direct aggressiveness, and longer term indirect aggressiveness.

And we come to it. The fundamental disconnect is that I, and many others, don’t buy this logic. Aggressiveness is there regardless of whether a video game is involved or not. The animal simply uses stimuli as an excuse to act in a certain way. We as a species are just looking for an excuse to shuffle ourselves loose the chains of “civilized society”. To suggest that video games or music or television cause aggressiveness is to ignore that.

We can never say 100% that there is a link (nothing can ever be 100% proven), but its looking like it exists

So, by that rationale, I can expect there to also be studies regarding the link between breathing, eating, drinking, etc. and aggressiveness? Accusing me of being obtuse with the analogy is not too far off, but if we apply a modicum of common sense (who’da thunk, right?) the point is still valid.

And Flea,
You can't raise boys by telling them that manhood is something that has to be proven and not grown into and not expect that they'll feel overwhelming pressure to prove it

You assume it’s a bad thing for a male to feel the need to prove his manhood at some point. The problem lies not in the need to prove manhood, but the flawed image of manhood that is relayed to young men by fathers, or the lack there of. Proving your manhood is essential, but manhood is not proved by acts of violence, it is proved by acts of honor, courage and loyalty.

People (even violent ones) are not disposable, they have family and loved ones that want to see them helped, and although this is not possible for most, it may be for some.

Evidently in some cases this is not all together true. Were it, boys would learn what it means to be a Man from a Man, rather than their televisions, pop songs and video games. The problem is not the technology, rather the break down of responsibility in a cyclical manner. And to those who would pose the “what about single mothers” question, I would say a single mother has the responsibility to find an appropriate male role model for her son. Raising a child is tough. If you’re not willing to make the sacrifices necessary to do it right, don’t complain when we fry your kid. : )
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