Exp Debt, at least in City of Heroes, works as follows:
Die, lose 300xp (imaginary number)
Each time you kill something, half of the xp goes towards debt and half goes towards advancement
600xp later, all your xp goes towards advancement again.
The idea being, I imagine, that you'll always be creeping towards the next level instead of workingly solely to make up lost ground. I never really compared CoH's deby system to EQ's loss system, but both seemed fine for the games they were in.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.