For anyone curious about the new job adjustments...
*NOTE: This information Phrosty posted on KI
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WAR
New Weapons will be introduced.
Warriors will be able to throw (AXE)
as well as an introduction of a Throwing "Weapon Skill"
MNK
Monks will now be able to "boost" the MAX Hitpoints of party members within affected range. (not verified)
THF
The Two-Hour ability "Perfect Dodge" is getting revamped, thiefs will now inflict extra damage if the 2hour is used behind the enemy.
Thiefs can now steal items other than gil & usual items. Ability to possibly steal & status affects from enemies
WHM
The Two-Hour Benediction will now cure HP & MP, as well as remove all negative status effects on party members within range
BLM
Black magages will do less damage on same tier spells as they are being repeated. Damage on magic bursts is not confirmed to be lowered. The development team panel did mention that they want to eliminate the "Manaburn" party mentality. New magic spells are being released to compensate for the damage reduction.
RDM
See BLM ; ; / gan... . The development panel did mention that "Refresh II" is on the table, but has yet to be finalized as a confirmed addition.
PLD
Paladins will gain the job train "Auto-refresh".
Shield will become a more integral part of paladin, as not a defensive piece, but moreso as an offensive weapon. Paladins will use the shield to "counter" attack of sorts, which will gain the paladin more TP. The Development Team also mentioned adding in a job ability akin to "Provoke" without the subjob of /WAR
DRK
Dark Knights will now gain more offensive power by using Scythe, as well as gaining further benefits from using their absorb spells. The development mentioned that they want to encourage DRK's to use Scythe over Great Sword.
RNG
After the upcoming expansion, Rangers will no longer suffer accuracy and damage loss when using the job ability "Sharp Shot" in relation to their distance from the enemy.And regular damage will also be adjusted (upward).
SAM
The development team informed the Fanfare atendees that TP now can be used for abilities other than just Weapon Skills. Also, Damage dealt to enemies with Samurai's Weapon Skills will have an affect on the ammount of TP "reduced".
DRG
The Development Team stated that due to all the upcoming changes to other jobs, they feel that the Dragoon job is well balanced and does not need any adjustments at this timE.
BRD
New songs are being released that aren't commonly used by BRD's. Also the development mentioned a new Low Level Song that will increase the Party's movement speed.
BST
The Develpment Team was skiddish on details. however the panel did mention that they are aware of the negative impact the previous patch has had on the beastmasters, and are looking at alternative ways to adjust the way that beastmasters remove mobs from the game's enviroment.
NIN
The development team is conducting talks of introducing Utsusemi:San (in the near future), as well as added abilities for NIN. They acknowledge the fact that Ninja does make a powerful tank class, even though it wasn't intentioned to be one during original development. The Development team will continue to absorb feedback from the users before making any further adjustments.
SMN
Summoners will gain a significant boost in MP, and the development team stated they want to encourage the SMN's to keep their avatars out during battle. The Avatars' buffs strenght will now depend on the SMN's "Summoning magic skill". New job abilities will be incorporated to allow SMN's to stay engaged in the battles for extended period of time. New avatars will be released, however the development team did state that BAHAMUT will not be incorporated, because of the Wyrm King's Strenght, the developers do not feel that its wise to make him controlable by PCs.
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And for info on how the new jobs will be played... (From Phrosty's post as well)
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Blue Mage
aoe spells
same aspects to the blm spells as a bst chart
aquire new spells, blue mage must be main job.. not played as sub
must defeat a job to gain the skills
must gain xp from the mob to aquire the spell
While playing and lvling bluemage you will gain set up points, you use those points to aquire the spells.
blue mage magic can be used as MB in pts
Corsair
boost job abalitys in party
cards used in attacks, almost like blackjack but the limit will be 12
You will use a ability called Card Shot that will throw up cards on the screen from 1-6. Whatever it comes up decided the buffs, once you roll again that number is added to the first card drawn if its lower then 12 the buffs will be added, if its more then 12 then a huge BUST goes across the cards and the buffs are lost.
For boosting the jobs in party: for example.. if your a Corsair and in a party with war, the buffs would be Double Attack for all pt members, your buffs depend on yourpt members. If your in party with mages, Corsair can lower your cast times on spells. Weapons used... swords <melee>
and Gun <buffs>
Puppet Master
Nothing released yet
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*NOTE: I'd also like to add that Phrosty's above information isn't all facts, it's just things that SE is CONSIDERING to add.
Edited, Tue Mar 14 12:56:04 2006 by Corrderio
Edited, Tue Mar 14 12:57:34 2006 by Corrderio
Edited, Wed Mar 15 12:58:15 2006 by Corrderio