Names like FIR do not occur ingame, they are only used in the data files to represent icons.
Also, augment stats are listed above the level/jobs, and in a yellowish-golden color.
Duplicates do not occur, they are simply added together.
So an augment like "INT +2 INT +3" would always show as "INT +5". Normal stats and augment stats are kept seperate though.
http://wiki.ffxiclopedia.org/wiki/File:Augment-example2.jpg
So if the item has INT+2 with an augment of INT+3, both would show, but the augment after all the normal stats in a different color.
http://wiki.ffxiclopedia.org/wiki/File:Trial017.png
This is Fire (FIR), Wind (WND), Lightning(LTG), Light(LIT)
http://wiki.ffxiclopedia.org/wiki/File:Catsclaws_146.png
This shows a Pet: augment. If more then one pet augment is present, "Pet:" is used only once. Everything following a prefix tag belongs to that prefix tag, until a different tag.
Evoliths use a slightly different method to display augments. Currently only found on visible weapons and armor.
Rather then just listing the stats, each augment is on a single line.
[1] ------
[2] ------
[3] ------
Number of slots depends on how many have been etched on the weapon or armor.
Evolith augments are almost all of the {prefix}:{suffix} type, with a few exceptions (HP+x, MP+x)
At the bottom of the item is another addition to indicate the details of a slot, right-aligned.
Example: <[1]{Fire}{FilledTriangleUp}8 [2]{Lightning}{FilledTriangleUp}8 [3]{Dark}{EmptyTriangleUp}8>
Couldn't find a proper example image of the last, so I would have to make a screenshot of my body armor with 3 slots.
Edited, Jun 16th 2010 12:49pm by Seedling
Edited, Jun 16th 2010 12:52pm by Seedling