IDrownFish of the Seven Seas wrote:
I'd say it's very complex, you say it's simple. I could nitpick what you posted, but I won't because we're both right. What I like about Shadow is that the person playing it at an average skilllevel (not saying you, just an arbitrary person) will do close to, but not as much, as the person playing the spec computationally perfectly considering equal gear. It's Blizzard's easy to learn, hard to master paradigm. Especially for DoT classes, they like to reward the higher skilled players without making the class completely broken at either end, and I think they've pulled it off well here.
Edit: and I have a 90 warlock as well, I'd say it's about the same as Shadow for Affliction, simpler for Destruction, and a little bit more complex for Demonology.
I'd say Destruction is more complex than Shadow, simply because Destruction has a lot of "if" factors. Shadow really isn't that complex, and the rotation doesn't change depending on cooldowns.
1. Cast Devouring Plague with 3 Shadow Orbs.
2. Cast Mind Blast if you have fewer than 3 Shadow Orbs.
3. Cast Shadow Word: Death if you have fewer than 3 Shadow Orbs.
     - Shadow Word: Death can be cast twice before triggering its cooldown, and you should always do so.
     - Shadow Word: Death is only usable on targets who are below 20% health.
4. Cast Mind Flay on the target when Devouring Plague is up.
5. Apply and maintain Shadow Word: Pain and Vampiric Touch.
6. Cast Mind Flay as your filler spell.
7. Cast the second cast of Shadow Word: Death (which does not generate a Shadow Orb) if you are moving and cannot cast Mind Flay.
Compared to Destruction:
1. Cast Shadowburn if the target is below 20% health and if
     - you have more than 3.5 Burning Embers or
     - Dark Soul: Instability is up or
     - you have a large Intellect trinket proc or
     - you are out of mana or
     - the target is about to die.
3. Apply Immolate and keep it up.
4. Cast Conflagrate if you have two charges.
5. Cast Chaos Bolt if
     - you have more than 3.5 Burning Embers or
     - Skull Banner (from a Warrior) is up or
     - you have a large Intellect or Crit trinket proc or
     - Dark Soul: Instability is up.
6. Cast Conflagrate if you have one charge.
7. Cast Incinerate.
8. Cast Fel Flame as a filler, when moving.
Source: Icy-Veins.com
Edit: Not that the Shadow Priest is in any way boring. I enjoy how much the talents affect the playstyle, and having played a Feral Druid for some time now (still not sure why), it's nice, for a change, to not have my eyes glued to my action bars.
Edited, Nov 23rd 2013 1:14pm by Mazra