lolgaxe wrote:
I've always been of the belief that it isn't the number of tank jobs that's an issue so much as the number of people who like to tank.
And the worst thing I can say about 14 is that it's moderate success is going to lead to Final Fantasy 16.
Edit: Oh, the $25 cash shop mount isn't doing the game any favors. But of course, knowing human nature of course no one will buy it and make Square rethink their pricing policy. Edit2: Upon closer inspection, the WoW mounts are priced similarly so I was a bit off on that.
Edited, Oct 28th 2014 11:20am by lolgaxe
In general, I'd agree that the impact on increasing tanks is WAY lower for each additional class. On the other hand, XIV's multi-job and content system really does affect that.
I would say that, if you're cap of players who WOULD main a tank is 10%, and the game has a wide diversity of job options, then 1 tank might get you 6%, 2 might get you 8%, 3 9%, etc. I mean, I always main tanks, but I didn't main a tank in WoW until they introduced DK, because I just didn't like Rage and, I mean, pre-wrath Pallies were pre-wrath Pallies.
But do I think monk had a huge affect on increasing tanking mains populations? Lol no.
But what it MIGHT have done is increase the population of people who had a sub role in tanking. And because tanks get faster queue times, and content (particularly in XIV) generally lets you gear an off- role fairly easily, having more tanking options probably does meaningfully increase tank population
at lower content levels. Number of people main tanking the newest boss 1-2 months after the patch? Probably not. Number of people main tanking a boss much later in that content cycle? probably.
XIV is particularly sensitive to this, because people level one character in all the jobs. It's really easy to gear a second job to the point where it would be a perfectly acceptable choice for running your daily dungeons. But you still probably need to find the job fun for that to happen.
But I also think a lot of people play classes they like the theme of, more than any other consideration. Tanking/healing/dps is definitely a part of that theme, but I don't think it's just a decision tree where you decide your role THEN your class. I think it's part of the total package that makes you decide which is most worth your time.