Wanted to start a discussion about hunters' (and maybe DPS generically) best tactic when in a group, especially a dungeon.
I', moving from the "Oh, good, I'm still alive at the end" level to "what should I be doing to maximize my value to the group." In part, this is driven by starting to use recount and finding that I'm usually no better than 3rd in dealing out the hurt. I usually use the MM spec because it seems to offer more hitting power, but could o BM if it would improve my stats. Next question is how it has to do with my play style, particularly in two circumstances:
1) Enemy groups. The tank(s) is/are engaged in a melee with several foes. I don't usually use any of my debuff shots since they are mostly DOT or restrict healing things. Instead, I either (a) drop in multi-shots to weaken as many of the enemy combatants as I can; R (b) pick the biggest baddie I can target, hit twice with aimed shots for maximum damage, then start cycling steady shots, after every six or seven throwing in more aimed shots as I can without bottoming my focus, and switching targets as each falls.
2) Boss fights. Once Tank(s) establish aggro, target boss with following sequence:
Mark
Rapid fire
Widow venom,
Cobra strike,
serpent sting,
Then start cycling steady shots. Reset debuffs as needed. Once mob falls below (approx) 1/4 health, alternate in aimed shots every 4-5 shots. If boss goess neutral and calls in minions, generally much weaker, engage, using multi shots in particular.
It seems effective, but I can't help but feel I could be doing better. Any ideas would be welcome
Edited, Jan 12th 2012 2:06pm by Xsarus