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I'm sure the EJ will do the maths if they haven't done so already, but inspiration doesn't work with atonement, PW:shield, PW:barrier or the free flash heals from SoL that don't crit. Unlike a holy priest, a smite disc priest isn't going to get a whole lot out of inspiration, which only kicks in when penance, fheal, heal, gheal, binding h, PoH & PoM crit - and I'd guess these will account for less than half what the disc priest casts.
This is actually a good point. But then we enter hazyland where it becomes unclear what exactly a disc priest should be doing because his "Blizzard-defined rotation" isn't optimal. The fact of the matter is that Inspiration, if up permanently, is a huge load of damage mitigation. With how it is now, the most optimal 'rotation' might be to spam Heal until a crit before you start spamming Smite. Because this would just make the class needlessly complicated, I'm going to assume Blizz will change Inspiration for it to work with everything, like Horsemouth mentioned.
In regards to haste, this;
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First, haste increases the HPS of Heal, our most efficient spell. This has a multifaceted benefit. In Cata, the primary reason a person will cast G.Heal or F.Heal is that they can't fill up health bars fast enough with Heal/Penance. By increasing it's HPS you reduce the frequency with which you need to cast G./F.Heal. The more you spam it, the more opportunities you have to force Surge of Light and Inspiration procs. There may also be some small benefit to Grace in that you can get 3 stacks up faster when switching targets. All of this stuff saves mana.
doesn't really change anything about my point. If you're a good player, you'll have no troubles keeping people up with Heal without haste anyway. The fact of the matter is that you don't need haste to "be able to heal through most stuff with Heal and only use other spells in emergencies".
But this;
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Next, haste increases the DPS of Smite, with a corresponding increase to HPS, as well as making it easier to 5stack Evangelism every time Archangel's CD refreshes. Casting 5 Smites every 30 seconds nets you max mana return on AA and 15% increased potency with 60% uptime. Also, thanks to Evangelism, each smite you cast gets more powerful and more efficient. That 5th Smite gets a 20% mana reduction and 30% potency boost. If you miss 1 or 2 Smites every 30 seconds you are losing mana and healing potency from AA and DPS/HPS from Evangelism.
is a more interesting argument. Haste improves your Smites, which increases DPS and with that also HPS (which is something that might actually be needed in the case of Atonement heals). There's no denying this. On the other hand, though, Smite is on a 2 second cast. As it currently is, spamming Smite and using Archangel every CD just about breaks you even. 5 Smites mean 10 seconds of casting, which is shorter than Archangel's 15 sec CD. If you add more haste to this, you will end up Smiting more without being able to use Archangel more often - this will only run you OOM in the long run. There's no denying that there's definitely some kind of benefit from haste here though, seeing as in a perfect situation you only have 5 seconds of non-Smiting per Archangel-rotation to heal up the rest of the group, and this might be a too small interval that can be increased with haste.
Edit: Let me clarify. When I say "spamming Smite and using Archangel every CD breaks you even", I mean to say that 5 Smites followed by one Archangel means your mana goes back to where it was before the 5 Smites. The proportion Smite:Archangel to break even is 5:1. I don't mean to say that you can chain-cast Smite for 15 seconds (=~7 Smites) and still break even - you will start losing mana that way.
On another note, the new talent builds are up again. Rapture is still 3 points, but Soul Warding is down to 2 and so are Borrowed Time and Atonement. This makes it possible again to
put 31-points in disc and grab all the things you need for PvE, with the exception of Power Infusion, which I still can't fit into my build. The main 'problem' the spec really has left is that I want two damn points in Veiled Shadows and one in Power Infusion. I need to use these points for Surge of Light, because at it is now, that talent is too wicked good to give up for disc.
For Holy, Empowered Renew (now named Divine Touch) seems to has been nerfed, as it now only affects 10% of your Renew's total heal instead of 20%. This doesn't change a huge lot for the spec though, just that
you now need to choose between that or two points in Test of Faith.
Edited, Sep 27th 2010 9:18pm by Mozared