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Questions for Theo, from a Arena noobFollow

#1 Sep 05 2010 at 11:24 AM Rating: Good
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A friend and I have just started to dabble in Arena; we play together pretty much constantly, he moved to a raiding guild, but we still talk smack on my guilds vent, and are fairly consistent in our play-styles.


I, of course, am playing my Rogue, who is the standard, cookie-cutter Mut build. My friend is a Hunter, Marksman spec. Yesterday we played our 10 games, and went 50% in wins. Our rating is of course not spectacular, but we did improve from our previous week.



I realize we are not the optimal 2s team by any means. We are mostly in it to gather some points to improve our PvP gear, and learn. Thus, the crux of my post.



When faced with a 2 warrior team ( as we did yesterday ), what the hell can we do? The bleeds from their attacks, the lolstorm, christ, I was amazed we were able to drop even one of them. We lost, of course. What is the strategy for that particular team, if any? Or do we just laugh and queue up again, and hope for better results.



Also, any advice on spec, for myself, and my friend, as well as general noob arena pointers would be greatly appreciated. Thanks.




P.S. We do fairly well against casters, but melee combo's seem to be agonizing.

#2 Sep 05 2010 at 4:03 PM Rating: Decent
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Bladestorm should be easy, as he should be a Marksman spec, and thus can disarm (via Chimera Shot) as can you with Dismantle. Pop Evasion, Feint, and Dismantle when they pop Bladestorm.

Otherwise, as this is a comp that focuses on control rather than insane burst, I'd recommend 41/5/25 mutilate over 44/2/25, since DP is going to remove any and all CC your team will put up.

Main points in this comp versus warriors: pick one target and focus the bajeesus out of him. MM hunters do a lot of non-physical damage, and if he puts up a sword and shield, you've probably won the fight.

Healer comps will get messy, but basically all you have to do is kite the crap out of the healer's DPS and focus the healer. Frost traps and a crab/spider pet will be good for this.
#3 Sep 06 2010 at 6:38 AM Rating: Excellent
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Preparation glyph if you don't already have it. Dismantle when the warrior bladestorms and (if dismantle is on cooldown) prep immediately if you see him switch to sword and board so you can dismantle and remove shield wall and shield block immediately. You should blow a lot of the cooldowns preparation returns fairly early against warrior teams therefore. Don't rely on a hunter using chimera shot to disarm, you need serpent sting up to do proper damage with chimera.

And just use your impressive cc on the healer i guess. Hunter should probably open with scatter shot, to hold the partner still and then freezing arrow/trap them and you can alternate stuff later like blind, wyvern sting etc. You might like to practice vanishing and sapping the warrior's partner when an 8 second cc is wearing off and they have left combat 2 seconds earlier (not wyvern sting cause of the dot). Tricky but very pro when you pull it off and then turn round and cheap shot the warrior!

I would say save silencing shot for use when the warrior gets low, mages do this with improved counterspell (csing even when it doesn't interrupt a cast just to get the 3 sec silence) and it works very well. In terms of positioning, just be aware that very good warriors will have focus charge and focus intervene macros so your hunter should try to stand somewhere that means the warrior intervening to the healer wont be a problem with los. Tranq shot on cooldown too to remove any shields or heal over time spells.





Edited, Sep 6th 2010 8:46am by ArtemisEnteri
#4 Sep 06 2010 at 7:58 AM Rating: Good
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Thank you both, heady, helpful stuff. Well, my partner and I skirmished a bit after I read your post, Theo.



My partner is adjusting to the idea that WE need to control the situation completely; traps, flare for stealthers,etc. He has a decent pet (spider), and he can pretty much rape a caster of equivalent gear.


My own adjustment,is timing. I seem to be a beat slow ( this could be from rusty twitch reflexes, or age, or both ). I am fairly determined, however.



We did OK in skirmish. Faced a Lock/Hunter team and beat them; the Lock managed to kill my partner with DoTs, but died as well, leaving me to deal with the Hunter alone. My friend says I embarrassed that particular Hunter, as I killed him reasonably quickly; I used every CD and trick I knew.


There is a tremendous amount of things to learn, so I am thinking we will skirmish at least 5-10 times a day, just to get some practice in before we get our rated games in.


Thanks again.
#5 Sep 06 2010 at 12:32 PM Rating: Decent
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BetrayerofHope wrote:
There is a tremendous amount of things to learn, so I am thinking we will skirmish at least 5-10 times a day

Good advice for anyone is to just play a lot. Getting experience is important so that you're not nervous or excited. The more calm you are, the better decisions you make.
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