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Ghostcrawler on Druid healing Follow

#27 Aug 25 2010 at 5:14 PM Rating: Good
Yes, I do rememeber the Overhealing meter being the important one. It was the best measure of a good healer. Healing done = gear, Overhealing (or lack there of) done = Skill

#28 Aug 26 2010 at 1:26 PM Rating: Decent
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When I first started raiding in BC, I would always link the overheal meters, and even THEN it confused a lot of people. When I did it upon leading my guild into Naxxramas the first time, people were just awestruck that such a thing could exist or matter.
Now, in ICC, if I link it in a pug, people go lawl.
#29 Aug 26 2010 at 1:47 PM Rating: Excellent
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Funny back in he beginning of the expansion I was having a similar conversation with a guildie who had been a holy pally since the first Naxx. He was talking about all the changes and one thing that came up is that he'd never have anywhere near 35-50% overhealing back then, but he didn't feel he had much of a choice these days as tanks could die so fast.

Full circle, big circle and all that. Smiley: grin
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#30 Aug 26 2010 at 2:37 PM Rating: Good
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someproteinguy wrote:
Funny back in he beginning of the expansion I was having a similar conversation with a guildie who had been a holy pally since the first Naxx. He was talking about all the changes and one thing that came up is that he'd never have anywhere near 35-50% overhealing back then, but he didn't feel he had much of a choice these days as tanks could die so fast.

He's right. Even without crushing blows, there's too much danger of a tank being two-shot in the current environment to cancelcast often. And since mana flows like water (even with low overhealing, I used lots of pots in Kara - and can't remember when I last used one in ICC), there's no real disincentive. And healadin overhealing is doubled since you're often beaconing the tank and healing someone else, but scaling the heal to what the tank happens to need at the moment. I look forward to having to plan, at least somewhat, my long-term mana usage again.

But also remember, HoTs didn't used to overheal, they just didn't tick on a target with full health. So you could be just as wasteful as a paladin, but it wouldn't show on the meters as badly as his all-direct-heals did.

I don't know if I'll use the second spec on my druid for resto in Cata - I've been collecting the gear, but I'm afraid that the muscle memory is too strong to play two types of healers (the main specs on my three level-capped toons are all different niches).
#31 Aug 26 2010 at 4:31 PM Rating: Good
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jaysgsl wrote:
Now, in ICC, if I link it in a pug, people go lawl.


That's because in WotLK raiding it's better to be safe than sorry. With people still getting one- or two-shot by AOE, despite various buffs and high gear levels, it's better to waste a heal than to miss one.

If they bring down the spike damage, it'll slow down the pace and allow healers to slack a bit. This could then be compensated for by either reducing the efficiency of the heals (as is done) or by giving the healer other tasks while healing (as seen in Warhammer Online where most healing classes have a DPS aspect that can be used to enhance their healing).
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#32 Aug 26 2010 at 4:48 PM Rating: Excellent
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I dunno, I think it's all just the way fights are designed. A lot of encounters have high damage phases and low damage phases. You're going to need enough healers to get through the high damage phase, leaving them with little to do in the low damage phase; assuming people don't stand in stuff.

Now I fill that low-damage time mainly tossing around RJs as insurance. They end up being like 75% over-heal and make little difference. If it's an aura fight, and I end up canceling out the aura and putting up big numbers that are rather ludicrous. In Cata I may be looking at spending that time spamming no-mana Wraths at the boss, which will probably do a minimal amount of DPS. I'm not sure either is really ideal.

Though it could be interesting if your healers need to do a certain amount of DPS while healing to beat the enrage timer; which I could see happening on some hard modes.

edit: i kan speel gud 2!

Edited, Aug 26th 2010 3:58pm by someproteinguy
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