Horsemouth wrote:
Wi kan haz Hemo glif?
We can,
Spec still has too many Ambush talents for PvE. But this does help I, depending on the bleed how the bleed works it could make Hemo non-dagger a serious variant on the spec.
edit:
Really though Ambush talents need to be less as the ability is too situational for PvE to have that large of a talent point investment. Ten talent points buffing an ability the spec opens with and can use a few times a minute via SD is excessive and hurts the PvE aspect of Sub.
edit2:
SD + Ambush will also suffer from CD surplus and not enough time to Evis/Rupt with said CPs with SD as Sub is a low energy spec. Even with Recup giving energy, energy will be a limiting factor during SD. Six seconds to use an expensive ability that will cause energy starvation and CP capping is quite painful as a DPS cool down.
Edited, Sep 2nd 2010 12:31am by Horsemouth
We can,
blue folks wrote:
# Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec.(Source)
Spec still has too many Ambush talents for PvE. But this does help I, depending on the bleed how the bleed works it could make Hemo non-dagger a serious variant on the spec.
edit:
Really though Ambush talents need to be less as the ability is too situational for PvE to have that large of a talent point investment. Ten talent points buffing an ability the spec opens with and can use a few times a minute via SD is excessive and hurts the PvE aspect of Sub.
edit2:
SD + Ambush will also suffer from CD surplus and not enough time to Evis/Rupt with said CPs with SD as Sub is a low energy spec. Even with Recup giving energy, energy will be a limiting factor during SD. Six seconds to use an expensive ability that will cause energy starvation and CP capping is quite painful as a DPS cool down.
Edited, Sep 2nd 2010 12:31am by Horsemouth
The main problem is that up until halfway through WotLK, Blizzard was trying to make Sub into a PvP spec, and make it viable.
The only problem was that they made Mutilate too viable by allowing the 41/5/25 spec choice and all the variations therein.
Now that Blizzard has a 31 point talent already made, they don't want to completely scrap it and make Sub a viable DPS build, because let's face it, they're lazy when it comes to talents.
Shadowdance has been terrible since they introduced it.
I've specced into it twice. Once when it was first introduced and your bars didn't change, and once after they made it so that your bars can change in ShD.
Both times I was thoroughly disappointed in it, even when I had a kick-*** dagger to use with it (Furious MH).
Frankly, what I want to see as a 31 point talent is this:
Shadowlolz:
You are a master of the shadows, and thus all of your direct physical damage is converted to shadow damage.
It would make warriors and paladins much easier, and would provide a DPS buff to both PvE and PvP (as damage mitigation is much lower for spells, as armor doesn't have any effect).