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People suprised to see a bear.Follow

#1 Jul 14 2010 at 6:05 AM Rating: Decent
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I've been a bear tank for a while now. When I first got to 80 I was a speced for cat dps and restoration. It wasn't long before I changed my cat dps to bear so my guild had another tank. My guild no longer needs the extra tank, but I stay bear because I enjoy it. Every time I que up for my random daily, I get surprised dps to see a bear, and a healer that either insta-quits after ridiculing bear tanks or says "ah hell, a bear, guess I'll try to stick it out." Is it just me, or are there other bear tanks out there that get this kind of reaction? I'm not the best geared tank, and I'm not the best tank, I know, but I've been told countless times after almost every run that I surprised the people at how well I did, I've been told when I OT ICC 10 that I did better than a lot of other people that had OT for the person that was main tank.
#2 Jul 14 2010 at 6:31 AM Rating: Good
Well, we had a bear tank in my old guild (HAI AETHIEN!) and my new guild is doing fine in ICC25 hardmodes and RS with a bear main tank. There are some things that are apparently a bit trickier as bear, but generally it doesn't seem to be as much as a problem as people make it out to be.
#3 Jul 14 2010 at 6:36 AM Rating: Good
The only thing right now that a bear can't tank is anub adds in ToGC. Everything else is pretty fair game, I MT'd everything in icecrown 25 up to sindragosa with great success and good feedback from the healers.

Edited, Jul 14th 2010 8:36am by Norellicus
#4 Jul 14 2010 at 9:19 AM Rating: Excellent
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Last night we were killing ICC trash and our MT had to 'baby afk' for a few minutes. The kitty popped into bear form and we cleared the hall to Dreamwalker.

Bear-spec'd and geared bears are even more amazing. There some points where everyone wants a giant pool of HP to heal. Smiley: wink
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#5 Jul 14 2010 at 11:21 AM Rating: Good
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Druids generally make up for their lack of any other avoidance ability than dodge (which gets shot to **** by the -20% debuff anyway in ICC) by having loads of health and a short mitigation cooldown (Barkskin).

Still, when I'm healing, I generally prefer healing anything but Druids. The lack of a major cooldown makes them an overall squishy ride.
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#6 Jul 14 2010 at 11:40 AM Rating: Excellent
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We really did have a pretty good run back in t9, when those avoidance-heavy tanks were a RNG nightmare though. Smiley: lol

Now with everyone getting free stamina from the ICC buff... Smiley: tongue
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#7 Jul 14 2010 at 12:03 PM Rating: Good
Mazra wrote:
dodge (which gets shot to sh*t by the -20% debuff anyway in ICC)


This myth is still going around? Smiley: dubious

Edited, Jul 14th 2010 2:05pm by Norellicus
#8 Jul 14 2010 at 12:14 PM Rating: Good
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Kalivha wrote:
Well, we had a bear tank in my old guild (HAI AETHIEN!) and my new guild is doing fine in ICC25 hardmodes and RS with a bear main tank. There are some things that are apparently a bit trickier as bear, but generally it doesn't seem to be as much as a problem as people make it out to be.
It's my insane skillz that make people love bear tanks.
Probably a good thing for bears that I didn't get my warrior tank to 80, because tanking on a warrior is good fun and more interesting than on a druid.
#9 Jul 14 2010 at 12:19 PM Rating: Good
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His Excellency Aethien wrote:
Kalivha wrote:
Well, we had a bear tank in my old guild (HAI AETHIEN!) and my new guild is doing fine in ICC25 hardmodes and RS with a bear main tank. There are some things that are apparently a bit trickier as bear, but generally it doesn't seem to be as much as a problem as people make it out to be.
It's my insane skillz that make people love bear tanks.
Probably a good thing for bears that I didn't get my warrior tank to 80, because tanking on a warrior is good fun and more interesting than on a druid.


I'm going to roll a warrior when I get the new BoAs in Cata. He will be Arms, played it to mid 30s before and was insanely fun.
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#10 Jul 14 2010 at 12:33 PM Rating: Good
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Prot is more fun, a tool for just about any situation and revenge crits are sick.
#11 Jul 14 2010 at 12:42 PM Rating: Good
A good Shield Slam crit is pretty lol too.

I had fun with arms warrior back in the day when they had no buttons, I'm sure it's even more a blast now that you have actual things to do on a regular basis.
#12 Jul 14 2010 at 4:48 PM Rating: Good
Heh - you guys have no idea! Back in Vanilla this attitude was 1000 times worse. 90+% of druids were resto, nobody had even seen a druid tank and every PuG I did required convincing people to at least try the first pull. I converted a lot of people and never had problems with anyone a second time but it definitely was an uphill battle.

Of course, it helped that it was back when you could have "Super mods" I could spam one button and it would: -
* spam the correct "rotation"
* If the mob was targeting someone else it would auto taunt
* If them mob was out of range it would auto charge

Combine this with a mod that bought up target frames for each mob you were in combat with which showed what they were targeting and you could keep spamming your super button and click on any mobs that suddenly changed target. It really was OP, but I go lots of comments like how I was better than their guilds MT etc. I did feel a little like a cheat :)

#13 Jul 16 2010 at 2:53 AM Rating: Good
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Overlord Norellicus wrote:
Mazra wrote:
dodge (which gets shot to sh*t by the -20% debuff anyway in ICC)


This myth is still going around? Smiley: dubious


-20% is, regardless of everything, still -20%. I know Druids still rock some killer avoidance in there, but I have yet to take less damage (anywhere) than any other tank equally geared. Savage Defense is win, but it can also fail so hard sometimes. Getting hit by a 100-ish AOE tick just before a 6k boss hit, causing the 100 tick to pop SD and the 6k to hit.
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#14 Jul 16 2010 at 3:39 AM Rating: Good
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Mazra wrote:
Overlord Norellicus wrote:
Mazra wrote:
dodge (which gets shot to sh*t by the -20% debuff anyway in ICC)


This myth is still going around? Smiley: dubious


-20% is, regardless of everything, still -20%. I know Druids still rock some killer avoidance in there, but I have yet to take less damage (anywhere) than any other tank equally geared. Savage Defense is win, but it can also fail so hard sometimes. Getting hit by a 100-ish AOE tick just before a 6k boss hit, causing the 100 tick to pop SD and the 6k to hit.


blah blah blah

Myth. Deal.

edit: :)

Edited, Jul 15th 2010 11:39pm by Horsemouth
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#15 Jul 17 2010 at 2:28 PM Rating: Good
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Never had an issue being a bear tank. Never even heard of this since vanilla, actually o_O
#16 Jul 17 2010 at 9:14 PM Rating: Good
Actually bear tanks are the only ones where I can see one in a heroic who doesn't have more HP than me (that's some 23k or so) and still don't feel any worry because it's so easy to heal him. Now, if I see any other tank at 25k HP I just assume they aren't going to be def capped and start spamhealing them 5 seconds before they pull. It's usually easier to keep a decently rogue or kitteh or shaman up than one of those.
#17 Jul 17 2010 at 9:26 PM Rating: Good
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I remember how, back in Vanilla, everyone was SO impressed that a bear had main tanked Ragnaros. :(

That said, I've never had a problem with bear tanks. I guess I have to take a longer time to start DpSing in Heroics, and they lose threat more often than others, but I've never had a healer complain.

I hated trying to tank as one though (and I'd like to add that I've only taken a Druid to like 23). Rage + no AoE attack made me sad.
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#18 Jul 17 2010 at 10:25 PM Rating: Good
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Lack of decent AOE does hurt when you get into a heroic with a 6k GS Fury Warrior. Especially when he glances at your 5.8k GS and thinks you're a Paladin or Death Knight, capable of holding aggro against his Whirlwind crit.

Also, is it just me, or do Death Knights seem to produce higher TPS than any other tank in the game? Well, except for maybe Protadins, but they're so OP, I can't even be ***** to compare them to anything.

My nublet Blood DK was pushing 7k TPS easily on a boss in a random heroic, but my Druid had issues getting out more than 6k TPS in ICC10 - which is with the 25% damage boost.
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#19 Jul 17 2010 at 10:50 PM Rating: Good
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That really surprises me. I don't see how a DK could get 7K TpS right off the bat. Unless they had TotT/Misdirect on them and were getting really lucky IT/RS crits.

Also, other contributing factors:

1. Your DK might have had a really good weapon from the start? Like if you started off with a QD or something?

2. Raid bosses might have higher armor? Depending on your ArP, this could make a huge difference on your TpS. If we assume bosses have capped armor for their level, raid ones should have at least 1K more.

3. Hit cap for a heroic boss is 6%, but it's 8% on a raid boss. So that could hurt. Plus, RS can't miss, so it's really powerful at lower gear levels (though balanced by the fact that you need to dodge or parry to use it).

4. If you are calculating total threat, rather than just that on the main target, and there is an add, then the DK is getting more from his heart strikes.
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#20 Jul 18 2010 at 6:41 AM Rating: Good
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I've tested it on several different heroic bosses now. My DK pushes 7k once I get the Blood rotation going. He's got no armor penetration, my Druid has 550-ish. My DK is also using the Tyrannical Beheader or w/e the weapon is called, from H-PoS.
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#21 Jul 18 2010 at 11:37 AM Rating: Good
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Well, your DK has a weapon that's 200 more base damage than the Titansteel Destroyer, which is the best you'll have when you first hit 80. That's an extra 600+ threat per RS alone.

You can figure downgrading to the TTSD would be a drop of at least 500 TpS. I'd be surprised if it wasn't more. The stats on it, meaning ArP, Haste, high Str and a gem socket, are also quite a bit better than those on the destroyer, which has hit. You probably don't need that for a Heroic, especially since it doesn't help RS at all. So the Tyrannical Beheader is set up to be really good for a Heroic-level DK. The weapon is easily the most important aspect of a DK's ********

Remember that strikes are a percentage of your weapon damage which is then multiplied by 1.25 with two diseases, which makes the average damage of a weapon huge in determining threat. Plus, you'll be getting like 20% more RS procs in a Heroic.

I imagine the same DK in ICC would be producing TpS on a similar level as the Druid, even if they are really powerful in dungeons. What does your bear do in Heroics?
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#22 Jul 18 2010 at 4:39 PM Rating: Excellent
Icy Touch spam is crazy stupid threat now - the DK's at Elitist Jerks are too embarrassed to use it....

On some AoE places like the event in Halls of Stone, i'd much rather be on my druid. Assuming you don't completely run out of rage, a druid can swipe to pick up mobs any time. My DK often finds a group arrives when my runes are on CD and I have to wait a few seconds before I can do anything to pick them up - really makes you feel helpless as you see them run past as you wait for what seems like ages.

#23 Jul 18 2010 at 7:14 PM Rating: Good
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I assume Maz meant a PS>IT>DS>HS>HS>DC>DS>HS>HS>HS>HS>DC rotation.

If you were just spamming IT, then I don't know you.
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#24 Jul 18 2010 at 10:11 PM Rating: Good
Yeah, i've never done it myself as I haven't played my DK since they made the change. From what EJs were saying, most of them were following the rotation to maximise their DPS while tanking and throwing in some extra ITs if they were starting to get caught on threat. They were more concerned with maximising their DPS to help the raid than they were with keeping agro :)


#25 Jul 18 2010 at 11:07 PM Rating: Good
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That's more effective anyway. You can see if your DpS are in any position to pass you, even with a string of EXTREMELY lucky crits. Adding 1K DpS would be far more effective for the raid, imo.
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#26 Jul 19 2010 at 12:21 AM Rating: Good
Definitely. It's just a bit of a change in mindset for a tank though. Used to be they worried about (1) Staying alive and (2) Holding Agro.

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