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Healing HoRFollow

#1 Jun 10 2010 at 10:16 PM Rating: Decent
Ok, so my alt is a relatively new pally healer, only been at it seriously for about a month or so.

The bane of my existance right now is H HoR. I simply cant heal the place. We do the hide behind the wall thing, third wave comes, its chaos, and we drop like flies. Even with raid geared tanks and dps, I just cant get it done. Worst part is, I can't figure out what I'm missing.

I don't think its a gear based issue. My armory is here. Am I missing a talent? Not using something I should be? I'm hoping a few veterans here can give me some pointers.

Thanks in advance.
#2 Jun 11 2010 at 5:48 AM Rating: Good
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212 posts
If the problem is the entire party getting aggro and dropping, you might consider running with a tank that can hold aggro or try sub-speccing into prot to pickup divine sacrifice/divine guardian.

Otherwise, keep beacon on tank and if you are prone to getting aggro give yourself SS. Use Hand of Prot on any ranged dps getting bummed by loose mobs. Throw Hammer of Justice and Holy Wrath around liberally and CC a mob with Turn Evil if needed.
#3 Jun 11 2010 at 10:28 AM Rating: Good
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970 posts
danoatnova Esquire wrote:
Ok, so my alt is a relatively new pally healer, only been at it seriously for about a month or so.

The bane of my existance right now is H HoR. I simply cant heal the place. We do the hide behind the wall thing, third wave comes, its chaos, and we drop like flies. Even with raid geared tanks and dps, I just cant get it done. Worst part is, I can't figure out what I'm missing.

Odds are, what you're missing is that they aren't paying attention (lolheroic) and e.g. not getting out of flamestrike, not obeying kill order, aoe instead of single target burn...

Might be a good time to switch over to DS/DG and get some practice. You can afford to use cooldowns on a tough wave because you probably won't need it for the boss.

Cooldown management and mana management will be the tricky part. If you overgear the place, you can usually get out of tough situations by turning on the HL firehose, but at level it's not so simple. There are some very good opportunites to cleanse/purify, but if you're in a problem group you can't afford to get too far behind in healing, so a balance must be found. Also, undead -> Holy Wrath is an AoE stun. You probably won't have enough free cooldowns for Hand of Salvation, but Hand of Protection is always good if a DPS draws off the tank.

You should have time for a full plea starting when you're burning the last mob in wave N and it should be complete by the time the tank is taking actual damage from wave N+1. Or a couple ticks from a water bottle, just to make sure you don't leave it all in wave 3 just to lose it in wave 4.
#4 Jun 12 2010 at 8:14 AM Rating: Good
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1,622 posts
Your gear is fine for heroic HoR - you're at about the same gear level as my Paladin alt, who's been able to heal it a few times (the last time actually felt kinda ... easy, though I had a good group).
ElMuneco wrote:
Cooldown management and mana management will be the tricky part. If you overgear the place, you can usually get out of tough situations by turning on the HL firehose, but at level it's not so simple.

At his gear level you may have no choice BUT to blast HL indiscriminately if the situation requires it. Luckily, you can usually melee the last mob with SoW + Divine Plea, which will refund a lot of that mana. I know when I heal, I've seen a majority of my healing come from HL, even though I cast FoL a lot more.

I think a lot of healing the instance depends on knowing what the mobs do. Assuming your tank is good at picking up mobs and your DPS are focus firing (I know - I dream, I dream), there are only a few things that are dangerous, and most of them are dangerous only to the tank - rogue stun, rogue poison (the single stack, not the three stack), and the combo of curse + magic damage, especially combine with #1 and #2. The only thing that's really dangerous to the group is Flamestrike, which is mitigated if you spread out after the pull.

I guess my question to the OP is: How is the group dying? Are you taking aggro on the pull? Are DPS pulling off of the tank before he's corralled all of the mobs? Is the tank going down once he has the mobs on him?
#5 Jun 12 2010 at 10:20 AM Rating: Decent
Thank you all for the replies, appreciate it.

What usually happens is either a dps pulls and gets one shot, or (somehow?) i pull aggro during the midst of the fight and get smashed. The mobs are nearly always indiscriminately running around the room everywhere -its chaos. Thus far, focus fire has been a nonstarter.

So far I've been mainly casting FoL with an occasional HL when needed. Maybe I'll switch over and see how I can do on mana management.

Thanks again, all.
#6 Jun 12 2010 at 1:01 PM Rating: Excellent
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1,622 posts
That's not a healing problem. You can't heal stupid. :)

Your tank has to pick up the mobs. Your DPS need to give him time to cement hate.

Assuming your DPS are raid geared, just have them focus fire the Priest then the Rogue. The Priest will turn into a fine red mist, but by that time your tank should have hate cemented on the rest of the mobs. The Rogue is actually dangerous to the tank, so he goes next.

If you're still having problems, consider CCing a ranged mob to give your tank some breathing room.

Mobs have to be mostly on the tank, or you're not going to be able to do it. There are no mobs that reset aggro. There is some incidental damage, but it can all be healed through, unless your group stands in the fire.

Good luck!
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