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#1 May 18 2010 at 11:23 AM Rating: Good
I feel self-conscious making my own thread since there are so many 'help me' threads on the front page already but I'd feel worse hijacking one of them, even if it's old, so I'll deal with the former. Smiley: tongue

I have a fresh-ish 80 DK that I am having fun with; set up a tank spec for quick heroics queues and have been bustling along nicely, but trying to figure out the most flexible means to keep tanking heroics is; I set up with frost when I started out because trying to hold packs through BC levels was painful without having access to Morbidity/Epidemic and Howling Blast really helped there.

I knew I would have aggro issues stepping into heroics with ICC geared people, my general aggro ability isn't my concern and is moderately solid already; it's really just trying to maximize effectiveness at this point. I don't particularly need to be able to tank raids, I have my bear for that, though being flexible doesn't hurt; but the primary goal of the DK tank spec is heroics.

Also, I've caught sh*t from a few people for using a 2h with the frost spec, and I'm not really sure why; it's not like I wasted talents on Nerves of Cold Steel or Threat of Thassarian. Is there some other aspect to the frost spec that says I should really be using DW? It doesn't seem like it.

I know what the 'typical' blood tank spec is and I'm sure it would work better now at 80 than it did in the 60s, since I can get Morbidity and Epidemic, but I don't see it being much/any easier to keep aggro in heroics with the spec due to rune distribution (DnD-IT-PS-Pest, no more runes! vs DND-HB-BB, which gets a lot more action on each unit from the getgo I'd think; though I can't be sure how useful threat-wise the extra disease damage is as opposed to the initial blow of the attacks themselves), and my damage taken really hasn't been an issue. I'm not opposed to respecs if there's a better way of doing it, I just can't see any specific ways to make it so.

Sorry, the post is kind of all over the place. Hope it makes sense >.>

Edited, May 18th 2010 1:25pm by Norellicus
#2 May 18 2010 at 12:09 PM Rating: Good
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I only see, like, two questions in here. >.<

And the answer is that, yes, 2-hand Frost is a fine tanking spec. It's also a fine DpS spec--only 400-600 or so behind the mas DpS for DW. Actually, as a tank spec, you will probably have a much easier time with a 2-hander before you are well geared.

And no, you don't need to go Blood. ESPECIALLY if you are only tanking Heroics. It's a preferred spec for raids, but there are plenty of Unholy/Frost tanks in raiding as well--all three are decent atm. I'm partial to Unholy, personally. And Blood is a difficult spec in heroics as putting out AoE threat is much harder than Blood/Unholy.

That said, if you want build critiques/gemming tips, I'd be happy to oblige.
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#3 May 18 2010 at 1:40 PM Rating: Good
Yeah, I guess it really boils down to "amidoinitrite" and/or "What can I do better".

Like I said, it was all over the place :P
#4 May 18 2010 at 7:25 PM Rating: Good
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Well, I'll give you some tips (Tanking is much less max/min-able than DpS):

1. I'd drop Icy Talons. This is a matter of taste, but I am not a fan of the talent for tanking. Some people disagree greatly, and I see their point. It is definitely valid.

But Haste just isn't that awesome for tanks--it really shines as you get more AP and your AAs do more damage (so getting 20% more is a much higher return). Now, if you really like buffing the group, feel free. But I personally would optimize my AoE threat (and ST threat, when raiding) before optimizing for groups.

2. As such, I highly recommend you grab at least one point in Morbidity. When your diseases drop, you lose a LOT of damage on your abilities. 15% off your top 3 attacks when FF drops, with an additional 25% drop in Obliterate. Then another 20% off 3 oft-used abilties from Glacial Rot. It just isn't worth it. One point will bring them to 18 sec, which should be enough.

Plus, diseases do quite a bit on their own. Minimizing their downtime is a nice return.

3. Max Black Ice. You really want to get as much as you can from diseases, BB, DnD and HB as a tank. You are losing 6% on them right now.

4. You shouldn't need Chill of the Grave AND Scent of Blood. I'd move those abilities to Two-Hand Spec.

5. If you have spare points, put them in Ravenous Dead, Bladed Armor, or Virulence--whichever is the best return.

6. For your glyphs, ditch Rune Strike. Glyph of Disease is only worth it if you take Icy Talons. I'd go with Frost Strike, Oblit and Icy Touch (personally). If you want the HB glyph, I'd drop Icy Touch or FS. Oblit is a really nice glyph.

7. So, this is the Frost spec I'd use. Actually, I wouldn't take Morbidity but it is a fine option if you want it.

For your Unholy spec:

8. Drop On a Pale Horse and Imp. Unholy Pres.

9. You shouldn't be using a Reaping build yet. You'll probably want to use the 17/0/54 build. You place diseases, BS, SS, BS and then alternate BS and SS your following set as the runes come up. Your glyphs are correct though.

10. As for gemming, this is a matter of choice. You did fine, but I would toss the /def gem in favor of /Hit. It won't help survivability, no, but the return from a /def gem is really low. The extra threat would be nice. And I think you'd be fine with gemming for the WK socket bonus, though you obviously don't have to.

11. As for weapons, the TTSD is quite good--I used it for a loooooong time. There wasn't really anything better until the FH instances. I use a Quel'Delar, but I recall there being a nice sword in Reg HoR. There's a good spear in HHoR, which makes up for the lack of Str with nice tank stats, and a Blue slot. And Garfrost's Tow-Ton Hammer is a nice upgrade (and drops in Normal PoS). HPoS can get you the Tyrannical Beheader. Edge of Ruin is also an okay upgrade. Some offer less Stamina, yes, but the much higher average damage would be great. And Reg PoS is quite doable.

Sorry for the block of text. The HHoR spear is the best in a time-to-live sense, but I'd honestly go with one of the others due to the better threat if I'm not raiding. And, of course, if you get a Battered Hilt that you don't need to sell, it is an awesome weapon for DKs who don't raid ICC (and possibly ToGC).
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#5 May 18 2010 at 7:26 PM Rating: Good
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I only tank heroics as frost. Not because it's my preferred tree (it is) but because the massive AoE threat spike in the first few GCDs (DnD, HB, BB, win). Most heroics are really just an exercise in how fast the DPS can spam crap before you establish threat so the burst that frost has really helps. Just make sure you've got the HB glyph and gogogo.

2-hand frost tanking is fine. There is little difference in my experience between that and dual wielding.

edit: I think this was my last 2-hand tanking spec. And I swapped out the glyph of DnD for UA if raiding. It worked well although I still feel Acclimation is an "iffy" talent. Also be sure that !Rune Strike is tied to your key attack macros. Example:

#showtooltip
/startattack
/cast Howling Blast
/cast !Rune Strike

Edited, May 18th 2010 6:34pm by TherionSaysWhat
#6 May 18 2010 at 7:57 PM Rating: Good
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Acclimation can go die, for all I care.

[EDIT]

With 3 points, you have a 30% chance upon being hit by a spell to grant you 150 resistance to that school.

Resistance is a fairly dynamic stat--it does two things (uses a two roll system). A, it (as of Wrath) sets a minimum resistance level. So, if you have x resistance, you will always reduce damage taken by y%. It also gives you a chance to resist more of the damage (it seems to be fairly linear though--you will always resist in multiples of 10%).

Starting at 130% resistance, you will always resist at least 10% of a spell from that school. And you have a chance to resist as much as 40% (though the chance to do so is REALLY small--.7%, yes point-seven percent). At 130, you will have:

10%--24.3% chance to resist this much
20%--49.3% chance to resist
30%--25.8% chance to resist
40%--.7% chance to resist
Anything higher--impossible.

I'm not sure what exactly the chances are at 150 resist--but these are the average values of 180 and 130 resist:

10%--17.05% chance
20%--42.05% chance
30%--33.05% chance
40%--8% chance

So, say you are hit by a spell. You have a 30% chance to proc Acclimation. If you are hit by another spell in that 18 seconds span, then you will, on average, resist around 20% of that spell (I am NOT willing to do the math, but the chances of it being 10 or 20% are greater than in being 30 or 40%, though the chance of it being 20 or 30% is highest).

So, I'm going to choose a VERY arbitrary value of 22% mitigation over time (you will never see a 22% resist).

So, ASSUMING you will get hit again by that magic school during the buff, a spell cast that can proc Acclimation has a 30% chance to mitigate 22%. That evens out to Acclimation being worth to 6.6% mitigation on every spell cast that can proc it, assuming one mitigated spell with each proc of the ability (which just doesn't happen--you will often go without ever seeing it used).

It just is NOT worth 6% mitigation on paper, when it will be less than that in practical use even on fights where it could be useful. Especially considering that Unholy can get 6% mitigation to ALL magic easily.

And it is important to note that very few spells can actually proc the effect. DoTs can't, which means on a fight like Garfrost you will only get the chance for it to be useful if he actually attacks you with a frost attack (and I'm not certain they can do it--I just assume so). Just not worth it.

Edited, May 18th 2010 10:39pm by idiggory
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#7 May 19 2010 at 1:23 AM Rating: Excellent
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What part of "iffy" didn't translate to you?
#8 May 19 2010 at 8:52 AM Rating: Good
I'm not too concerned with min/maxing the unholy spec to the point of dropping pale horse/IUP, but thanks for the info nonetheless. They were leveling talents mostly (and I haven't bothered to respect "proper" since I've been just tanking my way through badges), though pale horse is still handy for mining circuits :) Once I get some decent dps boots that I can slap tuskarr's vitality on, I'll probably drop IUP though.

I know there's some weird gear point statistic where reaping is and isn't useful but I like the rhythm of reaping, and I'm already not really maximizing anyway thanks to pale horse.

I used Rawr to find all my gems, which probably prioritized the /def as a raiding tank model. I probably won't switch it on the one there now, just because it's wasted gold, but if/when I replace the item I'll consider hit instead since it's just heroics.

I think Rune Strike was my first glyph because I was like "hey, that's a tank ability, I should glyph it" (and yes, I have it macroed to every button on my actionbar Smiley: grin), but looking overall I'll probably switch it for DnD to keep the aoe burst threat up since I only really tank heroics. I won't be changing the other two since they make the rotation upkeep a bit easier (Disease means one blood/death rune keeps BP up and also converts back to another death rune anyway, and FF is already refreshed by HB spam; HB is part of the opening salvo and glyph gives itself and DnD that extra oomph on the pull).

I've been meaning to move the two points I have in Endless Winter to Morbidity, and as far as Chill of the Grave is concerned I only put them there as filler; I tend to walk backwards down the tree until something looks useful when I'm just leveling up and trying to open the next tier of talents and haven't specifically gone researching effective point use. But that's good thinking about Chill/Scent, I'll move the chill points to Black Ice. I'm not keen on dropping IT/IIT though, the melee haste is nice for me to dish out rune strikes that much quicker and keep stuff glued to me. If I were raid tanking with it I might drop it since any dps frost dk or enh shaman would have it covered, but for just 5man it strikes me handy.
#9 May 19 2010 at 6:06 PM Rating: Decent
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Not trying to jack the thread, just a simply question on the topic.

Is the added threat portion of IT attached to the DD or the disease? Mainly asking for the purposes of glyphs and ability prioritizing.

I left before IT was changed and just recently came back so I'm a little unclear on the change.
#10 May 19 2010 at 9:11 PM Rating: Good
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The damage dealt by Icy Touch uses an increased threat modifier in Frost Presence. The damage dealt by Frost Fever uses the standard modifier in Frost Presence.

However, due to the nature of single target threat, that should change a tank rotation to include more than one IT every 20 seconds. It may, however, make GoD a decent amount worse. It's just really nice in that it is, despite being a small increase to TpS, some snap aggro for the beginning of a fight.
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IDrownFish wrote:
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#11 May 19 2010 at 9:32 PM Rating: Good
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@Norellicus

As a frost tank in heroics I often don't even bother with Plague Strike (and by extension Blood Plague) for the AoE trash. All I want is at least one disease on the targets for harder hitting Blood Boils. So, with the Howling Blast glyph (which applies Frost Fever), there was no real need to PS and Pest. Simple DnD/HB/BB are the AoE bread and butter for the build.

For the bosses of course it's back to IT/PS/BS instead of Howling/Boil spam but I found that the Glyph of Disease just didn't really help much for frost. If anything, it hurts your threat. I want to IT the target due to the added threat. Just something to consider.
#12 May 19 2010 at 10:13 PM Rating: Good
Ah, I thought there was a big threat leap applied to both the IT attack and the resulting frost fever, which is why GoD seemed like a decent idea. I don't use PS either on trash packs in favor of just popping another HB/BB, it was just for bosses. But if the IT threat is only from the initial attack, then I'll probably move away from that as well and toss Ob glyph in there instead.
#13 May 20 2010 at 12:08 AM Rating: Good
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It's more the fact that with the HB glyph, you don't need to pest to keep Frost Fever rolling. And in trash, you're going to be casting HB, like, a lot. =)
#14 May 26 2010 at 12:24 AM Rating: Decent
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TherionSaysWhat, Goblin in Disguise wrote:
@Norellicus

As a frost tank in heroics I often don't even bother with Plague Strike (and by extension Blood Plague) for the AoE trash. All I want is at least one disease on the targets for harder hitting Blood Boils. So, with the Howling Blast glyph (which applies Frost Fever), there was no real need to PS and Pest. Simple DnD/HB/BB are the AoE bread and butter for the build.


I do that too. Works in heroics and ICC as well :)
I only have a Frost tank spec, my off spec is DPS.

It works well. Frost is a very versatile spec.
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