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random thought on LightwellFollow

#1 May 15 2010 at 2:40 AM Rating: Good
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My little priestlette has just dinged 80, so I've begun to read up on your (and other's) forums of late. She's Discipline, and I'm really enjoying it as a very different approach to healing from my tree.

Anyway, I've seen a couple snarky references to Lightwell as a generally useless talent/spell and a couple of hints that they may be revamping it for the xpac. I thought it could come in handy as a targetable and slightly weaker version of Tranquility. Instead of setting up something people have to actively interact with, just lay down a puddle at the beginning of the fight and let people stand in it. Have it last 20-30 seconds and grant x hp5 for anyone in the aoe. It would be a nice set-and-forget for when everyone is taking a small but constant amount of damage, and wouldn't require dps to interrupt their own rotations to get the benefits.

I know it would be pretty situational, but at least it would get more use than the current version. Maybe pair it with a Glyph of Cannonball: When the first person enters the Lightpuddle, they splash everyone around them for x additional heals.

:) I always liked the idea of a heal that dps could opt into if they feel like they're getting triaged, and this one wouldn't require anything more than standing in a shiny spot.

Edited, May 15th 2010 4:41am by Laecy
#2 May 15 2010 at 9:16 AM Rating: Good
Sounds interesting but I'm thinking it would probably have limited charges - otherwise just standing in it the whole fight would trivialise healing too much, or it would have to be very weak, i.e. not very useful - and knowing people, there will always be a few who step into it (and thus activate it and use up charges) accidentally.
#3 May 15 2010 at 11:10 AM Rating: Decent
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It needs to become either a temporary healing stream totem, or just **** all powerful if you're going to make other people click it. That's really all there is to it, I think. I do like your idea though, it's a bit of a midway in between; make DPS at least move a bit (depending on where you target it), but don't force them to look for the tiny thing themselves and actually move their mouse to the right location to click it.

Regardless, it might see more use in Cataclysm anyway. I can imagine that when mana is short and damage not supercalifragilisticexpialidocious, it'd be a pretty decent spell on fights that work like, say, the 4 horsemen, where DPS need to move to another location every now and then.
#4 May 15 2010 at 11:55 AM Rating: Good
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The Lolwell has three major problems:

1. You have to click on it. It's hard enough getting people to stop DpSing to move out of fire, let alone to have to target a Lightwell.

2. It's stationary. So you need to place it. This means it will probably be within reach of the tanks, which means the ranged can't get to it without extensive DpS loss. And, on some bigger bosses, the DpS can't either. So, sometimes, you can only set it up to heal certain groups. And if there is fire, it may have to be placed in a danger zone.

3. The "break on 30% damage" thing is crap. SO MANY bosses have AoE that hits harder than that for non-tanks (I mean, a 6-7K hit would be hard enough to break the effect for most players). So you can't even guarantee the effect lasts for the DpS/casters. It is slightly better in PvP, but then you'd have to go Holy.

Honestly, I think it should become a "Fount of Life" type thing, where it creates an AoE heal that moves around the room (with no aggro table, on a predictable path). Maybe you choose a spot and it will circle that point at some set speed, at some set range. It would be a fairly cheap spell, and wouldn't heal a ton, but would be kinda like a bonus heal for those in range. And learning how to place it properly for certain fights/strategies would be part of it. Considering efficiency is an issue in Cata, it could then be useful.

[EDIT]

Forgot to add. I'd have the radius of the fount's effect increase over time. Starting out small, like 5-8 yds, and eventually going up to 30-35 yds before disappearing. So another aspect to it would be predicting high raid damage periods in advance.

Edited, May 15th 2010 3:25pm by idiggory
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#5 May 15 2010 at 2:09 PM Rating: Good
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Trial of the Champion.
Nuff said.
#6 May 15 2010 at 2:36 PM Rating: Good
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His Excellency Aethien wrote:
Trial of the Champion.
Nuff said.


Can you read minds?
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#7 May 15 2010 at 4:37 PM Rating: Good
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Horsemouth wrote:
His Excellency Aethien wrote:
Trial of the Champion.
Nuff said.


Can you read minds?
yeeees... <flute fiddle>
#8 May 15 2010 at 7:22 PM Rating: Decent
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4,684 posts
Quote:
Honestly, I think it should become a "Fount of Life" type thing, where it creates an AoE heal that moves around the room (with no aggro table, on a predictable path). Maybe you choose a spot and it will circle that point at some set speed, at some set range. It would be a fairly cheap spell, and wouldn't heal a ton, but would be kinda like a bonus heal for those in range. And learning how to place it properly for certain fights/strategies would be part of it. Considering efficiency is an issue in Cata, it could then be useful.

I would SO be among the priests standing in Dalaran making Lightwell-merry-go-rounds.

Anyway - I'm not entirely sure, but I *think* one of the updates to the new Cataclysm talent calculator (the one that was over at MMO-champion) said that "the effect breaks when you get damage equal to or greater than 30%...". Which would mean that it wouldn't break on other players until *you* get hit for loads of damage. It's a long shot, but at least a hopeful one.
#9 May 16 2010 at 11:20 PM Rating: Good
Mozared wrote:
[quote]Anyway - I'm not entirely sure, but I *think* one of the updates to the new Cataclysm talent calculator (the one that was over at MMO-champion) said that "the effect breaks when you get damage equal to or greater than 30%...". Which would mean that it wouldn't break on other players until *you* get hit for loads of damage. It's a long shot, but at least a hopeful one.


Shhhh! We're not allowed to talk about that, remember? :P
#10 May 17 2010 at 3:18 AM Rating: Good
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Lightwell should be like the ToC version.

Make it be like a totem with regards to game play.

Would turn it from a worthless talent into a good one.

Yet still not be OP in PvP as it would be easily killable in PvP yet not instantly die in PvE situations with a persistent AoE.
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#11 May 17 2010 at 7:36 PM Rating: Excellent
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I wish they'd just stop ******** with it and get rid of it entirely. Players are full of good ideas on how to make it kinda-sorta useful, but it's too high up in the tree for "Well, it would suck LESS if we..." Imagine if there just was no Lightwell and instead there was a cool and useful talent in that spot.
#12 May 17 2010 at 11:48 PM Rating: Good
teacake wrote:
I wish they'd just stop ******** with it and get rid of it entirely. Players are full of good ideas on how to make it kinda-sorta useful, but it's too high up in the tree for "Well, it would suck LESS if we..." Imagine if there just was no Lightwell and instead there was a cool and useful talent in that spot.


Like Holyform.

*cue the dead horse image*

Edited, May 18th 2010 1:49am by IDrownFish
#13 May 18 2010 at 6:10 AM Rating: Good
IDrownFish wrote:
teacake wrote:
I wish they'd just stop ******** with it and get rid of it entirely. Players are full of good ideas on how to make it kinda-sorta useful, but it's too high up in the tree for "Well, it would suck LESS if we..." Imagine if there just was no Lightwell and instead there was a cool and useful talent in that spot.


Like Holyform.

*cue the dead horse image*

Edited, May 18th 2010 1:49am by IDrownFish


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