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#1 May 06 2010 at 1:15 AM Rating: Good
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Its not as cool as thought would be.
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#2 May 06 2010 at 2:58 AM Rating: Good
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lolbubble...
Didn't we establish from the DK's lolbubble that it ain't all that good?
#3 May 06 2010 at 3:30 AM Rating: Good
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Ya I'm very underwhelmed to say the least. Especially given the high cost.
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#4 May 06 2010 at 5:15 AM Rating: Good
That's probably going to be much better at higher ranks, right? RIGHT?

Also, I think I like how they changed the upper tiers of the Holy tree. I like how stuff affects Penance. The Smite Chakra looks quite awesome. And yes, I'm thinking about Smite Spec.

I might just completely dump Shadow at Cataclysm and go Disc/Holy because the Holy changes look really interesting, and while Shadow has been fun both in BC and Wrath, I still enjoy healing more.
#5 May 06 2010 at 7:12 AM Rating: Good
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Kalivha wrote:
That's probably going to be much better at higher ranks, right? RIGHT?
It's not the amount of absorption, it's the way it works.
Placing a large bubble on the ground that absorbs damage for people standing inside it is nowhere near as good or cool as shielding the entire raid.
You know how people fail at avoiding AoE? This is the same damn thing only now they'll manage to avoid your bubble, die and blame you for it.
#6 May 06 2010 at 7:30 AM Rating: Good
Well, I'll be interested to see how it plays out. You knew they wouldn't give us a shield that would make the entire raid invulnerable.

I am interested in some of the other changes. I love talents that improve mana, so I'm looking at this...
http://talent.mmo-champion.com/?priest#9fgcQB_NjI4Wis,aqIqRe,11927

My own style doesn't favor flash heal spam, and we are getting a more mana efficient Heal, so I think I'll stick with Absolution over Improved Flash Heal. Glyph of Dispel Magic looks interesting.

Edited, May 6th 2010 10:05am by dadanox
#7 May 06 2010 at 10:23 AM Rating: Good
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Quote:
It's not the amount of absorption, it's the way it works.
Placing a large bubble on the ground that absorbs damage for people standing inside it is nowhere near as good or cool as shielding the entire raid.

To be honest, that depends. On fights like, say, Gormak the Impaler, ranged virtually get no damage while the melee get an AOE damaging ability every once in a while. Assuming the bubble absorbs for the same amount as 'shielding the entire raid' would (which would be a fair comparison), then 'shielding the entire' raid is going to suck as a bunch of ranged people will never get any damage during that fight (and part of your PW:Barrier would be wasted). If you can place a bubble on the melee, you can probably be sure that the thing is actually completely absorbed because of the War Stomp. Especially with Cata bringing manaback, efficiency is what we'll be looking for. Gormak's perhaps a bit of a bad example, but I hope you get my drill.

That said, I think this is royally awesome. I've always loved the sparkly Death Knight bubble and am actually quite interested by this idea.

In regards to the talents... I have no idea what this is yet. This seems to be very far from final as I still expect them to simply remove a ton of "lolstatbonus" talents we usually spent 5 points in (which was the trade-off for getting mastery, as they said at Blizzcon).
#8 May 06 2010 at 11:16 AM Rating: Good
Mozared wrote:
In regards to the talents... I have no idea what this is yet. This seems to be very far from final as I still expect them to simply remove a ton of "lolstatbonus" talents we usually spent 5 points in (which was the trade-off for getting mastery, as they said at Blizzcon).


Oh snap, I forgot about mastery. I like playing with the talent trees and certainly they will change as we go along. If mastery makes it compelling to spend 65 points in a tree rather than 55, then that is going to change things.
#9 May 06 2010 at 11:57 AM Rating: Good
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It doesn't say what the radius of the bubble is though--it may be huge. If it'll easily cover a bunch of your DpS and tanks, then it could still be good.

Personally, I just wished it lasted longer. But it'll be a cool ability for turtling in BGs.
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#10 May 07 2010 at 12:37 PM Rating: Decent
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On the bright side, I like this potential Shadow Spec: http://talent.mmo-champion.com/?priest#Qs-MPOxM4R5Fw1,wyR,11927

Reflective Shields in Shadow PvP? Yes, please.

Have they said if putting more talents in a single tree would buff Mastery more? I know you only get the Masteries of your dominant tree, and it scales with a new stat called Mastery. Let's hope there's a 51 pt cap if it does scale with talent points.
#11 May 07 2010 at 3:00 PM Rating: Good
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Mozared wrote:
Quote:
It's not the amount of absorption, it's the way it works.
Placing a large bubble on the ground that absorbs damage for people standing inside it is nowhere near as good or cool as shielding the entire raid.

To be honest, that depends. On fights like, say, Gormak the Impaler, ranged virtually get no damage while the melee get an AOE damaging ability every once in a while.
Would you say they take enough damage to use a 3 minute cooldown mana intensive ability on or would you just.. euhm.. cast Prayer of Healing or Circle of Healing or Wild Growth or whatever.
I've yet to see that ability do much of anything even on hardmode.

Name me the fights where there is a group of people close together taking serious damage.
I don't think you'll find much, and I see this as being a very niche ability that'll be great on a select few encounters but otherwise on some dusty corner of our toolbar.
#12 May 07 2010 at 6:07 PM Rating: Good
I think they need to put some restrictions on it.

If you think raid-wide shield (a.k.a. what we assumed it would be before), it would either have to be very week or have a very long cast time. You can't just put another (possibly even more powerful) Divine Hymn in the middle of the Disc tree.

In either scenario, it wouldn't be very useful.

This is useful and the restriction enables good players in good raid groups to shine, in the right scenario.

They might also design encounters where this actually makes sense.

So basically, I don't think it's what any of us expected, but something like what we expected would either be extremely overpowered or just as useless as this.
#13 May 08 2010 at 4:26 PM Rating: Good
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One thing they could do to it, that would make it more interesting, is change it so that any splash damage based off targets inside the shield (so, say, if someone inside has a Living Bomb on them) then the explosion won't damage anyone outside of it. Could make it really interesting for PvP and useful, albeit somewhat gimmicky, on a fair number of fights if they include this kind of mechanic.

Note: AoE attacks that target an area would still hurt you, even if some of their zone is inside the barrier (and you aren't).
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#14 May 08 2010 at 7:58 PM Rating: Decent
Quote:
Name me the fights where there is a group of people close together taking serious damage.
I don't think you'll find much,


I can name you 3

1. Festergut shield all the melee and tanks when he about to do that big aoe dmg you would miss out on 3 range 10 man or 8 ranged 25 man

2. Sindragosa Would be nice when you go behide the iceblock and use the shield so you don't have to worry about raid healing while your stacks fall off would be so so useful but would help

3. Lich king phase 1 and 2 would be a big+ for infest in phase 1 and 2 were it will take all the dmg i hope or most of it and let it fall off since you should be stacked 100% for phase 1 and about 80% in phase 2

also could be useful for Putricide green add and phase 3 were alot of aoe dmg is going out but it would be kind of riskey for phase 3

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