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Gem suggestions -- TankFollow

#1 May 01 2010 at 6:36 PM Rating: Good
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Hey guys,

I browsed through a couple tank posts beforehand but most didn't mention gemming, perhaps because I am over thinking it.

Well my DK has been 80 for about a week now and my gear is still in the process of the new level 80 overhaul. My question is what gems should I be focusing on as I get new gear (which is happening pretty rapidly). I have about 551 defense and now I am mainly wondering if it is true I should stack pure sta gems unless the socket bonus is 9 sta or more? I have not done anything with expertise do I need to use gems to keep a base on that which will trump some sta gem situations? Also, am I using the right meta? I just bought the most logical one from the AH. My DK's armory http://www.wowarmory.com/character-sheet.xml?r=Blackrock&cn=Padro

Also, feel free to give any tank advise relating to gear. Please understand that I am in the process of switching to a dual wield spec. I am just hunting for an off hand.
#2 May 01 2010 at 8:59 PM Rating: Good
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Yes, that is the Meta you want by far. The Armor makes up for the 15 lost Stamina in the Red gem, by far.

Always prioritize Stamina. If there is a worthwhile socket bonus you can go for something else. I don't advise ever gemming Stam/Parry, but it's up to you if you want to gem for threat or not. I don't like it, but there's nothing WRONG with it per se (and it's okay for Heroics, though I strongly urge against it for raiding if you can help it).

But yeah, socket bonuses are important, too.

A /x gem gives 15 Stam. It's up to you at what point you are willing to cut off their use. There is, of course, a Time-To-Live value associated with them that you can use. But I don't know what it says. My DK is full stam with two / gems--one to get a socket bonus of +12, one to activate a meta (and get a +6 stam bonus). One is /defense and one is /dodge.
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#3 May 03 2010 at 1:55 PM Rating: Decent
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Higher health pools are the way to go in this expansion because of how the healing mechanics work right now. Higher health pools is essentially a catch all damage reduction type thing because regardless of source you are able to take more damage and therefore take longer to kill giving the healers time to get you back up. Higher defenses are great, but only work against physical damage, higher health protects against all types of damage.

Gemming parry is usually bad because it has diminishing returns, but it's not a BAD choice, but Stam and dodge are better. Expertise is something you should pay attention to, but not take over a better tanking stat. But because DK tanks rely a little more heavily on damage dealt for threat generation, beaing able to hit your target without getting blocked or parried increases your threat generation. Not a big deal in Heroics, but in raids it's something to look at.

Gearing up a tank is ridiculously fast now though with the LFD system and the emblem rewards. If you have the constitution to do a few 2-3 hour Heroic farming runs, you'll have your T9 tanking set in 2-3 days tops, along with the accessories and sigil to go with it.
#4 May 03 2010 at 2:31 PM Rating: Decent
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Quote:
Gemming parry is usually bad because it has diminishing returns, but it's not a BAD choice, but Stam and dodge are better.


I disagree. Parry is better than nothing, sure. But it's so much worse than Dodge/Stam that it's frankly unacceptable to gem for it.

[EDIT]

*It seems I'm wrong--please disregard.

Because the OP may not understand, I'll elaborate.

Parry has worse DR than Dodge, yes. But that's only part of the reason it is bad. The other part is actually way worse.

When a mob goes to attack you, it goes through various checks:

1. Miss
2. Dodge
3. Parry
4. Block
5. Crit
6. Crushing Blow
7. Ordinary Hit

Due to mechanics/the gear you should have, 5 and 6 are normally impossible. DKs can't Block, so we'll ignore 4 too.

So, now we have:

1. Miss
2. Dodge
3. Parry
4. Ordinary Hit (isn't this so much prettier?)

Now, let's say your chance to be missed is 10.5% (which, if I recall, is what it is at 540 defense).

So, 10.5% of swings are going to miss (but I'm just gonna pretend it's 10 to make things easier). This means that 90% of boss swings will move down the chart. And so we come to dodge. Say you have 25% Dodge. That means 25% of the remaining 90% of swings are dodged, so only 67.5% of the remaining swings go on. Then we come to Parry. Say you have 20% (DR). That means 54% of hits will go on to the next check (which is a normal hit).

So, say there was 1000 swings.

# of misses with 10.5% chance to be missed: 105 (895 swings go on)
# of dodges with 25% chance to dodge: 224 (671 swings go on)
# of parries with 20% chance to Parry: 135 (536 swings go on)
# of regular hits: 536

That means each % of Miss is 100% effective.
Each % of Dodge is 89.6% effective.
Each % of Parry is 67.5% effective.

When you translate effectiveness to rating points, Parry is WAY lower than Dodge. It is totally not worth gemming for it ever if there's any other choice. And since it is a red gem, using a /str gem is just better. You get a quarter of it as parry rating and you get threat.

[EDIT2]

It seems I am quite wrong here. Please disregard.

Edited, May 3rd 2010 7:41pm by idiggory

Edited, May 3rd 2010 7:47pm by idiggory
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#5 May 03 2010 at 5:18 PM Rating: Excellent
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WoW uses a single die roll when an NPC attacks a player. It does not makes multiple / serial rolls, which is the system you're describing.

Parry is bad to gem for because the amount of avoidance you get from 10 parry is low compared to 10 dodge, not because parry is calculated "later in the series". There is no series with an NPC attacking a player. It's a single die roll.
#6 May 03 2010 at 5:44 PM Rating: Good
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You're right--I looked it up. Though there seems to be proof that special attacks use at least two separate rolls. This article goes into it, but I don't have the patience.

[EDIT]

Well, I read the conclusion of the article. His point is that it is far more likely given his testing that Blizz uses one roll to determine whether or not a special attack lands and another to determine if it crits.

[EDIT2]

Apparently, Ranged attacks may also use a two-roll system.

Edited, May 3rd 2010 7:51pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7 May 04 2010 at 10:07 AM Rating: Decent
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747 posts
The pallytanking thread has a great rundown of the die roll system we need to pay attention to in PvE. It is geared towards Paladins, but it does a good job of describing the basics. Once you know that, you should be able to come to your own conclusion on what you need to gem/ gear for.

But to make a long story short... don't actively gem for parry, dodge is better. Which makes the only real gem choices ones that give you Str, Stam, dodge or defense and any combination of those.

Think of parry like agility for a DK DPS spec....yeah it helps, but STR just does so much more for a straight DPS increase it's just not worth it.
#8 May 05 2010 at 4:12 PM Rating: Good
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149 posts
Well the questions was if I should get /expertise on any gems. Parry was really never a consideration.
#9 May 05 2010 at 4:40 PM Rating: Good
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Well, you should really check that in Rawr, but I'm guessing a /str purple gem would be better than /exp.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10 May 05 2010 at 6:22 PM Rating: Good
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2,680 posts
Expertise is really more of a threat stat for DK tanks. If you are having serious threat issues, then consider gemming for more expertise (though 26ish should be fine).

But, basically gem for more Stam. As it stands, that is the "go-to" gem for tanking.
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