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#1 Apr 21 2010 at 7:36 AM Rating: Decent
Something that bothers me is that I rarely have the opportunity to use Curses outside of single target fights (I do not raid). Given the amount of effort Blizzard put into these spells that makes no sense. So I was wondering if 1) they were possibly more heavily utilized in raids and 2) if this bothered others or its just me.
#2 Apr 21 2010 at 7:46 AM Rating: Good
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Are you saying you don't dot up anything in sight? Curse of Agony to go with your corruption on all mobs? Or curse of Elements in magic heavy groups.
If you don't raid, what do you do? Are you doing Battlegrounds, arena, heroics, soloing?

In raids on big pulls, we do insane damage with Seed of Corruption, and don't need to drop anything else. I guess SoC is advantageous from as little as two mobs but definitely three.

All this is from an affliction point of view. I'm not much on destro and demo.
#3 Apr 21 2010 at 10:15 AM Rating: Decent
bkhovde wrote:
Are you saying you don't dot up anything in sight? Curse of Agony to go with your corruption on all mobs? Or curse of Elements in magic heavy groups.
If you don't raid, what do you do? Are you doing Battlegrounds, arena, heroics, soloing?

In raids on big pulls, we do insane damage with Seed of Corruption, and don't need to drop anything else. I guess SoC is advantageous from as little as two mobs but definitely three.

All this is from an affliction point of view. I'm not much on destro and demo.


Oops should have mentioned I am Destro, so no I don't dot up everything in sight. ATM I am only doing heroics on all my 80's and slowly leveling a Pally. At some point I might try 10 man easy mode but more than that is probably beyond my capabilities.


Edited, Apr 21st 2010 12:15pm by JDLKY
#4 Apr 21 2010 at 5:30 PM Rating: Good
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Why would you not put Curse of elements on your targets? You don't like doing 13% more damage? I can understand not doting up trash if you are using SoC (which you should be in 80-90% of 5 mans), but definitely throw it on bosses and trash that have "bigger" hit points.
#5 Apr 22 2010 at 1:23 AM Rating: Good
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ocyen wrote:
Why would you not put Curse of elements on your targets? You don't like doing 13% more damage?


Curse of elements will really boost your damage. Remember the damage increase helps all magic damage dealers. I'm sure there are some posts further down on this forum that will tell you more about the Destro rotation.
#6 Apr 22 2010 at 5:46 PM Rating: Decent
ocyen wrote:
Why would you not put Curse of elements on your targets? You don't like doing 13% more damage? I can understand not doting up trash if you are using SoC (which you should be in 80-90% of 5 mans), but definitely throw it on bosses and trash that have "bigger" hit points.


Thanks for your reply. The reason I haven't been using CoE all the time on trash is that most of these mobs seem to die too fast for it to be worthwhile. I of course do use CoE on Bosses.

ATM I am not using SoC. It is not part of the Destro rotation that I am used to. Of course its quite possible that I am out of date. In 5 mans I have been using RoF in AoE situations and my normal Destro Rotation on single targets. The only times I get to curse with trash are 1) when I want to delay the AoE or 2) target a particular type of mob that I want to die a little faster.



#7 Apr 22 2010 at 9:54 PM Rating: Good
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I think you just answered your own question perfectly. And the sad reality of nearly all 5 man encounters is that you just seed up all the trash pulls. Specs and rotations just slow down the AoE that WotK was designed for (perhaps not intentionally).


Edit: if you are lvl 80 don't use RoF use Seed of corruption and tab target. I am speaking from an affliction point of view though, does destro fire talents buff RoF enough to be better? I am not sure but I doubt it.

Edited, Apr 22nd 2010 11:57pm by ocyen

Edited, Apr 22nd 2010 11:58pm by ocyen
#8 Apr 23 2010 at 5:30 AM Rating: Good
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ocyen wrote:
If you are lvl 80 don't use RoF use Seed of corruption and tab target. I am speaking from an affliction point of view though, does destro fire talents buff RoF enough to be better? I am not sure but I doubt it.


This is why.

Edited, Apr 23rd 2010 1:31pm by bkhovde
#9 Apr 26 2010 at 6:20 PM Rating: Good
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They could roll Curse of Elements and Curse of Tongues into Curse of Weakness, then roll Curse of Doom into Curse of Agony for an additional DoT with a grand finale.

I think I've used Curse of Tongues once since my PvP times back in The Burning Crusade. It's a shame, because it's good in certain situations, but 90% of the time it's just taking up hotkey numbers. Also, if there's a Druid or Death Knight in your raid Curse of Elements is gone. If there is a Hunter with a wasp pet in the raid or just a Druid, then Curse of Weakness is useless, assuming someone up in the melee group (tank or DPS) use Demoralizing Whatever. Unless Curse of Tongues work on bosses, it's also useless, so that leaves Curse of Agony or Doom as the raid curse. I don't know which one is better these days, but if one is better than the other then the inferior one becomes useless.

I'm guessing they'll eventually do like they did with Paladins and merge certain abilities, or rename them to something else, allowing us to keep more stuff up on the targets.

Hopefully it'll be the first, because having to apply a dozen debuffs before being able to do competitive DPS would suck.
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#10 Apr 29 2010 at 4:55 PM Rating: Excellent
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JDLKY wrote:
So I was wondering if 1) they were possibly more heavily utilized in raids


Yes, either Doom, Agony, or Elements depending on raid makeup and spec. I actually throw out Tongues on occasion on trash that can heal, but I'm not sure if that's common, or even really necessary. In 5 mans, I usually don't bother putting up anything on trash (just does not live long enough), and on bosses I'll use CoE or CoA.

Quote:
so that leaves Curse of Agony or Doom as the raid curse. I don't know which one is better these days, but if one is better than the other then the inferior one becomes useless.


Pretty much the same since I started raiding last summer:
Destruction locks use CoD unless the boss has less then a minute to live, then use CoA.
Afflictions locks use CoA.

This is of course assuming that you don't have to put up CoE.

Now, one of the lock changes I am most looking forward to is Doom and Agony no longer being considered curses. Yay for not sacrificing dps for utility. *happy dance* lol
#11 May 11 2010 at 9:41 AM Rating: Decent
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Mazra wrote:
I think I've used Curse of Tongues once since my PvP times back in The Burning Crusade. It's a shame, because it's good in certain situations, but 90% of the time it's just taking up hotkey numbers.


Pugs. The specially inconspicuous mob that casts the specially mean spell which is always overlooked by pugs and causes you to suffer ocassional wipes can be handled by putting CoT on it so that you have extra time to click on the felhound's counterspell button. Unless the mob is elemental/demon.

I do miss Curse of Wrecklessness...

Quote:
I'm guessing they'll eventually do like they did with Paladins and merge certain abilities, or rename them to something else, allowing us to keep more stuff up on the targets.


The way I'd like it to be is that you put up only one DoT and that they all have the same DPS but a different utility detail. One with anti-cleanse like UA, one with a siphon life effect, one with an anti-heal effect, things like that. And it'd be cool if they just did that to all classes too.

Edited, May 11th 2010 11:42am by xorq
#12 Jun 25 2010 at 4:30 AM Rating: Default
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Pugs. The specially inconspicuous mob that casts the specially mean spell which is always overlooked by pugs and causes you to suffer ocassional wipes can be handled by putting CoT on it so that you have extra time to click on the felhound's counterspell button. Unless the mob is elemental/demon.

Talking about the Spellcasters in AH:OK?
#13 Jul 06 2010 at 7:41 AM Rating: Good
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Mazra wrote:
I'm guessing they'll eventually do like they did with Paladins and merge certain abilities, or rename them to something else, allowing us to keep more stuff up on the targets.


Sometimes I hate being right.

So now we can put up a Curse and a Bane at the same time. Banes do damage and Curses debuff.

Great, if we ignore the complete and utter idiocy in calling something evil 'Bane of Agony'. It would be like renaming Shadow Word: Pain to 'Destroyer of Pain'. Yes, 'destroyer' and 'pain' sound evil, but when you put them together and include 'of', they suddenly cancel each other out. Likewise, 'bane' and 'agony' sound evil, but the 'Bane of Agony' is something that ruins agony and thus alleviates it.

Anyway, I'm sure the phrase also means something along the lines of 'the evil of evil' and as such is horribly evil, but from where I see it, it sounds like Bane of Agony and Bane of Doom are helpful spells, not something vicious.

Now, to the positive part: we get to throw another debuff. Instead of just Curse of Elements, we can now also throw a Bane of Agony/Doom, giving us a spell damage bonus as well as an extra DoT. So Affliction Warlocks are now up to how many debuffs?

1. Unstable Affliction
2. Corruption
3. Curse of Elements
4. Bane of Agony/Doom
5. Haunt
6. Improved Shadow Bolt
7. Shadow Embrace (x3)

Affliction Warlocks almost have a worse ramp-up time than Kitty Druids now that I'm looking at it. Only difference seems to be that they're limited only by the GCD, not a combo point system.

Still, that's a lot of debuffs to keep track of.
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#14 Jul 06 2010 at 9:40 AM Rating: Excellent
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Mazra wrote:
Great, if we ignore the complete and utter idiocy in calling something evil 'Bane of Agony'. It would be like renaming Shadow Word: Pain to 'Destroyer of Pain'. Yes, 'destroyer' and 'pain' sound evil, but when you put them together and include 'of', they suddenly cancel each other out. Likewise, 'bane' and 'agony' sound evil, but the 'Bane of Agony' is something that ruins agony and thus alleviates it.


Well that ain't not right, 'cept when you think about it.
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