Mazra wrote:
I'm guessing they'll eventually do like they did with Paladins and merge certain abilities, or rename them to something else, allowing us to keep more stuff up on the targets.
Sometimes I hate being right.
So now we can put up a Curse and a Bane at the same time. Banes do damage and Curses debuff.
Great, if we ignore the complete and utter idiocy in calling something evil 'Bane of Agony'. It would be like renaming Shadow Word: Pain to 'Destroyer of Pain'. Yes, 'destroyer' and 'pain' sound evil, but when you put them together and include 'of', they suddenly cancel each other out. Likewise, 'bane' and 'agony' sound evil, but the 'Bane of Agony' is something that ruins agony and thus alleviates it.
Anyway, I'm sure the phrase also means something along the lines of 'the evil of evil' and as such is horribly evil, but from where I see it, it sounds like Bane of Agony and Bane of Doom are helpful spells, not something vicious.
Now, to the positive part: we get to throw another debuff. Instead of just Curse of Elements, we can now also throw a Bane of Agony/Doom, giving us a spell damage bonus as well as an extra DoT. So Affliction Warlocks are now up to how many debuffs?
1. Unstable Affliction
2. Corruption
3. Curse of Elements
4. Bane of Agony/Doom
5. Haunt
6. Improved Shadow Bolt
7. Shadow Embrace (x3)
Affliction Warlocks almost have a worse ramp-up time than Kitty Druids now that I'm looking at it. Only difference seems to be that they're limited only by the GCD, not a combo point system.
Still, that's a lot of debuffs to keep track of.