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Swipe MacroFollow

#1 Apr 18 2010 at 7:17 PM Rating: Excellent
Yes, I'm playing my alt as a tank. Scary.

Here's what I've come up with for a swipe macro (pieces borrowed from several sources). I've found it helpful. Perhaps someone else will. Of course, you pros out there can just call me noob and I'll move along.

#showtooltip Swipe (Bear)
/cast [nostance] Dire Bear Form
/targetenemy [noharm]
/stopmacro [noharm]
/startattack
/cast Swipe (Bear)
/cast !maul
/script if GetRaidTargetIndex("target")==nil then SetRaidTargetIcon("target",7) end


Edited, Apr 18th 2010 9:18pm by dadanox
#2 Apr 19 2010 at 3:45 AM Rating: Good
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So what does this macro do?

I don't want to think and Maul/Swipe spam is magical.
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#3 Apr 19 2010 at 7:28 AM Rating: Good
Horsemouth wrote:
So what does this macro do?

I don't want to think and Maul/Swipe spam is magical.


It will put you in dire bear form if you are in human form or somehow pop out.

It will automatically target the next closeby enemy (provided your current target isn't hostile), so no tab target needed, and no need to select an enemy prior to swiping. You can of course select a specific target at any time by clicking or tabbing to them. Once your target is dead, it will automatically switch to the next one in the group.

If there is no nearby enemy, the macro will stop.

If you don't have enough rage, it will autoattack.

Once you have some rage it will swipe and keep maul up.

It will mark an "X" raid icon on your target, and move it as your target changes.

Edited, Apr 19th 2010 9:38am by dadanox
#4 Apr 19 2010 at 11:27 AM Rating: Good
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I should probably use the !Maul macro thing on most of my Bear Form bindings, but I'm not tanking anymore.

Still, saving this macro for when/if I decide to return to watching at bear butts.

Edit: Why the /stopmacro and /startattack thing? I get the latter, but /stopmacro on noharm? It means that if there are no hostiles nearby, it will stop the macro, right? But you can't Swipe without a hostile target selected, can you?

Edited, Apr 19th 2010 7:30pm by Mazra
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#5 Apr 19 2010 at 11:39 AM Rating: Good
Mazra wrote:
/stopmacro on noharm? It means that if there are no hostiles nearby, it will stop the macro, right? But you can't Swipe without a hostile target selected, can you?


The startattack is just saying "if I don't have enough rage, please just pretend I right clicked the bad guy and smack him."

Originally, I had the raidicon line closer to the top, and I was marking friendly players when no hostiles were around. Now that I look again, If swipe fails, it shouldn't make it to the last line of the macro, so I could probably take the /stopmacro line out.

Edited, Apr 19th 2010 1:44pm by dadanox
#6 Apr 19 2010 at 1:01 PM Rating: Good
what does the ! in !maul do?
#7 Apr 19 2010 at 1:08 PM Rating: Good
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Quote:
what does the ! in !maul do?


Maul is an on-next-attack ability, so when you activate it you don't use it right away.

When you put a /use Maul line in a macro, and hit it, it will use the ability and then activate Maul. If you use another one (either the same macro or a differnet one), however, befor Maul goes off it will de-toggle Maul.

Using /use !Maul will turn Maul on if it isn't, and do nothing if it is. So you don't lose any attacks. Very useful for Warriors, DKs and Druids. On my DK, /use !Rune Strike is in almost all of my ability macros. So I almost always have RS activated and ready to go.
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#8 Apr 20 2010 at 3:32 PM Rating: Excellent
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Here is another tanking macro, for single target.

#showtooltip Lacerate
/castsequence reset=6 Mangle (Bear)(Rank 5), Lacerate(Rank 3), Lacerate(Rank 3), Lacerate(Rank 3)
/cast !maul

This would be if you do not have the improved mangle talent, which would let you take one of the lacerates out.
This macro does just what it says, first hit it mangles tries to queue maul, the next 3 hits it lacerates and tries to queue maul. Fourth hit it mangles again (w/ maul). The reset=6 makes it start over if you dont hit it for 6 seconds which is the untalented cooldown on mangle.

Edited, Apr 20th 2010 5:32pm by Toxicityoh
#9 Apr 20 2010 at 4:40 PM Rating: Good
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I have an active dislike for /castsequence macros. Too much is going on to make them very good in my opinion, well for raiding at least.
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#10 Apr 20 2010 at 5:24 PM Rating: Good
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I just don't feel like I have control with them. I much rather have 2 buttons and always be sure I'm getting what I want than have 1 with doubt.

I generally won't use anything more intense than a modifier code in mine. Though I suppose I wouldn't mind setting them up to use different things in different forms if I was a Druid.

I just wish there was a way to add modifiers to to your showtooltip codes.
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#11 Apr 20 2010 at 7:26 PM Rating: Excellent
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I don't use many castsequence macros but I do use this one for single target raid tanking because it hits mangle on the next global after the cooldown and only involves 2 things in the rotation. I have found this to work great tanking hardmode IC 25 for threat (along with spamming fff and demo roar). I would never use one in cat dps rotations but for bear tanking on bosses it is a strict rotation.
#12 Apr 21 2010 at 3:03 AM Rating: Good
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Now all this macro needs is an auto feral charge built into it and it's a 1 button heroic tanking macro. :3
#13 Apr 21 2010 at 6:51 PM Rating: Good
Back in vanilla, there were mods that could do that. I had one which you could spam which would use all your abilities depending on how much rage you had, including demo roar & maul if you had high rage. The same button spamming also charge if you were out of range and taunted if your target was not targeting you. I had another mod which bought up a unit frame for any mob you were in combat with even if you were not targeting it. So if you were fighting a pack of 5 mobs, you could see if any of them were targeting someone other than you (the tank). So I just spammed my tanking button, and clicked on any mob that wasn't targeting me to charge to it and taunt.

Was very, very easy mode :)



Mind you, there was also a deeps mod that was like the current mods that showed which ability you should hit next. Except you could one-button spam to just hit those abilities automatically. It even tied in to the mob-info mod to know the health of the mob to know if you should FB instead of rip if the mob was close to death.

The game is much harder now - you actually have to pay attention and know what you are doing!

#14 Apr 21 2010 at 8:11 PM Rating: Good
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Friar RareBeast wrote:
The game is much harder now - you actually have to pay attention and know what you are doing!


Or you just need to out-gear the content. Smiley: nod
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#15 Apr 22 2010 at 8:18 AM Rating: Good
Or wait for the next hellscream buff Smiley: tongue
#16 Apr 26 2010 at 2:18 PM Rating: Good
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Random thought popped into my head.

Dadanox, your macro has the line /targetenemy [noharm] in it, which would cause you to target an enemy if your current target is a friendly target, right? How does that shuffle targets, though?

Edit: To clarify, the moment it targets an enemy, the /targetenemy wouldn't run anymore, due to the [noharm], right?

Edited, Apr 26th 2010 10:19pm by Mazra
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#17 Apr 28 2010 at 2:44 AM Rating: Good
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Sorry for the double-post, but I found something interesting and wanted to alert you all to it, if you're looking for this built-in Tab function.

#showtooltip
/stopmacro [noharm]
/startattack
/cast Swipe [harm]
/cast !Maul
/run SetCVar(”targetNearestDistance”, 10)
/targetenemy [harm]
/run SetCVar(”targetNearestDistance”, 41)


Basically, this one will...

1. Enable auto-attack.
2. Cast Swipe if your current target is hostile.
3. Enable Maul.
4. Set the /targetenemy range to 10 yards.
5. Target a new enemy.
6. Set the /targetenemy range to 41 yards (default).
7. Cancel the macro if your target isn't hostile.

1. Means you don't have to right-click stuff. Smiley: yippee

2. Often you already have a target selected when you press Swipe the first time and there's no reason to have to target a new target before the first Swipe. Gives you some measure of control.

3. Means you don't have to spam Maul. Smiley: yippee

4. There's no reason to target enemies outside of the 10 yard range and this one will prevent the /targetenemy function to accidentally target nearby patrols and stuff.

5. Means you don't have to spam Tab. Smiley: yippee

6. Returns the /targetenemy range to 41 yards which is the default setting, I believe. This prevents the macro from messing up your normal Tab targeting range as it basically resets the settings to the way they were before you ran the macro.

7. Prevents you from accidentally blowing Swipe if the target is neutral, I believe. Maybe it won't, I'll have to see if I can test it.


The servers will be up in about 20 minutes, so I'll test it there and fix whatever errors there might be.

Edited, Apr 28th 2010 10:46am by Mazra
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#18 Apr 28 2010 at 2:55 AM Rating: Good
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Mazra wrote:
7. Prevents you from accidentally blowing Swipe if the target is neutral, I believe. Maybe it won't, I'll have to see if I can test it.


But that's how I tank the Gunship when I don't jump. Target High Overlord Saurfang, spam Swipe and avoid rockets until I get loot.
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#19 Apr 28 2010 at 6:21 AM Rating: Good
Man I get so many crits and dodges when I don't jump I use maul anyway lol, kills two targets faster at least
#20 May 02 2010 at 7:50 AM Rating: Good
Mazra wrote:
Random thought popped into my head.

Dadanox, your macro has the line /targetenemy [noharm] in it, which would cause you to target an enemy if your current target is a friendly target, right? How does that shuffle targets, though?

Edit: To clarify, the moment it targets an enemy, the /targetenemy wouldn't run anymore, due to the [noharm], right?


Correct. I am swipeing. I only want to change my target if my current target dies or I manually pick another one. That way, I can burn him down with other attacks if I want, and I don't constantly switch off the boss or current target while swiping. If I wanted to be constantly changing target, I could change the macro.
#21 May 02 2010 at 7:53 AM Rating: Good
Mazra wrote:
4. There's no reason to target enemies outside of the 10 yard range and this one will prevent the /targetenemy function to accidentally target nearby patrols and stuff.


I like that. I'll add it, thanks!!
#22 May 02 2010 at 8:17 AM Rating: Good
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Some very, very cool stuff in here. Rated up for kick-as* thread!

Adding charge isn't really tricky, IF there is room in the macro.

/cast [nocombat,harm] Feral Charge - Bear

or

/cast [mod,harm] Feral Charge - Bear


First one will charge when you are outside of combat. If there's a /startattack line preceding it, you won't need to manually select a target in front of you.

Second one will just charge a target regardless of combat status whenever any modifier key (alt, shift, control) is held down assuming it's a viable target. Problem here is that you may need to add [nomod] to other line commands which can eat up even more of the precious character count.


On the subject of castsequence macros: Seriously? Are you trying to make the simplest tanking rotation even more simpler? Really? That'd be like Pallies using just two macros for their main abilities....

... oh wait....

Personally the only thing automatic in my macro system is Maul but I tend to Lacerate-tab through aoe groups. And having auto-stance-dancing macros were a serious problem for me in PvP (I now only use a powershifting macro with modifiers for each form).
#23 May 02 2010 at 2:47 PM Rating: Excellent
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Yes the tanking rotation is easy, but with castsequence macros I found it easy to keep mangle 100% before the mangle buff while raid leading in progression hardmode fights. Also being the officer who organizes our strats in the guild I spend a lot of time watching what everyone else is doing to see what changes we need to make. I usually play kitty for this reason though and only tank when someone is absent or it is a 3 tank fight.
#24 May 03 2010 at 1:11 AM Rating: Excellent
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TherionSaysWhat, Goblin in Disguise wrote:
Adding charge isn't really tricky, IF there is room in the macro.

/cast [nocombat,harm] Feral Charge - Bear

or

/cast [mod,harm] Feral Charge - Bear

You can substitute "/use" for "/cast" to save some space if you are approaching the limit of 255 or 256, I always forget which (and "target=" can be replaced with "@" now since a patch or two ago.)

Regarding /castsequence macros- I am not a big fan of them. I do use them sparingly, though. The thing about them is that they are relying on a precise scenario that remains constant. If something unexpected happens, then the macro is prone to defeat the very purpose that it written to accomplish. There are certainly some good places for them, but normally when I see a /castsequence macro, I think of training wheels.

I have Maul bound to mousewheel down, I think I am going to try the Swipe+Maul macro on mousewheel up, I bet I can have a brat and a beer while clearing trash. =)

Hmm, that reminds me, is the "!" in front of Maul still necessary? I am just thinking about my Maul. When I spin my mousewheel for Maul, it does not toggle it off and on. It always stays on.

Edited, May 3rd 2010 2:12am by Trylofer
#25 May 03 2010 at 7:38 AM Rating: Good
Considering that you're spinning your mousewheel and not just clicking it once/twice, I'm going to hazard a guess and say that you just aren't noticing it click off (the button highlight does not always disengage despite the attack being disabled).
#26 May 03 2010 at 2:23 PM Rating: Good
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Small note, but the macro I posted earlier doesn't work.

Well, actually, it does, but if you're one of those pre-macro Swipe spammers like me, you're hitting the button way too often for the macro to be effective. It changes your target *every* time you hit the button and I found myself spamming that button like crazy, so I rarely got off a Maul.

I'll have to learn to not press buttons unless the GCD is up, but for now I removed the targetenemy lines.

dadanox wrote:
Correct. I am swipeing. I only want to change my target if my current target dies or I manually pick another one. That way, I can burn him down with other attacks if I want, and I don't constantly switch off the boss or current target while swiping. If I wanted to be constantly changing target, I could change the macro.


Fair enough. I mostly tank heroics and and using the target shuffle helps spread out the Mauls and thus the aggro. There's no way I can hold aggro with Swipe alone when I'm AOE tanking.
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