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3.3.3 patch notes - just in case we need them hereFollow

#1 Mar 23 2010 at 11:19 AM Rating: Good
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Patch Notes wrote:
Death Knight

Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.

Chains of Ice: The ability now innately applies Frost Fever to a target.

Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.

Blood

Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.

Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.


Frost

Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.

Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.

Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.

Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.

Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.


Unholy

Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.


Glyphs

Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.

Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.


Bug Fixes

Blood Plague: Applying this disease can no longer separately trigger effects from weapons.

Bloodworms now correctly gain the death knight's hit rating.

Death Pact: Fixed a bug where Death Pact would not kill the ghoul while under the effects of Cyclone.

Frost Fever: Applying this disease can no longer separately trigger effects from weapons.

Frost Presence: Tooltip corrected to indicate the ability increases stamina by 8%.

Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.

Icebound Fortitude: Tooltip corrected to indicate it reduces damage by a minimum of 30%.

Improved Frost Presence: This talent now grants 4/8% stamina when the death knight is in Unholy and Blood Presences to match the 8% from Frost Presence.

Raise Dead: It is no longer possible when this ability is used in conjunction with temporary pets from quests for the ability to get permanently stuck on cooldown.

Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.

Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.

Wandering Plague: No longer damages secondary targets affected by Repentance.


Edited, Mar 23rd 2010 10:26am by TherionSaysWhat
#2 Mar 23 2010 at 11:30 AM Rating: Default
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Tun dun, tun dun, tun dun, TUN DUN, TUN DUN (Jaw's scary musical score)

Run for your life, the nerf bat is coming for us!

What do you think?
#3 Mar 23 2010 at 12:34 PM Rating: Good
gtap wrote:

What do you think?


I think Blizz just enjoys buffing and then nerfing classes for fun. So just roll with the changes, until the Rogues or Warriors (or other class) complains :p

edit to add: this link, cuz I had no idea wtf "tun dun" meant until I got the the Jaws part lol.

Edited, Mar 23rd 2010 1:37pm by Sandinmygum
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#4 Mar 23 2010 at 2:03 PM Rating: Good
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Well, I don't think we'll need a PvE nerf, but it's possible that the UB change, at least, won't last.

For PvE, they just made the lowest-DpS spec a little more viable. They brought up our tanking capability a bit, because we were losing decently to Paladins.

One thing to note, if you are an Unholy DK, your maximum DpS spec is now very gear-based. If you care about the few % difference you will gain/lose by having the right/wrong spec for your gear level, go check out the EJ Unholy thread. Three specs are:

Pre-4pc T9: Unholy/Blood without Reaping.
4pc T9 until 2pc T10+some ICC gear, or if you have a proc weapon like Brynn: Unholy/Frost (with Reaping, I think--check the site for yourself).
Post 4pc T10+some ICC gear, but without a proc weapon: Unholy/Blood with Reaping

Also, Icy Talons will STACK with a Shaman's buff. Read that again. Your Icy Talons affect will now give you +20% Haste and then a Shaman will make that +40% (with their +20%).

Yeah. Considering Unholy has a lot of AA DpS, that's pretty damn sexy.

However, this will not affect raid composition. They only stack *for you.* Everyone else will get 20% Haste regardless of if there is a Shaman and Frost DK. So Unholy remains the only spec that has a unique buff. But Frost/sub-Frost DKs will want always Shaman in their groups now.

[EDIT]

Gearing priorities are now much more similar to Blood, as well. We focus less on Expertise, and ArP is still less valuable, but it is generally a similar order of priorities.

Edited, Mar 23rd 2010 4:05pm by idiggory
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#5 Mar 23 2010 at 6:04 PM Rating: Good
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Frost is quite a bit better. 45% haste on talents is amazing.
#6 Mar 23 2010 at 7:45 PM Rating: Decent
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I've been wondering how good the Unholy Blight change is lately. Before the actual patch, I didn't actually know if the change meant that picking up the talent meant that your diseases could no longer be dispelled at all or that you had to use DC to 'protect' your diseases. Now I know for sure that it's the latter. Which is still a pretty decent buff, but I'm just wondering how large it is - I feel that it makes the Death Knight rotation overly complicated for PvP and you'll have an annoyingly hard time to set up a burst. On the other hand, at least now you *can* set up a burst instead of being useless against any disease cleanser.
#7 Mar 24 2010 at 8:38 AM Rating: Decent
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Blood DK's using a 50/0/21 build will be pretty deadly in PvP with the Unholy Blight change being that Death Coil is their only Runic Power dump that causes damage (aside from Rune Strike, but who the hell uses that in PvP?) and their survivability talents...

I personally have always had that build, DRW does have a shorter cooldown now and is fire and forget since, what 3.1 or so?, but I have always liked the DoT component of Unholy Blight for fights where I am on the run or unable to melee the target, but can use ranged attacks like Icy Touch or Death Coil. Yeah it's a DPS loss, but with the Glyph, it's not much and my DPS is more consistant across all fights, and in situations where I can't melee it increases my total damage done for the fight. I've always preferred consistancy over situational or bursty.
#8 Mar 24 2010 at 12:16 PM Rating: Decent
The single target threat for the IT change is amazing. Now for longer fights (eg. bosses in ICC) I'd still probably use a full rotation, but on stuff like vault bosses where everyone's blowing cooldowns and the fight only lasts 2 minutes? yeah put diseases up, use death strike to get death runes then IT spam. I've gotten upwards of 14k TPS in crappy tank gear (5.3k GS as a tank). I was having threat issues before, but my tank gear is so far behind our dps' gear (avg dps in my guild averages 5.9-6k GS). This has made it easier for me on the occasion I have to tank.
#9 Mar 24 2010 at 3:36 PM Rating: Good
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Quote:
The single target threat for the IT change is amazing. Now for longer fights (eg. bosses in ICC) I'd still probably use a full rotation, but on stuff like vault bosses where everyone's blowing cooldowns and the fight only lasts 2 minutes? yeah put diseases up, use death strike to get death runes then IT spam. I've gotten upwards of 14k TPS in crappy tank gear (5.3k GS as a tank). I was having threat issues before, but my tank gear is so far behind our dps' gear (avg dps in my guild averages 5.9-6k GS). This has made it easier for me on the occasion I have to tank.


I HATE the idea of this, though. And I imagine Blizz will as well. If they find IT spam to be an oft-used tanking strategy, they will nerf it.
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#10 Mar 25 2010 at 11:14 AM Rating: Decent
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Quote:
Blood DK's using a 50/0/21 build will be pretty deadly in PvP with the Unholy Blight change being that Death Coil is their only Runic Power dump that causes damage (aside from Rune Strike, but who the hell uses that in PvP?) and their survivability talents...

Except for the fact that I barely have any sort of burst. I would have to rely ENTIRELY on

Death Coil;
Diseases up;
Hysteria;
Spam HS's while Unholy Blight lasts.

My burst will basically be on a 2 minute timer which renders me pretty much useless whenever Hysteria isn't up. Then again, it'll be worse as unholy, where to set up a burst you have to

Death Coil;
Diseases up;
Somehow generate runic power for Gargoyle;
Spam SSs.

Quote:
I personally have always had that build, DRW does have a shorter cooldown now and is fire and forget since, what 3.1 or so?, but I have always liked the DoT component of Unholy Blight for fights where I am on the run or unable to melee the target, but can use ranged attacks like Icy Touch or Death Coil. Yeah it's a DPS loss, but with the Glyph, it's not much and my DPS is more consistant across all fights, and in situations where I can't melee it increases my total damage done for the fight. I've always preferred consistancy over situational or bursty.

Then you're playing the wrong class =P

That said, DRW is not a 'fire and forget' ability since it requires ********* of RP and lasts very short. If you want to use it effectively you have to time it exactly right and (with Blood being stuck at 100 max RP) that already is a ***** as it is. Let alone when you have to always fire a Death Coil before you can go for it anyway.
#11 Mar 25 2010 at 7:27 PM Rating: Good
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Any DW Frost DPS DK (too many acronyms, seriously) out there who have noticed a DPS increase. The guys at ElitistJerks are going on about the haste buff being somewhat powerful.
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#12 Mar 25 2010 at 8:19 PM Rating: Good
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The guys at ElitistJerks are going on about the haste buff being somewhat powerful.


It's +20% Auto-attack-related damage when you have a Shaman in the group. Yeah, I'd say that's a huge buff.
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#13 Mar 26 2010 at 8:52 AM Rating: Good
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Don't forget the buff to off-hand damage!

And yes. Freakin' YES! About time dual-wield joined the fight.
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#14 Mar 26 2010 at 11:05 AM Rating: Decent
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Speaking of which, any news on where DWing is at yet? Is it useful for tanking/DPS? Any numbers/logs?

I guess I should look on EJ but I'm a little bit short on time atm. And there's no reason not to have the info here.
#15 Mar 27 2010 at 9:29 AM Rating: Good
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I've been trying out some stuff on my neglected dk. Two hander frost is pretty beastly in pvp. Something about having 45% passive haste at all times. 3.8 speed weapons hitting every 2.6 seconds with zero haste from gear. Killing machine frost strike > deathchill frost strike > killing machine frost strike, it's really bursty since KM procs almost endlessly. And hungering cold is still the best cc in the game.

If you had amazing gear, blood that replaces DRW with unholy blight would be excellent. Completely undispellable diseases on two targets (sudden doom coils on your main target, then just focus fire some manual ones at the nearest enemy) and cleave away with arm pen boosted heart strikes to your....hearts content.



Edited, Mar 27th 2010 11:35am by ArtemisEnteri
#16 Mar 31 2010 at 3:58 AM Rating: Good
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I remember telling you all that someday, someday, Frost would have it's day again.

You all laughed.




Now you will all kneel before ZOD!





Have done a few heroics and pug raids since the patch and it's just stupid awesome to be Frost right now.
#17 Mar 31 2010 at 11:17 AM Rating: Good
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I'm running 2t10/2t9 251/232 right now with mostly 232/245 offset items. 245 MH and 232 OH.

Average of about 6k dps on boss fights on my laptop. Mind you when I'm on my laptop I've got around 350 ms and about 8 fps which hinders me.

I'm sure if I did this on my pc the fights would be different. I'm also not the optimal spec with 5/5 Black Ice and 0/3 Necrosis when I should be 2/5 Black Ice and 3/3 Necrosis. So basically what I'm saying is that yes, dw frost is entirely playable now and competative with the other specs.

As for pvp.

DW Frost is the king of burst now. Even with only 245/232 Mh/Oh combo for weapons I can crit 5k FS on plate with 1000+ res. Now factor in that I can do three FS's with full rp starting with a KM proc > FS > Deathchill > FS > FS > OB > OB. The burst potential of frost is unbelievable but the coordination it takes to set up your burst is a little harder.

Comparing it to Blood and Unholy I think the frost pvp learning curve is a little steeper. There is less control over your opponents and pending if you're a bg build like myself, or an arena spec you pretty much have to have tuskarr enchant and 3/3 chillblains to keep from getting kited like crazy unless your arena partner has a form of movement impairment.

I'm still messing around with how I want to spec and what I need to use but I'm enjoying my pvp much more as frost than I did as unholy.

Edit: lololololololololololololololololololol I just made the best discovery ever. I'm 0/3 ToT on my dk for pvp... WOW

Edited, Mar 31st 2010 12:29pm by ArexLovesPie
#18 Apr 06 2010 at 3:14 AM Rating: Default
troll some more ...
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