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Mangle now 60 secs duration!!Follow

#1 Mar 02 2010 at 10:21 PM Rating: Excellent
From the latest PTR patch notes: -


Quote:
Druid

* Talents
o Feral Combat
+ Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.




Quote:
Items

* Glyphs
o Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.




Wow!!




Edited, Mar 3rd 2010 4:22am by RareBeast
#2 Mar 02 2010 at 10:27 PM Rating: Good
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Me likes.

Definitely going to get it on my Druid for tanking. Popping Berserk and Mangle-spam every 3 minutes is just sexy. And now with 10% more damage.
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#3 Mar 02 2010 at 10:51 PM Rating: Good
My arms warrior-less kitty just did a backflip.
#4 Mar 03 2010 at 5:47 AM Rating: Excellent
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Rarebeast wrote:
Wow!!


I second that ;)

#5 Mar 03 2010 at 10:52 AM Rating: Excellent
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Wow I didn't see this coming.

Kitty just had an accident on the carpet, is so happy... :D
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#6 Mar 03 2010 at 11:06 AM Rating: Good
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Question!

If you DO have an Arms Warrior in the group, would you just not use mangle? I've never been quite clear on how it works into Bear/Cat rotations/priority-lists.
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#7 Mar 03 2010 at 11:16 AM Rating: Good
Correct, Trauma is the same debuff and we could instead use that 34/40 energy toward another Shred.
#8 Mar 03 2010 at 11:23 AM Rating: Good
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That kinda really sucks considering it is a 40 point talent. It would be nice if they would give it a Druid only additional buff. Kinda like how Ebon Plaguebringer is a useful talent for DKs even when there's a Boomkin in the group.

Is Improved Mangle a ridiculously crappy talent? Do Bears spam mangle for threat? Why would they want to lower the CD?
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#9 Mar 03 2010 at 11:28 AM Rating: Good
Mangle is our 2nd highest TPR attack, behind Maul.

Edit: This of course isn't counting FFF, which costs no rage at all.

Edit2: You also have to realize that Mangle is also technically a gateway to buffing Shred itself. It used to be that the actual Mangle debuff granted bonus damage to Shred, then they changed it so it would homogenize with Trauma to say "stuff that buffs bleed damage will also buff Shred damage". The buff has been part of the class since day 1*, and while it's turned out that having an Arms Warrior applying it is far more optimal than a kitty Druid, the fact that only two classes bring the buff to the table leaves me feeling that it's a warranted application of the points.

*of BC

Edited, Mar 3rd 2010 12:33pm by Norellicus
#10 Mar 03 2010 at 4:13 PM Rating: Good
However, it does mean we can consider dropping improves mangle as the energy it saves is suddenly 1/5 of what it was previously. This is very good for DPSing while in full tank spec as well.

#11 Mar 03 2010 at 5:14 PM Rating: Good
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What would you replace it with? Imp. Leader of the Pack?
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#12 Mar 03 2010 at 6:29 PM Rating: Good
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Imp Mangle was never really an awesome talent for raiding. You should have never been casting Mangle in the first place.

I have put the points in FI for more Swipe damage since I changed my 2nd spec from a PvP friendly one to pure DPS.

Yes; ILotP, FI, TH, BI, PotP and IW all become options for those 3 points.

Typically I would see people putting them in FI for added Swipe damage or PotP. With PotP only getting them for added bear-powers when grinding heroics, lower level raids or o-sh*t moments.
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#13 Mar 03 2010 at 11:22 PM Rating: Good
I've always had FI in my DPS build o.o;

Clicky

I'll probably move the imp mangle points to feral charge and NI.

I don't pvp.
#14 Mar 04 2010 at 12:07 AM Rating: Decent
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With the glyph being changed as well (+10% Mangle Damage) it's not only a step towards making (shredding) cat rotations a bit easier but will also boost damage a bit in all fights that include a lot of movement or switching targets and don't always allow to stand behind the mob and shred away...

Very much looking forward to this.
#15 Mar 04 2010 at 12:29 AM Rating: Good
You can now have 3/3 Feral Instinct, 5/5 Feral Aggression, 2/2 Imp LotP. Or you can throw in Savage Instinct or Infected Wounds. Basically it gives us a little more flexibilty with our specs.


#16 Mar 04 2010 at 12:41 AM Rating: Good
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Kanngarnix wrote:
With the glyph being changed as well (+10% Mangle Damage) it's not only a step towards making (shredding) cat rotations a bit easier but will also boost damage a bit in all fights that include a lot of movement or switching targets and don't always allow to stand behind the mob and shred away...

Very much looking forward to this.


The glyph is only really useful for tanking, PvP and leveling. It still sucks for raiding outside of Kolo style fights, ie situational.
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#17 Mar 05 2010 at 12:07 PM Rating: Decent
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You must be kidding. Kitty dps wasn't high enough?

Actually, I fear this is the beginning of the idiotification of kitty dps. It's one of the few things in game that you can't really faceroll and it just got simpler. I mean, my dps is gonna go through the roof so I can't really complain, but I have my concerns.
#18 Mar 05 2010 at 3:59 PM Rating: Good
It has been shown many times that having to be a "manglebot" is a DPS loss of about 500dps. If you already had a mangle bot, then this makes no difference to your DPS at all. If you didn't then this means that you lose maybe only 100dps (only having to mangle 1/5 of the time).

All this does is ease the life of the ferals who don't have an Arms Warrior, Bear or another Kitty and makes their rotation difficulty more like the lucky ones who do have a manglebot.

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