For the most part I think it's a neat concept. I like the idea of being able to specialize according to playstyle. There may be, say, a haste priest and a crit priest, and both are equally good, just different. Cookie cutters right now don't provide enough customization for special snowflakes.
This makes me a little sad:
Quote:
Spirit - Come Cataclysm, this stat should only be found on healing gear.
The beauty of the merge of +healing/+spell damage at the end of BC was huge because it made it possible for healers to do more with one set of gear. You no longer had to choose between being a healer and being able to conveniently solo or do some damage once in a while. Healing gear is already separated by lack of hit, true, but overall I like the concept of caster gear, not further separation of healing gear versus othercaster gear.
Plus, it says to me: "We're going to punish you healers for the fact that peeps with good gear never had to worry about mana this expansion." For a predictable fight this can add a new dimension in planning for not running out of mana and learning to choose your heals more carefully. For a less predictable situation, like PVP, this could just be a PITA. But I'm willing to keep an open mind and see how this plays out. I'm all for healing being about being smart (choosing the right spell for the right job) rather than being a good spammer.
All in all though I like how they're breathing a little new life into things like stats and specs. After however many years a lot of us have been playing, it'll be fun to have something new to learn about a favorite class.