CountFenris wrote:
Since the OP specified that they were doing heroics and not raiding, I was tailoring my answer to their situation and just trying to keep it simple. Nowadays with the speed the mobs (and bosses) go down in heroics I find that rotation optimization is a little moot. This is especially true for affliction locks; even with random heroic PuGs for frost emblems I find I barely get through one rotation before the boss is dead, and all trash is an AoE spam.
By looking at his specific spec the most optimal 5-man boss rot imo is:
1. haunt - coa - corr - ua - haunt - sb.
2. coa - haunt - corr - ua - sb - haunt.
With priority: Haunt > Corr > UA > CoElements > SB filler.
The reason for putting CoA up as early as possible is that you want it to get to it's stronger ticks as early as possible. I prefer to replace it with elements after it expires because it's likely that on it's second run CoA will not reach it's last tick. Besides he has to have amplify curse or his spec would be pointless. And in a 5-man group where there are at least 2 casters CoElements might help more than CoA.
The reason why you don't care if Haunt is up during the first tick of CoA is that the first tick of CoA sucks anyways, you dont prioritize it for being strong but for wanting it's stronger ticks to come sooner.
However you might care about rotations for PuGs just in case you get the nearly impossible event (cough cough) of having both of your DPS get killed early in the fight leaving the full DPS duty on you and the tank. Not that it would ever happen ever...
As for shadow embrace my personal number crunching done ages ago concludes that: Shadow Embrace does very little until after all of your DoTs are already up (duh!). It puzzles me that some people waste all that time building up shadow embrace before putting up the DoTs when the DPS would escalate earlier if you put all the DoTs
before Shadow Embrace.
Quote:
Fast dying trash (i.e. most heroic trash) I often just Seed them all and start laughing. It's not uncommon for the first Seed to go off by the time I've rotated through all the mobs so I can Seed it again, if needed.
In heroics the massive AoE damage from other party members will cause the seeds to blow up early, the most I get to rotate trough is 3 mobs, but most of the time 2-1 mobs. Even the damage from the tank. Most of the time you can have the Seeds explode almost instantly by just spamming seed on the tank's target. You do lose DPCT from not letting it do it's DoT effect, but you gain DPS from getting the explossions every 2 sec.
The downside of Seed spam is that you're burning madly trough your mana while at the same time not using any self-healing effects. This is null if you get collateral healing like ret paladins or chain heals. Otherwise you end up having to mix your seeding with haunts and maybe even drainlife. Or you could just stress your PuG healer for it if you're feeling you got a good one.
Edited, May 11th 2010 1:00pm by xorq