You can also reduce the size of them. As long as you aren't planning to click, this allows you to have a marker if you want it (such as for abilities that are bound, but rarely used, or for CDs if you don't want to use an addon, though I suggest you do).
Plus, there are things you just don't need. For instance, you *really* don't need your damage chat box. Just make it a tab on your normal one, so it is hidden unless you specifically want to check something.
Furthermore, there's really no reason for character portraits if you can live without them. They don't give you any info, just cause an FpS drop in rendering and take up needless space. Since you aren't healing, you can significantly reduce any unit frames you intend to use as well. I personally don't like having none of them (I like to know when people die, and you need them if you intend to decurse).
But, even then, you can limit that info. Name, class, health and that's it. You have no reason to see other people's mana, because you can't do anything about it (and aren't responsible for group pacing). I suggest you include, however, something that shows who is what for random groups.
Your minimap can be reduced in size, if you don't mind it. You can also reduce clutter around it by using something like Fubar. That way, there doesn't need to be 6 billion icons around it.
Now, instead of your massive portrait (and the target's) you can make them smaller. And, centering them under your feet means you don't need to take your eyes off of combat to find out info you need.
Now, as you don't need to see recount data during combat, it doesn't need to be visible. Though, if you still want it to be available, you can just make it much smaller (and hopefully somewhat translucent). Omen is more relevant, but that can also be kept small, and configured to only show the top X number of players on threat.
You'd be surprised how such limited changes can help.
Oh yeah. And, remember with key binds, if you are going to bind 1-=, shift+1-= and ctrl+1-=, that you can just create macros to do it and only use one bar.
Meaning, instead of displaying 3, you can just show 1-=. By using modifiers and making each key a macro rather than a straight ability, you can get 3x the abilities with only 1 bar visible at any one time.
[EDIT]
Also, there's no reason to see EVERY buff and debuff. Configure it to show only those that you can cast/remove (or need to know about for some other reason, like heroism) and be done with it. If you do it right, you can place all these others into a mouse-over box (or drop-down one) so you can still check to make sure you have X buff if you want.
Edited, Feb 27th 2010 12:20am by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.