Quote:
Rogues
* Rupture: The damage-over-time component of this ability can now produce critical strikes.
* Talents
o Subtlety
+ Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
+ Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
+ Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
+ Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
+ Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
* Rupture: The damage-over-time component of this ability can now produce critical strikes.
* Talents
o Subtlety
+ Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
+ Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
+ Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
+ Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
+ Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
Well well well, this could either be very interesting, or fail miserably and change nothing.
Clearly they didn't like that Rupture-less Rotations were king.
And they also seem to want 3 viable specs for PvE.
The question is, will it work? What do ya'll think.