Hey all :)
For those of you that have cleared ICC through Putricide, would you mind giving me a little synopsis of what your guilds are doing for this fight? I find healing this fight fairly difficult, as the green ooze knocks people out of range...people kiting the orange ooze go out of range...dps getting hit by malleable goo and those poison bottle on the melee...its all so chaotic. I'm also having a hard time seeing the malleable goo projectiles myself. I REALLY wish it would show the landing area on the ground as opposed to trying to see the goo barrel flying to its target.
We're largely stuck in phase 2. We've seen phase 3 a couple times, but not long enough to get any real practice at it. Generally: We get through phase 1 fast, usually to 80% by the time the first orange ooze picks a target. Phase 2 is where it falls apart. Melee dps are complaining about constantly running back and forth from boss to ooze, thus losing valuable dps time. Ranged is spreading out too much, so later in the fight green oozes are hitting 3-4 ppl as opposed to the suggested 7-8 minimum...thus killing ranged/healers.
Our general strategy is as follows:
Stay on the green side of the room, keeping the raid largely grouped up so that a lot of people share the green ooze damage. Abom does his thing (believe me the Abom is NOT the problem). When orange spawns, ranged dps switch until it picks a target, then I bubble its target (Body and Soul for movement buff) and he tried to kite the orange through the raid so melee don't have to move and can contribute to the dps on it. Melee and Ranged pretty much take care of themselves on the phase 2 abilities.
Usually by the time we're at 50%, the raid leader is calling a wipe because we've lost too many people.
Any thoughts are greatly appreciated.
Edited, Feb 19th 2010 10:14am by margeux
Edited, Feb 19th 2010 10:15am by margeux
Edited, Feb 19th 2010 10:15am by margeux