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Dude, where's my +hitFollow

#1 Feb 10 2010 at 3:19 PM Rating: Good
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For much of this xpac I have been drowning in hit, absurdly over the cap in both tank and dps. Now in ICC I suddenly wonder how on earth I'm gonna get any.

I haven't paid attention to hit because I always assumed it would be there, so it took me until yesterday, when I got enough emblems for my third t10 tank piece to realize none of the t10 have hit. If I replace my t9.5 legs I'm gonna lose 74 hit. I've already managed to get below cap and am using +hit food to ensure my taunts don't miss.

Then I started browsing the upgrades available in ICC (which are underwhelming for bears anyway, whole separate QQ thread). It appears that almost none of them have +hit. Which leads me to ask -- how the hell are my fellow bear tanks maintaining their hit now? Gemming? Enchants? Pieces of gear I don't know about? Or 25-mans (which I hate to run)?

My armory: http://www.wowarmory.com/character-sheet.xml?r=Icecrown&cn=Naturecow
#2 Feb 11 2010 at 6:37 AM Rating: Good
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A back without parry may help as will non-PvP feet.

I had alts farm to make the 264 crafted ones. Very sexy with big expertise no hit though.

Also get better trinkets. Stam ***** trinkets impress the PuGs but well I prefer more useful ones. AED is the tank meta not RED, fix that as well.

The 251 tier legs have big expertise. Not hit, damn. Expertise is hawt though.

Ummm for the hit I can give you 1.52% hit if you give me some expertise or armor. I'm getting my hit from belt and old T9 tier stuff.

So when I swap them out can I have it back?

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#3 Feb 11 2010 at 3:59 PM Rating: Decent
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I'm really glad they took hit off of a lot of the gear. Before ICC I was often finding myself passing on 245 gear over my 232, just because it had too much hit and not enough other stats. From what I see, hit is going to be in the jewelry and back pieces, which is the way it should be. Save the optimal slots for stats that will have greater dps output. If you don't have the rings/neck/back to get up to the hit, gem for it. Gemming for hit instead of having it on your gear opens up the possibility for optimal gear setups via gem socket bonuses as well.
#4 Feb 11 2010 at 4:27 PM Rating: Good
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I'm happy to equip better trinkets, howzabout getting them to drop? (I've mulled buying the t9 one but armor doesnt turn me on much.) I prefer the red gem, because threat is more of an issue for me than survivability in our runs. But this isn't a bear audit, I'm happy with my gear and perform well. It's a prospective issue on hit. I think horse is only reaching cap through his Knightbane Carpace. If he replaces it with any upgrades, he's gotta find 50 or so hit elsewhere. This is my issue. I'm ok for hit for now. But how am I supposed to upgrade and maintain it? This wow.allakhazam.com/db/item.html?witem=50764;source=live helps on the margins, but do I really want to wear that against Arthas on heroic someday? I just don't see a route to improving gear and maintaining hit in icc or t10 items. If someone does, please let me know.
#5 Feb 11 2010 at 5:31 PM Rating: Good
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I plan on getting this chest to replace the Knightbane one.

Will take a bit to get the gold unless I start getting into a 25 man every week.

edit: It drops off the Gunship fight so I figure most PuGs should be able to get that far with relative certainty.

Edited, Feb 11th 2010 6:32pm by Horsemouth
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#6 Feb 11 2010 at 7:05 PM Rating: Good
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That would solve my problems but I don't know if I want to have my entire icc gear setup based on a 7.6% drop from a 25-man (since we're a 10-man small guild and pugging 25s sucks). Plus, it hasn't even shows up on the AH on our server yet.

I can only guess that Blizz wants us to equip a dps back and ring. Otherwise I have no idea how they expect bears to stay at cap. Is this an issue for the plate classes (which, of course, don't have the option of equipping a dps item)?
#7 Feb 11 2010 at 9:03 PM Rating: Good
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As a Prot Warrior, I'm often neither hit nor expertise capped. Currently at 192 hit rating and 22 expertise rating. Depending on the fight, I'll either eat Stam/Hit or Stam/Expertise food. Up until last night I was actually at ~150 hit rating, and had no trouble with the early parts of ICC10.

Other than Taunt, what are you worried about hit specifically for? Wouldn't getting Expertise capped add more threat to you, or is there something about Feral Tanking that I don't understand?
#8 Feb 12 2010 at 12:42 AM Rating: Good
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Expertise is a better threat stat.

Just keep extra Growl glyphs for fights where it is more needed to not miss a taunt.
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#9 Feb 12 2010 at 8:30 AM Rating: Good
I just fulltime the growl glyph...what's even worth putting in its place? Between Growl, Maul, and SI, you've got tanking covered.

Edited, Feb 12th 2010 9:31am by Norellicus
#10 Feb 12 2010 at 9:15 AM Rating: Good
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I could see glyph of Frenzied Regen being useful on particularly high damage bosses.

That being said, a lot of raid fights where you HAVE to hit a growl, glyphed Maul is either useless (Festergut, Gormok) or detrimental (Saurfang). And while reglyphing mid-raid is a PITA, it's not really a huge expense all things considered.
#11 Feb 12 2010 at 11:46 AM Rating: Good
I dunno what kind of crazy server you're on but here glyphs are 20g a pop. I spend enough on wipe repairs, flasks, and potions already (the latter being more opportunity cost, since I farm most of the mats and make them myself), not to mention the bag space to have enough to swap back and forth for 4 hours of raiding. I can easily disable Maul during Saurfang (or even better, simply watch beasts timer and stop using it a few seconds before they come out, resuming right where I left off once they're out of range!) like I've been doing since...week 1 of ICC. Smiley: wink

Never having a taunt miss is rather nice, we've had the occasional sketchy transition on Gormok in the past because another tank's taunt missed. The Maul is incredibly useful for stuff like Deathwhisper or Dreamwalker, and SI just makes that even better an oh sh*t button. A minor argument could be made for Berserk but using that is only useful to boost dps output for the duration and/or to break a fear; it's a subpar TPS tool and even glyphed won't last long enough to break two fears. FR is nice when the tank needs big heals but I just can't get over the rage starvation problem for the duration.

I find DPS is way too beastly anymore to afford the momentary rage loss of FR, on any fight. Not that I have super aggro problems, but my lead is only just ahead (at ~8k TPS!), and dropping rage attacks for 10 sec for FR is very likely going to end up with someone getting smacked. Only place I can conceivably use it is after a taunt rotation when I need to be absolutely sure that the boss will be hitting the other tank and not me (Festergut, PP, Saurfang). And in those cases unless we're in a healer pinch I can't see it being particularly useful anyway...

Edited, Feb 12th 2010 12:46pm by Norellicus
#12 Feb 12 2010 at 12:23 PM Rating: Good
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Yeah, I guess I will have to reglyph with growl. That's a good solution, since maul is frequently getting dropped for various boss fights anyway. Thanks for the recommendation.

Edit: I have frenzied in its place, which is very useful. I'll probably just swap growl and maul depending on the fight.

Edited, Feb 12th 2010 1:24pm by tuskerdu
#13 Feb 12 2010 at 12:48 PM Rating: Good
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Most of the glyphs I've seen on my server run 4-5 gold if you buy them at the right time of the week. Guess I'm just lucky. I spent a couple hundred gold and bought stacks of the ones I wanted to be able to swap ... I think I've used maybe 3 (total, not stacks) in the past 2 months? They'll last me forever, lol.

Either way, the point of the post wasn't that you necessarily should run with extra glyphs just sitting around, it's that if you're ever REALLY in a tough spot you always can re-glyph. The comment about Glyph of Maul was mostly for Blood Beasts on Saurfang, and Frenzied Regen was thinking of 3-inhale Festergut where you should have a huge threat lead over everyone but the other tank.

It's very min-max to do, and probably unnecessary in most cases.
#14 Feb 12 2010 at 2:34 PM Rating: Good
I didn't know glyphs stack >.>
#15 Feb 12 2010 at 3:53 PM Rating: Good
The other option is to buy a bunch of herbs and get a guildy to make them - it usually works out MUCH cheaper (especially if the glyphs are 20g eachon your server!)

#16 Feb 17 2010 at 11:54 AM Rating: Good
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Guildy makes glyphs for me since I regularly add or drop maul in ICC (drop for Saurfang and Rotace, add back because I hold two princes while our DK range-tanks Keleseth). Frankly, the only thing in game that really requires maul glyph besides our way of doing princes (which can be done w single target maul but theres more margin for error) is heroic HoR.
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