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My beef with RAWR is...Follow

#1 Feb 09 2010 at 2:19 PM Rating: Decent
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It seems to give a higher score to items/talents that give mana or mana regen. Do I have it set up wrong or something? When doing the talents, if I put a point in intensity, it scales the numbers up for each item. I don't think I've ever ran out of mana, used an innervate or used a mana potion in ICC25, so why would getting more mana regen result in higher dps? I don't need mana.

Certain things like http://www.wowhead.com/?item=48724 seem to be very high up in RAWR. I was under the impression that, although this wasn't bad, it wasn't great for boomkin. I can't help feel like it's just because the extra mana this thing gives you. Am I just totally off base here?

Edited, Feb 9th 2010 3:20pm by jeffoncom
#2 Feb 09 2010 at 3:07 PM Rating: Good
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Make sure it is calculating Replenishment and BoW into the equation (I don't remember how, but I believe there's an option to enable/disable various buffs). I'm reasonably sure it's algorithm is based on a 5-minute fight. So if your mana pool would be extinguished before that mark, it would weight regen more. If you don't have Replenishment factored in, for instance, that would be a huge difference, considering a constant effect (in 5 minutes) means your effective mana pool goes up 60% in that time. 1% every 5 seconds. 300 seconds in 5 minutes. 300/5 is 60. Thus, 60% of your max mana.

But I could be wrong.

Also, Rawr seriously sucks for some classes. Especially those that have their DpS greatly influenced by procs. It's possible it is just ******** up.
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#3 Feb 09 2010 at 3:09 PM Rating: Good
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Did you set up the raid buffs correctly? You probably forgot to set those or did it in the wrong way, since a great part of your mp5 comes from there.
Theres a tab to set those.
#4 Feb 09 2010 at 4:09 PM Rating: Good
Yeah, you need to look at your buffs and check the various mana usage options. Failing that, if you really have no mana issues then you can always shorten the length of the fight to the poing where Rawr doesn't think you'll run out of mana. Mind you, i'm leaning towards the first option as Rawr is normally pretty good at calculating mana usage and knowing if you will be OOM.

#5 Feb 09 2010 at 4:26 PM Rating: Decent
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All right, I adjusted that. It helped a bunch. Things are looking much closer to where they should be now. I'm still wary of the trinkets slot. It's annoying too because the hit trinkets show up much higher. Does RAWR have an option to disregard hit rating from prioritizing gear? I have absolutely no problem with achieving the 264, so I'd rather not have stuff with high amounts of hit rating boosted up higher just because it has a stat that's effectively useless to me.
#6 Feb 09 2010 at 7:28 PM Rating: Good
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maybe set the hit buff options too? unless you mess with Rawr's code, I dont think you can turn that off.
#7 Feb 09 2010 at 8:34 PM Rating: Good
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It should be taking your other gear into account, and shouldn't be trying to get you to take Hit above cap.

I am confused, though, why only 264 hit? That's only 8%... With talents, that goes to 15%. Spell hit cap is 17%, no?

Am I missing something somewhere?
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Feb 09 2010 at 9:36 PM Rating: Good
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idiggory wrote:
It should be taking your other gear into account, and shouldn't be trying to get you to take Hit above cap.

I am confused, though, why only 264 hit? That's only 8%... With talents, that goes to 15%. Spell hit cap is 17%, no?

Am I missing something somewhere?

Its less for alliance. Though 264 its higher than what you actually need for alliance.
#9 Feb 09 2010 at 10:30 PM Rating: Good
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But that's still 1% missing, that's why I'm confused.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10 Feb 09 2010 at 11:10 PM Rating: Good
Hit rating converts differently for spellhit.
#11 Feb 09 2010 at 11:29 PM Rating: Good
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Well that would explain it then, thanks. : )
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#12 Feb 10 2010 at 1:48 AM Rating: Good
As per www.wowwiki.com/Spell_Hit


Dirty alliance scum boomkin need 237 +hit and noble horde boomkin need 263 +hit.


Hit would only be showing value if you are under the cap. Once again, make sure you have the necessary buffs (imp.faerie fire or misery & the OP alliance buff Heroic Prescence) and talents (Balance of Power) selected. Which trinkets in particular are you comparing?

#13 Feb 10 2010 at 2:44 AM Rating: Decent
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I think a large portion of my problem is that any gear that I currently have with hit would drop me below hit cap, so it's prioritizing only hit items for those slots. It's easy to regem to get back up to the hit cap, but RAWR doesn't seem to take this into account. As far as trinkets go, I'm really just looking at anything. Right now I have the 264 healing badge trinket and the healing trinket off of morrowgar. Although they give me a nice SP boost, I'd like to get some others. Looks like Mauradin's spyglass and reign is the way to go.
#14 Feb 10 2010 at 3:43 AM Rating: Good
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Considering since lately Rawr keeps telling me to gem for socket bonuses even when I know it isn't the best idea, I'm beginning to wonder about it's effectiveness...

eg. Telling me to do anything other than stack Int gems on my roughly Uld geared pally.
#15 Feb 10 2010 at 9:53 AM Rating: Good
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About the gem stuff: you guys probably need to edit the gemming template. Rawr dont work with all gemming templates at the same time. It works with a few selected one that you can edit.
In an earlier version, it did work with all gems you could use. That lead to a clumpsy and not helpfull tool. So, they choose to use some default gems that are differente for each class/spec and to let anyone who wants to edit those.
So, you guys with the gem problem, you probably need change those and allow different gemming templates.
#16 Feb 10 2010 at 9:56 AM Rating: Good
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Quote:

Dirty alliance scum boomkin need 237 +hit and noble horde boomkin need 263 +hit.


This made me smile, lol.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Feb 10 2010 at 3:39 PM Rating: Excellent
I posted this a while ago on Emmerald's forum but it may be useful here as well: -




First, let me say I have no affiliation with the Rawr developers other than being a long-time user of many/most of the modules. I have seen a lot of people who have looked at Rawr but not really worked it all out yet or are using it sub-optimally (not using the optimiser). It is an excellent tool when used properly and this post is aimed at helping people make the most of it.

Download Rawr from http://rawr.codeplex.com



Useful Settings
=========
(1) Tools => Options => General Settings - I click "buff sources", "Gem Names" & "Item types"
(2) Tools => Edit Gemming Templates - I set it to only show the top gemming template as it is simpler than seeing multiple versions of each item



Setting up your Character
================
(1) File => Load Character from Armory
(2) Make sure the "Enforce Gem Requirements" is checked on the "Stats" tab
(3) On the "Buffs" tab, select all the buffs you want - I select all buffs except the Draenei & potions (I usually save it for a health pot)
(4) Change any settings on the "Options" tab - this is different for each model - I usually set a 5 minute fight, but you may want longer.
(5) In the "Comparisons" pane (right hand side), for each slot, left click on the little diamond next to any other items you have that weren't equipped when you imported your character from the armory - there should be a green diamond next to each item you own
(6) Similarly, mark any other enchants you have access too that weren't on your current gear (I normally select the top 1-3 for each slot).
(7) Tools => Edit Gemming Templates - make sure the correct gems are selected - usually it is ok to use the default but for poorly geared alts I often change it to the rare gems. (Doesn't have to be every possible gemming!! Just the fairly common ones)
(8) In the "Comparisons" pane mark any other gems available that you might need that didn't appear in any of the templates. For Feral I make sure I mark the Nightmare Tear, 20ArPen & 10Agi/10Haste gems.
(9) File => Save!!!!


Optmising Your Character
================
(1) Tools => Optimise
(2) Select what you want to optimise for - For Feral, I optimise for DPS rating (Selecting overall for feral would include survivability)
(3) Add any additional requirements - You might like to select "Avoided Attacks % < 0" if you want to be hit/expertise capped. I DON'T do this as enforcing the caps may(often) give you a result which has a lower DPS score. Also, for tanks you might like to set "Chance to be crit < 0"
(4) Thoroughness - Time take to optimise varies greatly with which model you are using and how good your PC is (and how many items you have marked). Try an optimise at the default setting to see how long it takes and then adjust this slider accordingly. Greater thoroughness will often give you a better result - I use max thoroughness for my feral and it doesn't take too long - make sure you don't have silly items marked ie. don't have T7 or T8 stuff marked if you have T10 gear - trinkets "may" be an exception as things like Darkmoon Card, ArPen trinkets are OP for their ILvl.
(5) I would suggest ignoring most of the check boxes at this stage. It can be useful to let it pick the best food/flask for you, but I usually leave all these unchecked.
(6) Hit "Optimise" and let Rawr do what it does best!!



Using the Build Upgrade List
=================
Say you are running 10man regular Icecrown Citadel tonight. You can use the "Filters" in the "Comparison" pane of Rawr to select only the 10 man reg Icecrown loot. Then select the "Slot" dropdown and select "Direct Upgrades". You may think that it is then showing all items that are an upgrade for you in 10 man reg Icecrown but this may not be the case. If your current gear is Hit Capped, then +hit items in the lists will be devalued and may not show as an upgrade. But you may be able to fiddle around with gems/enchants or switch in a piece or two that you have sitting in the bank and find that those items which aren't showing as upgrades may actually be significant upgrades. The "Build Upgrade List" allows Rawr to take all these things into account and show every item that will be an upgrade for you. (Often this will fairly closely match what is show in the comparison pane, but you do get a few suprises).

** A warning: This option takes significantly longer to process so it is important that you are fairly strict with your filter settings to reduce the number of items Rawr has to process. Don't just select Icecrown. Select 10 Man regular Icecrown. Or even better (at the moment) select only "The Lower Spire" & "The Plagueworks". **

(1) Tools => Optimise
(2) Your options remain basically the same as what are discussed under "Optimising Your Character" above
(3) Once again, try on a lower "Thoroughness" setting until you see how fast/slow it is with the options/gear you have selected (I use max on my feral)
(4) Hit "Build Upgrade List"
(5) After it has finished you get a new window with a list of the upgrades. If you hover over each one, then the tooltip shows what combination of gear/gems/enchants give you the best results with the potential upgrade.



I hope that is useful to people and will try and answer any questions.....
#18 Feb 10 2010 at 6:39 PM Rating: Good
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That's a brilliant help Friar, thank you!


After that I'm still getting back Rawr wants me to change all my resto gear to Intellect+Spellpower gems, so perhaps I shouldn't be stacking spellpower.

Not that it matters, since all I seem to run these days is random H's.
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