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60 Emblems of FrostFollow

#27 Feb 15 2010 at 9:25 PM Rating: Excellent
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Sgriob wrote:
Glyph of Indomitability, gives 1792 armour, which gives me, after the 10% increase from talents, a 1.51% damage reduction.

Now, the final bit of maths, is taking numbers that might not be entirely true,
If a raid boss is hitting 6k's on me with melee, the damage reduction translates into 90 damage off of a 6k hit,(6000/100*1.51=90.6)

Not going to weigh in other than to say I'm not a huge fan of Eitrigg's, but I will say that your numbers are mistaken.

You have to consider that 1.51% is off of what a boss would melee you for with 0 armor, not off of what you're already mitigating via armor. In other words, if a boss would melee you for 50k, 28k armor would bring it down to ~16771 and 29792 armor would bring it down to 16124 a decrease of 600 dmg per hit, or about 4%. More damage would be mitigated off of larger hits, less off of smaller hits.
#28 Feb 16 2010 at 11:58 AM Rating: Good
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If you don't mind, would you be ok with listing some of the maths behind this?(You don't have to, I'd just like to be able to do these kinda calculations myself). I'm not the most intelligent person when it comes to maths, and I try to make the best of what i know, but, the reason for dodge being better than parry, is diminishing returns? Hence why according to rating buster (addon) dodge gives 0.15% dodge per 10 rating, and parry gives 0.14% parry per 10 rating. If I'm incorrect in the diminishing returns aspect, please correct me.

My guild is starting to go into ICC, and I'm worried about dying due to inferior gear, so i just want to know if parry is better than dodge, or dodge is better than parry, when considering gems, or if i should let parry come to me naturally on my gear, and just gem straight up stamina with a few dodge/stamina gems.

#29 Feb 16 2010 at 12:54 PM Rating: Excellent
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The easiest way is to use a damage reduction calculator (just found this one last night).

The Easy Way

Take your % mitigation from armor. Now add your additional armor. Look at the new %.

Subtract them both from 100 (because they're mitigation, and we want % damage taken), and divide the two.

Example:
Armor		% Mitigation		% Phys. Dmg Taken 
25,000		60.5%			39.5% 
30,000		64.3%			35.7%

To compare the two, just divide 35.7% by 39.5%. 35.7/39.5 = .903, or about 9.7% less physical damage by adding 5k armor. Figure out the average hit you're taking and multiply it by 0.903. That'll give you ~ how much damage you'd be shaving off.

To compare changes in physical dmg from Armor, that's all you have to do.

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The Longer Way

To go from an unmitigated hit, you have to apply other reduction sources. So if you've got a 50k unmitigated physical hit at 25k armor, you might do the following:

50,000 x 0.9 (Defensive stance) x 0.9 (Inspiration) x 0.97 (Grace) * 0.395 (Armor) = 15,517 dmg taken

At a higher armor (30k) value:

50,000 x 0.9 (Defensive stance) x 0.9 (Inspiration) x 0.97 (Grace) * 0.357 (Armor) = 14,024 dmg taken

Notice that 14,024/15,517 = 90.3% (9.7% less damage taken), so you don't get a whole lot out of this longer calculation. It's mostly useful because it shows you how to theorycraft and add additional mitigation - always multiply them, don't add them.

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Sgriob wrote:
My guild is starting to go into ICC, and I'm worried about dying due to inferior gear, so i just want to know if parry is better than dodge, or dodge is better than parry, when considering gems, or if i should let parry come to me naturally on my gear, and just gem straight up stamina with a few dodge/stamina gems.

If you're worried about survivability, stack stamina. Gem straight stamina unless you've got a +12 Stamina socket bonus. Activate your meta gem with a single dodge/stam gem. Avoidance levels will come naturally on gear - there's little or no reason to gem for it at this point. Gear with bonus armor is your friend (you're usually trading avoidance for armor, which makes you more able to survive spikes of low avoidance on a hard-hitting boss). Mongoose or Blood Draining on your weapon IMO.

There's not a single boss before Festergut in ICC10 that's really a hard gear check for tanks. If you want to stress your gear, either go for Festergut 10 or ToGC10 (Gormok).
#30 Feb 16 2010 at 1:16 PM Rating: Good
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Having already tanked Festergut 10, and I'm tanking ToGC10 as i type, ToGC seems allot harder. We've had 4 wipes so far, and managed to get to Icehowl before wiping due to not having enough dps on Acidmaw and Dreadscale(we had Dreadscale and Icehowl in the arena at the one time) and me not being able to position acidmaw without killing the raid and being able to get rid of paralytic poison

Anyways, due back in raid, I'll post some more later, maybe.
#31 Feb 23 2010 at 8:43 AM Rating: Good
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Smiley: lol

This thread is too funny.
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#32 Feb 24 2010 at 8:55 AM Rating: Default
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If your guild still runs ToC10 at all, see if they'll let you come in as a MT or OT.

My guild is currently boosting healers and tanks through ToC 10/25 but making them run as dps so as not to wipe because they have died.
#33REDACTED, Posted: Feb 25 2010 at 10:04 AM, Rating: Sub-Default, (Expand Post) Glyph gives 1792 armor = 1792 Hp
#34 Feb 26 2010 at 10:56 AM Rating: Good
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You're still on this?

eldik wrote:
So correct me if i m wrong but calculate your EH as it is now on your gear then replace the Glyph with the brewfest and the other trinket that you have from totc 5 normal with the 60 frost trinket. Calculate the EH that you will theoretically have. Is it lower or higher?

In terms of EH, like I had said previously the Brewfest trinket and the Glyph are pretty much a wash, with the Brewfest trinket winning out slightly. And I have a number of fights where I'll swap it out.

The Corroded Skeleton Key is a better EH trinket than anything I currently have. Of course my EH and total HP would go up if I got it. I've never disagreed with you on that. If I could get it for Triumph tokens, I'd have bought one ages ago. If it dropped from a boss, I'd equip it in a heartbeat. Hell, if it was BoE I'd farm my *** off for it. My only question is - is it a better investment of Frost badges than the other equipment I could get. In economics - what is the opportunity cost of getting the CSK?

Hence me doing the comparisons of the trinket vs. the cloak vs. the belt earlier in the thread.

Right now, I'm looking at the trinket vs. the chest (Cataclysmic Chestguard) vs. working towards some T10 bonuses. Probably going to go with the Cataclysmic Chestguard because in my current gear, it gives me an additional 2k EH over the CSK.

eldik wrote:
The 60 frost trinket gives more EH than the glyph does.(As I have said i fail to compare trinkets with cloaks or belts or cats with dogs. Trinkets are trinkets belts are belts and Cloaks are cloaks. Just because the OP is mixing up gear and compairing trolls with Gnomes doesnt mean that I have to do the same)

I agree with you, the 60 Frost trinket gives more EH than pretty much any trinket in the game, other than heroic Satrina's/Juggernaut's.

The OP was asking about an investment of Frost Badges though, which means that comparing the relative upgrade of the trinket to the upgrade from the other Frost gear is EXACTLY what you have to do. It doesn't matter how big of an upgrade his trinket slot is if he can get a bigger upgrade from spending Frost badges on another slot. Gear slot doesn't matter, it's all affecting the same stats.

eldik wrote:
Glyph of imobility is good but why not take a paladin tank in the run as well (mandatory? I dont know) to give improved devo aura +2000 armor and forget about the glyph? I mean If I were so into armor I would take a paladin tank...

Tanks aren't going to change on runs I make. I do however love to take a Holy Paladin if possible. Most of them also have Improved Devotion Aura.

eldik wrote:
Also ench shamans can give 1380 armor and Druids provide 1050 armor . In a 10 man run lot of theese buffs maybe missing and affect your armor around as much , less or more than having the glyph of imobility with you.

Armor scales linearly. Each point has the same benefit as the one before it. In a fight with heavy physical damage, there's no point in not stacking Devotion Aura + Stoneskin Totem + MotW + Indestructible Potion. I glanced at my armor the other day in ICC10 and it was around 38k (without a Black Heart proc up), while my HP was over 50k. Works for me.

eldik wrote:
The glyph to my opinion is so un-important Xav or not Xav when healers are never moving ( fester boss)and do constant big heals(Holy ligh oveheals)

So run dual stamina trinkets - God knows I do it often enough. Doesn't change my opinion of the Frost Trinket -- phenomenal trinket, but not as good as some of the other Frost gear (though I should point out it's better than it was when I first posted that - Blizzard doubled the absorb effect).
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