eldik wrote:
Again you speak in theory. You dont calculate any magical attacks from bosses.May I remind you that you never faced Fester?May I remind you that Fester also does magical attacks like : Gastric Bloat ? May I also remind you that you never healed this fight? I dont care if my tank is taking 2000, 3000 , or 4000 damage more per second ,
The biggest threat to a tank on Festergut is damage after the 3rd inhale, which is primarily physical. Gastric Bloat is physical damage. It's mitigated by Armor, same as the deadly melee attacks. When the tank is in the most danger of dying on that fight (three inhales), magical damage in general is at its lowest, and almost all of the damage is physical. When your tank is being hit for 25k per hit before Shield Wall, the ability to shave 5500 damage per hit (Xav vs. the OP) before CDs is not to be understated. Hell, that ability to shave 2500 damage per hit (me vs. the OP) is not to be understated - that's 32k dmg over 12 seconds assuming the worst possible case, which is what I gear for (caveat - I wouldn't try to tank Festergut 25 in my current gear. I
would tank Festergut 10 in my gear).
I know the OP is not Xav. The OP is in no way geared for Festergut 25 (or Arthas 25, which is what Xav is actually gearing for). You know this and I know this. He's not even really geared to enter ICC 10 at this point. My advice is to bring him up to par to enter ICC10, which it would do.
eldik wrote:
you compare a stamina trinket you a cloak??
I
have to compare a stamina trinket to a cloak. They're what the OP was debating buying with Frost badges. In practice, leaving trinkets untouched so it's easier to understand, this is what I was advising the OP compared with you:
Cloak compared with the Key -47 Sta (+70 stam vs. +118 stam)
+49 Str
+583 Armor
+10 Defense (2.03)
+11 Dodge (0.28%)
So more avoidance and more threat stats. More armor, less stamina. ~500 HP less to be specific. 583 armor more. In essence a wash on EH. Of course, that's only because he's upgrading from the Essence of Gossamer, an ilvl 200 blue to the Skeleton Key, an ilvl 264. He'll gain a ton of Stamina in general before he's ready for ICC - lots of stamina on the gear upgrades I listed.
In reality, I should have advised him to get the belt, as it's a bigger upgrade for him and is actually way ahead of the trinket as an upgrade, as opposed to being ~on par.
Belt compared with the Skeleton Key -28 Sta (+90 stamina vs. +118 stam)
63 Str
822 Armor
14 Defense (2.85)
63 Parry (1.28%)
eldik wrote:
About the trinket proc you keep refering? Its not nasty for tanks that already stand at 28%-29% dodge(your 25 or something) , once you receive a couple of item upgades in icc you ll reach this point instantly. Click on the trinket then and see how much dodge you will reach..your diminishing return will turn the trinket awsome proc to a sad proc ,its the same thing like sticking your head in the sand on a soft enrage.11% dodge or 12% dodge as total in icc is not the same as 31% or 32% dodge in Totc/totgc.Its not bad proc but looses its high value from the -20% debuff in icc.
Run the numbers on diminishing returns. Compared with your first example tank (Sunsword), I'll gain 0.6% more dodge from the trinket (7.75% after DR compared with 7.12% after DR). Don't underestimate my gear just because I don't have HP of someone who is geared from 25s.
In terms of Sunsword once again, his avoidance (after DR) goes from 36.85% to 43.97% with the Glyph's trinket on-use (it's not a proc). You're right, Chill of the Throne makes it less powerful than it would be in ToGC. But you're still going to have ~12% less hits connect against Festergut, even accounting for Chill of the Throne. Hardly "sticking your head in the sand." What trinket effect do you prefer? Well, tbh I might prefer Satrina's Impending Scarab or the Heart of Iron. Unfortunately, the OP has neither of these and his guild doesn't run 25s. The on-use of the Glyph is definitely superior to the on-use for the Skeleton Key, though the Skeleton Key is a better EH trinket overall.
Good tanks have multiple trinkets and can swap them as needed. The Glyph is strongest on fights like Festergut where the primary threat is physical damage. If I'm tanking Festergut and I see I'm getting killed, and the Overkill # is less that 2k HP consistently, I'll consider swapping it out for the Brewfest trinket.
eldik wrote:
You Say that you have pugged icc once and reached 4rth boss? just a little tip for you if your dps of your guild is low. 1st change to zerk stance and go dps. second get 2 paladin tanks. 3rd Begin the fight with 1 healer. Each thime paladin A tanks the boss assign to paladin B to heal and vice versa. Hope this helps.
What part of "PUG" don't you understand. This wasn't a guild run. Next time I run, PUG it I'll recruit better ranged DPS and we'll be fine. There is no way in
hell I'm going to trade myself out as a tank for some random shmuck paladin who I don't know. I've seen too many tanks absolutely fail, including tanks with much more HP than me. I'll still tank ICC and we'll have no problems, assuming we have competent ranged DPS. Not my fault that a Warlock and Shadow Priest can't kill a Bloodbeast even when it's being snared and stunned for them (CoI from a DK, HoJ from the Ret pally, Shockwave from me if I'm not otherwise occupied), but the hunter could solo one without being touched ....
eldik wrote:
Exploring icc is not a joke to play with armor stacking theory , which is totally correct but just NOT for new tanks .
Effective Health gearing in general is most useful when you're trying to push content you're at the bottom edge of the gear curve on. Effective Health gearing means that you want the highest possible levels of Stamina and Armor that you can push for. Once you overgear content, it doesn't really matter.
Gearing only for Stamina and ignoring Armor is a mistake. Ignoring stamina is a mistake too, though that's not what I'm advising the OP to do.
Two things -
First, since you seem to like trying to pick on my character, if you were me what would you upgrade from 10s other than ICC or ToGC? Ring (next ICC PUG), Chest (Titansteel CDs), Sword (waiting on a drop) that I've got a Blood Draining enchant waiting on. Other than that I'm pretty much maxed out from ToC10. I have a Brewfest trinket, but haven't hit a single fight in ICC where it would have been beneficial to use over the Glyph.
Assuming I milk the first wing dry on upgrades, I'll only gain around +63 Stamina (most of it from the legs) and 1317 Armor, along with some avoidance and expertise. Luckily, Blizzard tunes 10 mans where you only need the HP from 10 man gear to complete them ...
So tell me, how am I gearing wrong for where I'm at entering ICC10? How am I "playing with Armor"? What should I change? Brewfest over Glyph? Cause that's pretty much my big choice at this point. Correct me on my gearing, since I obviously don't know what I'm doing.
Second - Do you tank or heal when you're in ICC? I thought you tanked, but you're talking like you've healed it ... Why don't you link your tank(s) so we can go over them and see how wonderfully you've geared them.
Edits: Clarity
Edited, Feb 3rd 2010 11:24am by tabstopper Edited, Feb 3rd 2010 11:25am by tabstopper