I have to agree with Petrazure, you're being pretty critical of a problem that...isn't that much of a problem, if your party knows what they're doing.
idiggory wrote:
A. This topic has nothing to do with crappy DKs.
...
idiggory wrote:
And OMG now I know why people have such bad, long-lasting opinions of DKs. I just left a party where the DK tank did nothing but Death Strike every so often. When I told him to put up diseases he said "How?"
GRRRRRRRRRRRR.
You've had 3 levels to learn this. Did you even READ the ability descriptions? That's like not knowing how to put up combo points as a Rogue by level 10.
idiggory wrote:
Since we are subjected to so many idiots
...could have fooled me.
idiggory wrote:
C. A DK's system is not complicated. At all. Energy and Combo points are more annoying to manage, due to the sheer number of skills that can use them. At 58, you have *very* few skills that use each type.
Sorry, but Death Knight's resource system is vastly more complicated than pretty much any other. There isn't a single other class that has such a synergistic system of "X then Y then Z" tuned in such a way that missing a single step of the process causes incredible losses to your efficiency, especially in raids where other classes often cover buffs if you miss one. Death Knight doesn't have that luxury and most of their damage boosting capabilities are reliant on making sure very specific conditions are met; having to do so with the limitation of 6 10-second cooldowns only complicates it further.
Every class has some optimizing that can be done, you can't just blindly push buttons and be at the top of your game, but most if not all of them are more check-and-balance related. It took me rolling two DKs to understand the finer points of it, between the management of Death Runes and using them properly and using your Runic Power effectively. The starter areas are fun but don't introduce your abilities in an intuitive order such as to spoon-feed you the proper methodology for your battle rhythm, and this problem is more pronounced and exasperated when trying to tank.
As for your Mage woes, if you're pulling hate with a single Frostbolt then you either have a bad tank and no amount of DnD or other magic threat tools will help, or you're targeting something the tank isn't. And really, boo frickin hoo if you can't Blizzard your way through it. Gauge your tank, react accordingly. It may not be optimal, but I promise trying to blitz your way along and having repeat deaths is a lot slower than simply working with your group's momentum.
Edited, Jan 25th 2010 8:26am by Norellicus