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Halls of Reflection = blind bearFollow

#52 Apr 01 2010 at 9:13 AM Rating: Good
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I finally completed heroic HoR. My 2nd pug and it took three tries even then. We swapped out a healer and a dps after two failed attempts, but the new group ran right through it. It was very exciting at the end. I think we were probably within a few seconds of not making it. But we did make it, and it was really neat to finally complete it.

My hat is off to those who tank and heal that place. It is one of the hardest tests (afaik) in all of northrend for 5-man content.

During one of the failed attempts, one of the dps died and asked for a battle rez. I don't carry the battle rez reagent on me since in resto mode I have the glyph that allows me to cast it without any reagents. So the dps had to wait until after the fight to get rezzed. Should I carry them so I can battle rez for 5-man content? My thought is it is best to continue to dps and rez when you can. Is that wrong? Thanks!
#53 Apr 01 2010 at 12:23 PM Rating: Good
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Dosgamer wrote:

During one of the failed attempts, one of the dps died and asked for a battle rez. I don't carry the battle rez reagent on me since in resto mode I have the glyph that allows me to cast it without any reagents. So the dps had to wait until after the fight to get rezzed. Should I carry them so I can battle rez for 5-man content? My thought is it is best to continue to dps and rez when you can. Is that wrong? Thanks!

For the specific case of Heroic HoR, I'd say it would be worthwhile. If you lose a DPS in Wave 2 or Wave 8, they won't be around for the boss. And if you lose a DPS before the very end of the gantlet, it's almost guaranteed fail.

Besides that, I can't think of a place in 5-mans that it's vital the entire party live until combat is dropped. VH was similar back the first two or three tries when everyone was undergeared, but since before Ulduar there's been breathing room.

Of course, the only way to guarantee that you'll have them for HoR is to always have them, unless you're queueing for it specifically...
#54 Apr 02 2010 at 9:04 AM Rating: Good
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I use the Glyph of Unburdened Rebirth in both specs. Even my tanking spec has the glyph. If someone dies in Halls of Reflection, you're pretty much screwed. During one of my runs as the tank, I even used it in between two waves.

If you're going to carry around reagents, you might as well skip the glyph completely. I recommend using the glyph in all specs instead, though.
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#55 Apr 02 2010 at 6:57 PM Rating: Good
I always use the glyph too. In raids, I end up Brezzing regularly and it is very embarrassing to have to admit I can't :)

Also, I find it hard to rez someone in HoR as I get halfway through the cast and it cancels as I go into combat for the next wave.

#56 Apr 03 2010 at 6:15 AM Rating: Good
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I use Brez because it's quicker than a normal rez.
Even if I can't use it in combat 99/100 times, it resses quicker and with more HP and mana so it saves time if someone happens to die.


Obviously I also have the glyph for it.
#57 Apr 03 2010 at 1:51 PM Rating: Good
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Everyone should have the glyph for B-Rez.

B-Rez would be a cool nickname.
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#58 Apr 03 2010 at 1:53 PM Rating: Good
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Battlerrez Operrational!
#59 May 26 2010 at 8:12 AM Rating: Default

Hi
Its an AoE fight meaning that AoE classes including healers/DPS/Tanks have greater possibility's to perform better. Rest have to work harder. thats all. I dont dare to play my upsrising druid lvl 71 as Tank (when I hit 80) but as healer I ll have a blast at it ,in the same manner I ve allways enjoyed tanking with paladin in there rather that healing it.
My priority as DPS with other alt is killing the rogue. When DPS goes hard on all mobs the rogue may decide to put tank to bed for 2-3 seconds meaning aggro loss. The other cc mechanisms the rest group does are not that terrible to overcome.
A good AoE healer can heal almost anything but this.
#60 May 26 2010 at 1:07 PM Rating: Good
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mniaou wrote:

Hi
Its an AoE fight meaning that AoE classes including healers/DPS/Tanks have greater possibility's to perform better. Rest have to work harder. thats all. I dont dare to play my upsrising druid lvl 71 as Tank (when I hit 80) but as healer I ll have a blast at it ,in the same manner I ve allways enjoyed tanking with paladin in there rather that healing it.
My priority as DPS with other alt is killing the rogue. When DPS goes hard on all mobs the rogue may decide to put tank to bed for 2-3 seconds meaning aggro loss. The other cc mechanisms the rest group does are not that terrible to overcome.
A good AoE healer can heal almost anything but this.


The fight is easier if you use CC instead of AoE and actually single target things down.

Also as always, you kill the healer first or otherwise disable them. The rogue is not that much of a bother if you have someone to remove poison anyway.
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#61 May 31 2010 at 1:35 AM Rating: Default
I also hate hate hate hate hate rogues in PvP :P
#62 May 31 2010 at 9:26 AM Rating: Good
And where exactly do you see any talk of PVP here?
#63 Jun 01 2010 at 8:52 PM Rating: Good
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If you use the hiding in a corner strat, i suggest you stand on the opposite wall as your group. The mobs that are taunted/FFF are brought to the far side from the group. And it more clearly shows who is attacking you and who agroed a poorly timed heal spell. Also, it is easier to duck in and out of the LoS if you have your own spot not crowded with other players. Do it right and you will never leave the LoS of your healer
#64 Jun 01 2010 at 10:54 PM Rating: Good
I must say that it seems to me that just doing the fight out in the open and using (gasp!) crowd control would greatly ease the complexity of the fight. A shackle & a trap would allow you to burn 2 mobs down quickly and greatly reduce the incoming damage. Entangling roots would also work well for a healer or boomkin (not so good for a feral except on the pull). Pally repentance would be great too.

Being out in the open greatly increases your situation awareness instead of being stuck in the corner unable to see what is happening. Using silences, deathgrips etc means LOS is not an issue. Everyone seems to be so tunnel vision on the corner strat that nobody thinks about all the other abilities we all have.

Apparently Cataclysm will teach us otherwise :)

#65 Jun 02 2010 at 4:12 AM Rating: Good
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I'll repeat what I've said before: HoR is easy but the general populace of WoW has defaulted to a "If brute force doesn't solve your problem, you're not using enough" mindset, making it impossible to use any tactics except for KILL IT! and KILL IT FASTER!
#66 Jun 02 2010 at 7:11 AM Rating: Good
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I do random heroics in my DPS gear (but with a tank spec) and HoR came up the other night. After one attempt where our 6k GS healer failed to move out of range of the Footmen and got silenced just as I got stunned and crapowned, he blamed my lack of health for not being able to get through the encounter. I pointed out that he'd done a whopping 1500 HPS during that wave and that my health pool (43k with Kings and Fort) was more than what most tanks started tanking that place with.

On request, though, I switched to my tanking gear, gained barely 10k health more and we only managed to squeeze through because I'm awesome with Berserk and Mangle spam. Our best geared DPS did 3k flat all the way, with two DPS doing 1200-ish DPS overall. I came in 1st with 4.5k DPS done overall.

Really, they should replace the gear checker with an IQ checker or something. Or at least give me the option of bailing without getting a 30-minute debuff if the combined IQ of the rest of the group is lower than mine, and/or if we wipe.

Hate HoR with a passion. It brings out the dumb in people.

Edited, Jun 2nd 2010 3:12pm by Mazra
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#67 Aug 03 2010 at 2:18 PM Rating: Decent
1st off... I refuse to run H.HoR anymore lol. On my main Gyfdruid (draka), I've healed thru it plenty of times... and each time was a white knuckle experience come wave 8 and 9. Just not worth the effort for me lol.

I REFUSE to unlock the quest past PoS on my other druid Gyfford (arygos). I can't imagine tanking that.

1st, as others have said... bear tanks are often ridiculed even before the 1st pull... that's why I rolled my fluffy tanky. 8 level 80s here... I want to prove people wrong :D And I do. A still very early in gearing up tank holding mobs off 4-5k dps is petty good imo.

2nd, would it be too much to ask for a caster interrupt button :( DKs have Death grip, Warriors have Heroic Throw, Pallies have a mass interrupter shield throw.... bears has??? Feral Charge? that's geat... but it also roots them in place, can't actually kite them back to the group. /endrant.

3rd, as I've gone thru running that with my Warrior. If you try to ask them to stay in hallway by the door, you get called ALL SORTS of stuff. Even tho it helps Heroic throw, charge/disarm the hunter, etc. After the run goes smoothly, they never say sorry lol.

Finally, getting dps to CC anymore has pretty much gone out the window. I remember it was a MUST marking the groups in H.Bot... or you were not getting that place clear. Back on my warrior I could mark 6 mobs per group in less than like 3 seconds lol.... Earlier in H.Old Kingdom, I maked the Spellflinger. One mob, one skull, after that I can care less who attacks what... I get 'ZOMG why are you marking??!?' I say 'well the dps was off attacking a different mobs, the caster that really hurts has to go down 1st'... well that started all hell. dps left because they refused to kill one mob 1st. Got new dps in, and we ran thru the place easy. In other words - DPS will not CC. Ask them, and plan on getting called a number of things from a bad tank to a noob :(

Edited, Aug 3rd 2010 8:20pm by GYFFORD
#68 Aug 03 2010 at 4:46 PM Rating: Good
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Druids' lack of any interrupt ('But Bash interrupts, Maz!' -Ya, but it also stuns them) is making my hair gray in heroics these days.

My Warrior can silence with a ranged throw and a melee range 10-second bash. My Paladin can silence (multiple) with a ranged throw and, like my Druid, has a melee range stun ('And BLESSING OF PROTECTION, BABY, YEAH!' -Ya, I know, it's called Hand of Protection now, whatever). My Death Knight can - wait for it - silence with a ranged ability, and has a freaking reverse charge that zaps those spell casters to within melee range AND interrupts them.

My Druid? Well, he can switch to whatever ranged mob isn't attacking him every couple of seconds and Growl + Faerie Fire for some crappy aggro. Other than that, he just takes a beating. And being a Druid, he takes a lot of beating from ranged mobs. Savage Defense only works on physical hits, not magic. High armor only works on physical damage, not magic. Dodge only works on physical damage, not magic. Barkskin, oh wait, Barkskin does work on magic, but then again, so does Anti-Magic Shell, Spell Reflection and Divine Protection - and they all do it better, kthx.

Really, just ranting about it here makes me want to go regem to DPS again. I was glad to see that Druids get a real interrupt in Cataclysm, even if they have to spend talent points to make it at all efficient. Still no ranged interrupt, though, which makes this poor panda sadface.

Sad panda cup is sad.

Screenshot


Yes, I know 'cub' is spelled with a 'b'.

Edited, Aug 4th 2010 12:47am by Mazra
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