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Arena - 2vs2. resto/arms warrior.. need advice pleaseFollow

#1 Jan 09 2010 at 7:58 PM Rating: Decent
Hello and thanks for taking the time to read this.

Today i did my first arena games, after having leveled through pvp from lvl 30 or so.
This is kinda a whole new ballgame for me, so I would like some help from experienced people if possible.

I'm teamed up with an Arms warrior (Hoc) and we won 8 and lost 10.. not so bad considering i was in a deep resto spec for pve :p

I know druid/arms war were a good combo in TBC, so for starters im looking for a good spec for this combo:
I came up with this

Advice greatly appreciated, I have seen a few specs going up feral instead of balance, to get Feral charge, should i be going up that road instead?


As for playing, my friend the warrior is doing really good (in my eyes), coming back for heals, protecting me etc.. and im enjoying learning a new dimension to pvp :)
I'm already getting alot better at doing LoS, and using what i can to avoid inc attacks... but i feel my CC skills are terrible, i pretty much just cast cyclone/roots abit random, not on my warrior's target ofc, but still, i feel like it could be much better :/ (I dont have any timer addons for cc, which i think i will be needing)

On a side note:
DK's!! How do i get away / survive them when im being focused?
I cant really run as they got so many slowing skills, if I stay and try to outheal the damage im getting stuns and silences... and end up dying... (this is why I would like to pick up insect swarm in balance, to gimp dmg abit if possible)

Another thing, which addons would you recommend for playing arena as resto? as i mentioned, Im gonna need a CC timer or something along those lines... any created especially for arena?

Hoc (the warrior) link
Me (resto druid) link

Thanks in advance for any helpful advice :)

Edited, Jan 9th 2010 9:12pm by Magicol
#2 Jan 11 2010 at 6:41 PM Rating: Good
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From what I can see the first thing you need to do is lose the points in brambles. Get at least 2 of those points into nature's reach. That extra distance on cyclones can mean your life with a melee character.

You need more resilience. The curve right now from res to incoming damage is really really rough with people having access to such high ilvl weapons.

You're also running the offensive resto build so you're gonna need to play that way. You're heals will lack a little because you're missing a hot like WG, GotEM and Living Seed. Now, as a resto druid in arenas nourish is your go to spell when **** starts to hit the fan and that extra 3-5k heal from LS is really really helpful.

You need to make focus macros and bind a key for assigning someone a focus immediately at the beginning of the game. This makes healing your warrior and then cycloning the other target w/o losing target on the warrior so much easier. Having to switch between targets will slow you down and cause you to make mistakes that the other team can capitalize on.

As for the dks, here is how I used to deal with them.

First off try to get the locked down in roots or in a cyclone, thats gonna give you time to shift to cheetah and pillar hump them for LOS. Otherwise another way is to shift bear and bash them for a quick stun that will give you time. Going bear is going to waste a gcd on your heals so make sure you've got a cooldown like swiftmend ready with a rejuv on yourself.

If you do end up rooting them expect that they're going to grip you back if you get focused. When you're midair this is a great time to be shifting to bear for a bash.

Make sure to use your barkskin and keep hots on yourself as best you can.

Hell, back in S5 when DK's could strip your hots with scourge strike they were the ultimate nightmare for a druid, now not so much.
#3 Jan 12 2010 at 8:01 AM Rating: Decent
Thanks Arex

Your absolutely right about the points in nature's reach, i will be switching those as soon as possible.
another thing i neclected was hit.. i have been missing quite a few cyclones :( once i get honor enough I will try to get some furious with +hit on

I'm up to 906 res now, should I keep stacking res?
Or is there som kind of 'cap' where i can stop, and start gem/chant towards SP/spi?

We are up to 1235 rating(37wins- 37 loss), heh not much.. but considering our experience with arena, and the amount of boosters this late in the season, im happy :)

Quote:
As for the dks, here is how I used to deal with them.

First off try to get the locked down in roots or in a cyclone, thats gonna give you time to shift to cheetah and pillar hump them for LOS. Otherwise another way is to shift bear and bash them for a quick stun that will give you time. Going bear is going to waste a gcd on your heals so make sure you've got a cooldown like swiftmend ready with a rejuv on yourself.

If you do end up rooting them expect that they're going to grip you back if you get focused. When you're midair this is a great time to be shifting to bear for a bash.


Im looking forward to trying this out. Now im getting lots of HoT's on myself when a DK targets me... seems like a realy really nice thought to force a little distance and make him use that cd, and without option after bash... unless he trinkets something that silly ofc

It's especially the Retri-DK combo we got troubles with... the thing is, the DK also parries lots of my warrior's hits, making it hard to put pressure on him.
Then we try pressuring the Retri, but as soon as he is in trouble, the DK death grip's or cc my warrior friend. I'm abit bewildered(?) in that fight

Thanks again Arex

#4 Jan 12 2010 at 9:07 AM Rating: Good
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3,272 posts
warrior/restodruid is about control and peels.

You've got tons of control over the ret. The second he blows freedom and its off him just root him or have your warrior keep him hamstrung. He won't have much if you keep range on him beyond exorcism and his judgement if you get close enough to do anything to you really.

Keeping yourself hotted is pretty much mandatory, a smart player is gonna watch when your hots fall off you and thats the moment they'll make the hardswitch from your warrior to you or vice versa.

As for resilience take anything you can get. That doesn't necessarily mean gem for it, usually you gem for more spell power, but don't neglect it.

Your warrior needs more expertise. I don't know the exp cap for pvp off hand, but the hit cap for pvp is 4% for casters. Your spell pen should be around 75-115 to make sure that you're IS and MF don't get resisted.
#5 Jan 14 2010 at 2:47 AM Rating: Good
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1,609 posts
50% win ratio is actually very good if you are new to arena, the vast majority of people starting out lose a lot more games than that. How your warrior plays is very key to sucess. Against DK teams, they are going to CoI your warrior a lot to peel him off their teammate. A nice trick i see warriors use at this point is to pop retaliation and go very agressive on the DK, forcing the DK to stop attacking him. Focus charge macros are great to interrupt heals. Intervening to you, and hamstringing your attacker will let you shift and escape over and over again.

This Resto/Arms video is a little out of date, as it was filmed a few patches ago but it has very insightful commentary:

http://www.warcraftmovies.com/movieview.php?id=112573

The warrior reccomends not tunnel visioning a particular target but using bad situations (like getting peeled) to keep mortal strike up on both enemies and catch the healer off guard.

edit: you'll notice an advantage of trying to switch a lot (keeping both targets at 50% rather than trying to zerg one guy to nothing) is that the druid can cyclone the other target til it's on complete diminishing returns, then switch targets and do it again. It puts incredible pressure on the other team to keep up with healing, really forces the other healer to figure out who is in danger of dying second to second.

Edited, Jan 14th 2010 4:03am by ArtemisEnteri
#6 Jan 14 2010 at 5:51 PM Rating: Decent
Hey :)

We played 9 games more today, and got up to 1300 rating. Now my warrior got the relentless boots.
I'm up to abit over 1k res, and got a little more +hit so now at 2,7% :/

We didnt meet any DK's at all in the few games we did today. So I cant tell if im able to put the theory Arex gave me to work.

However we lost 2 games to a feral druid/disc priest combo.
Usually feral opens on warrior untill i pop out and heal. then CC'sthe warrior with Grasp or instant Roots/cyclone if he got it up already. And then they try to focus on me the rest of the game... ending up with me oom and dead usually (it's hard to explain a game)

I can outheal the damage mostly, and I am trying avoid most of the manaburns. But the heals from pack and innervate to priest seems to make us unable to outlast them. We dont really know how to turn this game into our favour :(

Quote:
Your warrior needs more expertise. I don't know the exp cap for pvp off hand, but the hit cap for pvp is 4% for casters. Your spell pen should be around 75-115 to make sure that you're IS and MF don't get resisted.

I asked if it wouldn't be a good thing to do, he said no, armor penetration all the way for him... come to think about it.. is it not more or less only DK's that do alot of parry?


I liked the video Artemis.. It gives me alot more insight to what my warrior is doing, and also a tip about watching my owns hots alot more, if they are about to run out on me or warrior, that person might have incomming soon.
Quote:
edit: you'll notice an advantage of trying to switch a lot (keeping both targets at 50% rather than trying to zerg one guy to nothing) is that the druid can cyclone the other target til it's on complete diminishing returns, then switch targets and do it again. It puts incredible pressure on the other team to keep up with healing, really forces the other healer to figure out who is in danger of dying second to second.

Warrior is trying to force cd's by switching targets untill one of the other team is weak... I'm still rather impressed about how good he is doing. I will recommend him the movie, and tip him off about retaliation on DK early.

A big thanks to the Sage's <3
#7 Jan 14 2010 at 6:08 PM Rating: Good
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3,272 posts
feral/disc is the counter to warrior/druid
#8 Jan 15 2010 at 3:53 AM Rating: Good
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1,609 posts
That is true, you'll have a very hard time against that team. You really can't win the "mana war" because they have innervate the same as your team, and the priest also has shadowfiend (a low duration, but very high damage pet that returns large amounts of mana) and divine hymn. And if they are good, they'll mana burn you and dispel innervate.

The druid can just shift out of nature's grasp and hamstring too. I would probably have the warrior just sitting constantly on the priest ready to shift and pummel casts, or overpower them to apply the unrelenting assault debuff. Stick close to the warrior, try to weather berserk til it's over, then have the warrior intimidating shout. Start casting cyclone as the fear hits the druid. It's a physical debuff, so the priest can't dispell it and cyclone should hit the drood just as he trinkets the fear. Then go crazy trying to kill the priest. DoTs, wrath spam, bladestorm. Re-cyclone til the druid is immune. Warriors are one of the few classes who can kill a priest on their own but it takes time.



Edited, Jan 15th 2010 5:03am by ArtemisEnteri
#9 Jan 15 2010 at 4:19 AM Rating: Good
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When I was doing arena more when fighting war/tree we would switch to the tree when he came out of stealth.

As needed I would CC or attack the war to peel. Most war would switch on to me which would cause a bear stun to happen and if not a big Maim. Stun/CC leads to attacking the tree or a good chance to Innervate my disc priest.

Innervate always got dispelled when cast by the other team.

Save Berserk to fear break but never trinket fear if you can help it. When you Berserk fear attack the healer if can but the DPS if closer. Especially if SI/Barkskin is up so the disc can Mana Burn when the DPS attacks you. You can always go bear and FR to help.

This is of course not helping the OP as he is the resto.

But then again this is what the team he is talking about is thinking.

Well at least in my limited experience.
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#10 Jan 16 2010 at 1:51 AM Rating: Good
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It's useful to know what the other team are thinking though. When i did arena on my priest, i usually noticed that ferals used berserk straight away to do a lot of burst, this was 3v3 though where cleave melee teams can get away with that.

Basically if you're having a drawn out match (as many will be as warrior/resto druid) and there is a shaman or priest on the enemy team, only innervate while barkskin is up for the dispel resist.
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