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"Fresh-80" Enhance Shaman seeks Gem/Enchant/HitRating AdviceFollow

#1 Jan 08 2010 at 9:05 AM Rating: Decent
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Exactly what it says on the Tin.

My Shaman just reached Level 80 early this morning, and I logged off after a push to level and get her to 80.

I know that the Hit Rating to be hit-capped is 263 for a Single-Weapon user, though I suspect it is a great deal higher for a dual-weapon user... but I was looking through the AH and many of the purples I've seen (or even some of the starter blues) are all lacking Hit Rating for some odd reason...

How much Hit Rating does an Enhance Shaman need, and just where do we find it?

Also, any links to Heroic/Raid Talent builds would also be appreciated, the one I have I kinda just threw together as I was leveling and haven't respec'd yet.

I am aware my gear is not enchanted or gemmed yet, I wasn't sure exactly what I should put in what color gem slots.

I assume Hit, AGI, AP? Should I skip all Spellpower/Int?

Here's a link to my character:

http://www.wowarmory.com/character-sheet.xml?r=Moon+Guard&n=Aedoli

Edited, Jan 8th 2010 10:13am by Zariamnk
#2 Jan 08 2010 at 10:38 AM Rating: Excellent
Zariamnk wrote:
Exactly what it says on the Tin.

My Shaman just reached Level 80 early this morning, and I logged off after a push to level and get her to 80.

I know that the Hit Rating to be hit-capped is 263 for a Single-Weapon user, though I suspect it is a great deal higher for a dual-weapon user... but I was looking through the AH and many of the purples I've seen (or even some of the starter blues) are all lacking Hit Rating for some odd reason...


BoE epics are aimed at all hunters and shamans interchangeably so they're more generic in terms of stats.

Quote:
How much Hit Rating does an Enhance Shaman need, and just where do we find it?


Draenei enhancement shaman need a total of 420 hit rating, but it's not so much melee hit we're worried about. The goal is to hit the spell hit cap since so much of our damage is spell based. No dual wield class aims to be hit capped with their OH weapon. It's just not a feasible goal.

You can get Shard of the Crystal Heart with EoT that will give you a nice chunky +128 hit rating (and the on use effect is sweet as hell for enhancement shaman).

I gem straight haste on my shaman with a Nightmare Tear to keep my meta active and some gems used where necessary to keep my Expertise up. AP and crit are also good gem choices. Don't gem for agility or caster stats. We take our SP from our AP and even though we get 100% of our Intellect as AP, for the same stat budget on gems you could get double the AP out of it (ie. 20 int gem would give you 20 AP and mana you don't need, whereas you could just as easily put a 40 AP gem in that slot, or 20 AP/10 crit, or 20AP/10 haste, etc.)

Quote:
Also, any links to Heroic/Raid Talent builds would also be appreciated, the one I have I kinda just threw together as I was leveling and haven't respec'd yet.


This is my shaman. I'm using a generic raid build that focuses on the things we need the most with fewer mana issues in heroics. If I were to dual spec and do a heroic build + raid build, I would probably shift things around to get points into Reverberation or look closely at some of the more wonky builds available to enhancement shaman these days. At the end of the day, my build is plain but effective and it's the build I've been using for 6 months or so now.

(Worth noting in my armory link is that I'm extremely bloated on hit rating right now. I went from a period of time where staying hit capped was a juggling act to all of a sudden having way more than I'd ever need. I'm looking at new trinkets now, as dropping BotOG will knock me down closer to where I want to be and then I can look at the big picture once I'm finished gearing out of ICC and adjust. )

Edited, Jan 8th 2010 8:49am by AureliusSir
#3 Jan 08 2010 at 7:17 PM Rating: Decent
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I'll check the link in your post, and thanks for the advice!

I'll look into doing some of the mentioned stuff ASAP.
#4 Jan 13 2010 at 4:58 AM Rating: Excellent
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My shaman's main spec is Resto, but I've been picking up a lot of enhance gear in the new 5-mans. I'd link my armory, but I log out in my resto gear most of the time. I'm below the yellow hit cap and expertise cap. Should I use Black Icicle over Nighttime for my OH? I'm an orc, so I have 5 free expertise with the axe. MH I have Seven-Fingered Claws.

What about when I reach the yellow hit cap? When I reach the spell hit cap?
#5 Jan 13 2010 at 10:14 AM Rating: Good
AstarintheDruid wrote:
My shaman's main spec is Resto, but I've been picking up a lot of enhance gear in the new 5-mans. I'd link my armory, but I log out in my resto gear most of the time. I'm below the yellow hit cap and expertise cap. Should I use Black Icicle over Nighttime for my OH? I'm an orc, so I have 5 free expertise with the axe. MH I have Seven-Fingered Claws.

What about when I reach the yellow hit cap? When I reach the spell hit cap?


The conventional yellow hit cap is moot for enhancement shaman. The goal is always 17% bonus to spell hit and we address all of the other hit goals in the process of reaching it. (Draenei only have to aim for 16% spell hit :P). You can aim for less hit if you know without question that you're going to be group with a S.Priest/Boomkin, for example, but for simplicity sake was just assume that we can't count on having the hit buff(s) around in a pinch and look after it ourselves.

Black Icicle looks to be your best bet for OH. Armor Pen isn't doing a whole lot for enh. shaman these days
#6 Jan 13 2010 at 4:01 PM Rating: Excellent
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Yeah, I figured the ArP wasn't worth much. I was thinking more about the off-hand expertise. But now that I actually have time to look at it, it's about .7% melee hit and 1% spell hit vs 1.25% off-hand hits and some ArP.

RAWR works great for feral druids, but it's rating spellpower weapons, armor, and enchants pretty high for Enh Shammy. Is there a good shammy utility for comparing the relative value of stats?
#7 Jan 13 2010 at 11:26 PM Rating: Good
AstarintheDruid wrote:
Yeah, I figured the ArP wasn't worth much. I was thinking more about the off-hand expertise. But now that I actually have time to look at it, it's about .7% melee hit and 1% spell hit vs 1.25% off-hand hits and some ArP.

RAWR works great for feral druids, but it's rating spellpower weapons, armor, and enchants pretty high for Enh Shammy. Is there a good shammy utility for comparing the relative value of stats?


There's this as the overall guideline. I used to use EnhSim but the last I checked, it hadn't been updated since shortly after 3.1. It's still somewhat useful in the sense that you can manually input explicit values from your paper doll and run the sim to see where you stand, and then adjust different values to see how it impacts your dps.

Itemization seems to be changing with T10. I just picked up the Herkummi War Token with EoF last night (+153 haste rating, +17 AP on melee/ranged attack stacking up to 20 times). Not only did it go a long way to addressing my hit rating bloat, it also enabled me to swap out all of my haste gems for AP. In the end I gained a net of +13 haste rating and a passive +280 AP with another 340 AP from the trinket @ 20 stacks (with basically 100% uptime once you get the stacks accumulated). I lost the obscene AP boost from Blood of the Old God, but that wasn't a reliable proc and my new arrangement is already producing a fairly substantial amount of extra dps. T10 is looking to be more about AP and crit with haste remaining strong but falling into the background as more of a passive stat. AP will be important with 4pc T10, since the more you have, the more the 12% increase from MW5 will create.
#8 Jan 18 2010 at 11:24 PM Rating: Decent
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What about weapon speed ATM I'm using Black Ice MH from H RoL and Blood Fury OH from 25m ToC speed of 2.50/1.50 but I just got Gutbuster 2.50 from ICC weapon Should I use Gutbuster MH and Black Ice OH or Blood Fury OH still. Or just what's the general rule two slow weapons? and if you're going fast weapon make it OH?
#9 Jan 19 2010 at 11:18 AM Rating: Good
Always 2 slow weapons even if it means your offhand is not great. I ran with a slow MH and fast OH for a long time thinking it was better to have the highest weapon dps possible regardless of speed, not realizing how much of a difference it really makes. You'd be better off running with an iLvl200 slow offhand than an iLvl 245 fast offhand.
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