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Spiritual Attunement absorption interactionFollow

#1 Jan 03 2010 at 2:31 PM Rating: Good
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Hi, quick question. Sorry if this has been answered elsewhere, but the tanking sticky doesn't seems to contain this info, as well as being somewhat outdated.

I know rage mechanics were recently changed to allow warriors to gain rage when being hit while having an absorption effect active. Were there any analogous changes to spiritual attunement that prevent paladins from losing out on mana gains due to not taking actual damage?
#2 Jan 03 2010 at 5:39 PM Rating: Good
I haven't seen anything to suggest that a change has been made. I'm about 99% certain that no modifications have been made to account for absorption. I would expect that Blizzard is keeping an eye on it, but it was more important for warriors to have that mechanic than it is for pallies. Warrior rage from hits is calculated when the hit lands. Pally mana return from SA only comes as a result of actual healing and functions 100% independently of whether or not the pally is being hit as they are being healed. If there is no health deficit to allow for actual healing, no mana can be returned from SA.

It doesn't seem to be an issue right now. In heroics, a well geared prot pally tends to take only a trivial amount of physical damage but mana is still not an issue. We've got enough other tricks that returns from SA are a "nice to have" kind of thing as opposed to a "need to have."
#3 Jan 07 2010 at 2:36 AM Rating: Excellent
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1,225 posts
It's also worth noting, while we're at it, that overhealing gives no mana to paladins so if your pally tank is overgeared for heroics, they may not want the absorption effect on them.
#4 Jan 07 2010 at 12:40 PM Rating: Decent
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591 posts
Yeah the only time i have any mana issues in heroics is when a really well geared disc priest is healing me as their bubble + divine Aegis mini bubble can absorb in the 10k range which really starts to add up as far as mana not being regen'ed thru SA. Still not usually a problem unless its VH where its hard to keep DP up anyway.

Edited, Jan 7th 2010 12:47pm by mahlerite
#5 Jan 07 2010 at 5:50 PM Rating: Good
Divine Plea. Pull fast enough so that it always stays up. Judge Wis. Chill out on the consecrate if you need too its a mana dump and HoR is usually locking everything down anyway.

I spam consecrate anyway. Mostly DP + JoW is plenty good as long as you pull fast for heroics where your block is making you take very little phys damage.
#6 Jan 12 2010 at 8:58 AM Rating: Good
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67 posts
Don't forget Blessing of Sanctuary, if you have that and Divine Plea up, then regardless of whether or not you're receiving heals your mana should be high, the +2% mana every time you block, dodge or parry will keep your mana high. If you are "over-geared" for a Heroic then your dodge/parry and block will be high enough to make up for the fact that you aren't taking damage. Long story short, pally tanks should never have mana problems, heals or no heals.
#7 Jan 30 2010 at 4:46 PM Rating: Decent
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3,157 posts
This is mostly true, but lately in heroics I've been having mana issues. Before, I could go a whole heroic without even having to use DP. Now, I have to constantly have it up, AND constantly be using a mana pot. I've changed nothing. I do things as I always have. This leads me to believe we were changed without notice. I'm yet to see what exactly the change was, however.
#8 Jan 31 2010 at 3:42 AM Rating: Good
jaysgsl wrote:
This is mostly true, but lately in heroics I've been having mana issues. Before, I could go a whole heroic without even having to use DP. Now, I have to constantly have it up, AND constantly be using a mana pot. I've changed nothing. I do things as I always have. This leads me to believe we were changed without notice. I'm yet to see what exactly the change was, however.


If you've upgraded gear in the last little while, that could be part of your problem. I use DP on a regular basis while tanking heroics...it's rarely off cooldown for long. And the reason I use it is to account for the mana return I'm not getting from SA as a T8 geared tank in content that was tuned to be moderately challenging in pre-T7 gear. If you're judging wisdom, have BoSanc up at all times, and are running with Divine Plea, mana issues are few and far between. DP is not an "oh-sh*t need mana!" cooldown, and glyphed it's a more or less constant 3% DR. There's really no reason to not try and keep it up 100% of the time. If I ever run very low on mana even with DP active, I just take Consecrate out of my rotation for a couple of pulls and I'm all set.

Edited, Jan 31st 2010 1:42am by AureliusSir
#9 Jan 31 2010 at 6:24 AM Rating: Good
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When I heal a pally tank as disc I will always shield at the start.

If over the course of the run I realize while DPSing instead of focusing on healing that the pally is barely taking damage I let PoM and Renew do the healing. If the tank is taking damage I will shield as I will usually have to heal him as well.

This is of course since I feel bad as a healer not using all my GCDs in a heroic.

I did a run tonight and the tank wasn't taking much damage so I didn't shield him unless I pulled too many mobs and that was more for the space to heal other DPS or me. I'm a bad healer and help the tank pull sometimes.
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#10 Jan 31 2010 at 1:39 PM Rating: Decent
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Don't get me wrong, I use all the tricks.
This problem started happening before my upgrades, and mathematically upgrades shouldn't matter for this.
My paladin is at 103.4% APB (Avoidance plus block), which is 1% over the cap. In a heroic, I dodge, block, or parry every physical attack. Even bosses rarely manage to get any damage through a block, so I do lose VERY little health. However, I'm getting (or should be, research pending me buying a game card) 2% mana back every half second or so due to BoSanct.
My theory is that a harsh internal cooldown was placed on BoSanct, which didn't exist before (Or they increased the ICD). It's the only possible answer.

Edit: I reviewed, and it seems that some upgrades have set my pally below APB cap. I'm at 101% now. It IS worth noting, that in combat I get 30% more from redoubt which seems to be up around 80% of the time. IGNORING redoubt, though, I'm so close to the avoidance cap that it shouldn't be such an issue that it would cause mana issues.

Edited, Jan 31st 2010 12:41pm by jaysgsl
#11 Feb 01 2010 at 1:53 AM Rating: Good
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Even at the APB cap you will take magic damage and I love healing those pallies.

Renew + PoM + I DPS and ***** around.
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#12 Feb 01 2010 at 3:41 PM Rating: Decent
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3,157 posts
Exactly, which is why this oomage is a strange, unknown issue to me.
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