That [EDIT] (This refers to the OP's Build) [/EDIT] is the optimal Unholy Spec until you have T10.
And Ghoul Frenzy is only worth it if it would keep your ghoul from dying. It's a DpS loss now to waste a SS for GF.
Were those glyphs selected on purpose? Because Unholy Blight is an AWFUL glyph. Look at it this way. UB does 10% of a DC. UB glyph makes that 14%. So, if your DC hits for 1K, UB does 140 damage over 10 seconds.
Now, replace UB with Dark Death. Your DC hits for 1150 damage. You lose 35 damage on UB, yes, but you gain 115.
That gap only gets larger as you get bigger DCs.
Bone Shield isn't an impressive glyph either. It will last, in theory, 25% longer, sure. But it SHOULD last more than a minute as it is (as a tank, that is getting targeted hits, mine will last 30 seconds-1 minute).
Look at it this way. If a Boss fight lasts 5 minutes, how many charges are you going to expel. Is 1 more bone going to be the difference between a recast or not? You are going to put it up nearly the same number of times in a fight anyway, so you aren't actually likely to gain much DpS from the glyph anyway. You'd have to cast BS at least once more without it to make it a DpS bonus, and even then it is only the difference between a SS and IT lost.
Scourge Strike is similarly terrible. You do okay damage with your Plague Strike and Icy Touch. Not stellar, but okay. Since SS doesn't refresh diseases anymore, all you do is repeat the second half of your rotation again.
So instead of:
[PS>IT>BS>BS>SS>DC>HoW
SS>SS>SS>DC>(DC)]repeat
You get...
[PS>IT>BS>BS>SS>DC>HoW>
SS>SS>SS>DC>(DC)>
SS>SS>BS>BS>DC] repeat.
Desolation only lasts 10 seconds, so you are doing 5% less damage some of the third line's strikes. Furthermore, your diseases may fall off near the end, leading to 23% less damage on your DCs before you can restart the circuit.
If you want to just cast diseases once, go with the Glyph of Pestilence, and replace your second BS with it. You will still get a Death Rune and your diseases will be refreshed to full. This IS a DpS boost. The earlier one probably is... but not by much.
Your glyphs should be Dark Death, Icy Touch and Ghoul. IT boosts FF by 20%. It will ALWAYS be on your target. It already does great DpS, and is boosted quite a bit by the Unholy tree. It boosts your Wandering Plague damage, as well.
Dark Death for the reason above. It is our third or fourth hardest hitting attack, which we will fire off 1-2 times every 10 seconds. 15% to it is great for a glyph.
Ghoul is a no-brainer for Unholy. Why would you recommend to get Ghoul Frenzy, Which is just 25% more white hits from the ghoul, but NOT recommend you get to boost your Ghoul's strength by 40% of your own? That's 441 strength for my ghoul in my Tank gear.
As for going down the Frost line... I get why you'd do it. And I thought it was a good idea as well. I honestly don't understand why Black Ice isn't considered awesome, but it has never been considered optimal DpS for Unholy. Going down the Blood tree is standard, and optimal according to TC.
61 Points in Unholy is LONG over. Like, two patches ago it was prime.
[EDIT]
EJ Unholy thread wrote:
Your auto-attack will be the highest percent of your total damage, followed by your Scourge Strike and then your Ghoul. Scourge Strike will be your hardest hitting individual ability, followed distantly by Death Coil and its subsequent Unholy Blight.
Only 1 of your top 3 damage sources is boosted by Black Ice. I guess that's why. I SUPPOSE Necrosis is boosted, but I don't know. Still, that is likely why Black Ice isn't THAT awesome.
A ton of AP boosts your Auto-attack. Crit boosts everything, plus your Wandering Plague AND if you have T9. You get RP regen, and 9% crit to your second most damaging attack...
I guess that would trump 10% to the lesser attacks (and to part of your second-most damaging one).
Edited, Dec 31st 2009 11:05am by idiggory Edited, Dec 31st 2009 11:06am by idiggory