Horsemouth wrote:
ArP is mainly a geared 25 man raider stat.
ArP is a wonky stat.
For it to truly excel you need FF, Sunder, and other debuffs up on the mob.
It is NOT A MUST HAVE STAT FOR DRUIDS AT LEVEL 80.
To really benefit from ArP you need a lot of other debuffs and a high level of ArP. High as in over 800.
In a ten man without all the ArP friendly buffs you need over 1000. Which is an unlikely passive number to achieve with 10 man gear. Also passive means before gemming ArP.
So if you have T8 and and want to ditch it for a high ArP piece you likely don't really understand ArP.
If the OP wants and requests I can give a clinic on ArP and general feral DPS stats at level 80 depending on what tier you are involved with, your group comp and other gear factors.
Gear level matters for feral DPS. When in full 245+ level gear fricking haste starts to be a better DPS stat than crit.
Seriously guys, ArP is mainly for 25 man raiders with 25 man gear.
Just focus on Agility OP.
The tier bonus is hawt. Clearcasting procs smooth the rotation out like money.
Edited, Dec 23rd 2009 7:23am by Horsemouth