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Smite glyph for PVP (subtitle: muhahahaha)Follow

#1 Dec 18 2009 at 2:56 PM Rating: Excellent
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I switched out my Inner Fire glyph for the Smite glyph in my Disc-Smite spec just to check it out. I'd heard good things about it, but I always questioned whether it would have a lot of value since Holy Fire needs to be on the target to get any benefit.

But as it turns out, you would be amazed at how many people will just run around with Holy Fire sitting there undispelled, even when there is a dispeller around. Weirdness. Anyway it's great fun. I find myself more confident about holding my own versus just trying to live until someone else comes along to kill the bad guys.

Highly recommended.
#2 Dec 18 2009 at 5:20 PM Rating: Decent
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Yet again: only Teacake...

I can imagine it being decent for an offensive priest in the arenas, though I'd still prefer to rely on DOTs and Holy Fire+Mind Blast.
#3 Dec 19 2009 at 4:55 PM Rating: Excellent
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Mozared wrote:
Yet again: only Teacake...


Nuh-UH! It's not like it's a Holy Spec. It's your standard offensive Disc spec (Holy up to Searing Light).

As for arena, the RMP priests on Arena Junkies absolutely rave about their Smite Spec + Smite Glyph. Did I post the link to this one? Cracked me the heck up. Especially the part about ***** the mage, cast PI on yourself. Smiley: lol

I don't put a lot of stock in that personally, because I'm not playing in anything like the same kind of environment, the same level of skill, or the same level of gear, and all three make a big difference with something like this. But I know we've got a couple of folks who are good at PVP and enjoy arena, and for you guys I imagine that's more worth noting.


edited for quote failure


Edited, Dec 19th 2009 6:00pm by teacake
#4 Dec 19 2009 at 7:07 PM Rating: Decent
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It confuses me though. I can see how the idea of an offensive priest is alluring, but wasting a glyph slot on Smite? Before Smite actually becomes effective you need to make sure that Holy Fire, Mind Blast and Shadow Word: Death are on cooldown. I mean, how much burst do you need?
#5 Dec 19 2009 at 9:28 PM Rating: Excellent
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Mozared wrote:
Before Smite actually becomes effective you need to make sure that Holy Fire, Mind Blast and Shadow Word: Death are on cooldown.


The amount of damage you get from Smite with both talents and the glyph coupled with your extra 5% holy crit make it your general spell of choice once HF is on the target. I don't have the math in front of me but anecdotally this has been my experience and seems to be that of others. It's pretty much Shield/PoM self or whoever you're protecting, then Holy Fire -> Smite -> Smite -> Dead.
#6 Dec 19 2009 at 11:38 PM Rating: Good
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Quote:
The ability to heal is why disco Priests are the best DPS in game.
So true.
#7 Dec 20 2009 at 6:57 AM Rating: Excellent
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Oh, and forgot to say, the fact that there is no such thing as holy resistance makes Smite even more attractive vs. shadow DPS spells for those of us without top-notch gear. It is very hard to get a meaningful amount of spell pen on honor gear alone. You'd have to give up an insane amount of other stuff to gem for it.
#8 Dec 20 2009 at 7:45 AM Rating: Good
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Getting spell pen is worth it either way.
You want your fears to work, always.
#9 Dec 20 2009 at 9:58 AM Rating: Excellent
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His Excellency Aethien wrote:
Getting spell pen is worth it either way.
You want your fears to work, always.


I completely agree. I need my fears to work and that missed fear in a clutch moment is a horrible thought. But I need 1000 resil (and adequate stamina, since spell pen is a blue stat) even more. Crappy equipment = serious compromises. To get enough spell pen from gems means giving up a lot of gem slots, and/or buying reallllly expensive epic gems for my iLevel 4 gear, which, no. And not gemming for it you end up with 35 from the cloak enchant. It's a meaninglessly low number. So rather than have my fears and my mind blasts not work occasionally, I'll opt for having my fear not work occasionally and my smite work all the time.

TBH, I don't notice my lack of spell pen very often outside an arena situation anyway. People ******** around in BG's rarely bother to buff for shadow resistance, plus they die all the time and don't get rebuffed, etc. I've got the right amount of hit, and my fear is almost never resisted. When there are rated battlegrounds and everyone needs to bring their A-game, it'll be a much bigger problem.


Edited, Dec 20th 2009 11:11am by teacake
#10 Dec 20 2009 at 10:17 AM Rating: Good
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I've got 911 resillience right now.
If I get bursted down it's 95% chance it's my fault and 5% lucky crits by whatever is beating on me.

It's very important to always have Shield, renew and PoM up Smiley: smile
#11 Dec 20 2009 at 10:34 AM Rating: Excellent
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His Excellency Aethien wrote:
It's very important to always have Shield, renew and PoM up Smiley: smile


Ya think? Smiley: tongue

I've got 1035. I am more comfortable there than I was at 900. Chalk it up to less PVP skill and/or experience.
#12 Dec 20 2009 at 10:36 AM Rating: Good
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They drop off way too easily when you're being chased by a dps, chasing a healer trying to get mana burns off, trying to keep them up on your rogue too and trying to keep an eye on where everyone is and where they are moving.
#13 Dec 20 2009 at 12:13 PM Rating: Decent
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Quote:
If I get bursted down it's 95% chance it's my fault and 5% lucky crits by whatever is beating on me.

I'm a blood Death Knight with 800 resilience - If I get bursted down it's 95% chance I couldn't do **** about it and 5% me not popping cooldowns. Oh the joy of WOTLK's PvP. Like a pall of mine said to me a week or so ago: "The problem with PvP is that people either explode in the duration of a single CC - which means healing is underpowered - or are completely unable to kill someone due to the obscene amounts of burst healing and the fact that the healer never runs oom - which means healing is overpowered". PvP suffers from the same problem as PvE: survivability is mostly based on luck due to obscenely high burst damage, which in turn requires obscenely high burst healing to compensate. Then again, I guess/hope Cataclysm will fix the problem, so enough of me being misanthropic.
#14 Dec 20 2009 at 12:21 PM Rating: Excellent
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Mozared wrote:
Quote:
If I get bursted down it's 95% chance it's my fault and 5% lucky crits by whatever is beating on me.

I'm a blood Death Knight with 800 resilience - If I get bursted down it's 95% chance I couldn't do sh*t about it and 5% me not popping cooldowns.


My prot/holy pally has 750 resilience and iLevel 213/200 gear. If she gets bursted down... wait, that's never happened. Smiley: wink
#15 Dec 20 2009 at 12:29 PM Rating: Good
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Quote:
If I get bursted down it's 95% chance I couldn't do sh*t about it and 5% me not popping cooldowns.
However, if you're getting burst down you're likely letting yourself get burst down by positioning badly etc.


I know, I do it all the time.
Just ask Devz.
#16 Dec 20 2009 at 5:17 PM Rating: Decent
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Quote:
However, if you're getting burst down you're likely letting yourself get burst down by positioning badly etc.

I'm talking about a double warrior charge/bladestorm-3-second-kill =P
#17 Dec 23 2009 at 2:05 AM Rating: Good
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Warrior,DK is ridiculously more dangerous, and you'll get strangulated during or death-gripped into Bladestorm. The only arena team who can practice on a target dummy /salute
#18 Dec 23 2009 at 2:08 AM Rating: Good
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Glyph of smite is amazing tho. I soloed a warrior with it in dalaran sewers when his druid was being kept out of los by my mage partner. PI goes on me usually when we're trying to drop someone, since with icy veins up my mage is getting 1 second FBs already.

edit: I'm seriously considering taking 2 points out of disc somewhere to pick up Searing Light. With PI up i can just about get 4 smites off inside the Holy Fire dot, total damage to a 0 resilience target = about 20k. That's not counting crits, shadowfiend (who hits like a truck and is fantastic for pressure) dots and searing light. Hm....

Edited, Dec 23rd 2009 3:39am by ArtemisEnteri
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