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How much haste is enough?Follow

#1 Dec 18 2009 at 8:03 AM Rating: Good
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Hi guys,

I won't bother posting an armory link, it's 50-50 he is in his cat gear anyway, but...
I have been building up what I think is a decent resto set of gear (being essentially a non-raider). I have been prioritising haste over crit, but not EVERYTHING has haste on it.
In my resto gear at the moment I have 512 haste rating.
Under the effect of Nature's Grace, my Nourish has 0.98 second cast time. Quartz is good for that, it's very exact.
I know 1 second is the effective minimum cast time, so i think I have crossed some kind of soft-cap, but I have been combating this by casting Regrowth instead of Nourish when I notice I have the NG buff.

So do people who reach this gear level usually start getting more crit gear? Or maybe spec differently, possibly not speccing into Nature's Grace?
This is my current spec: http://www.wowhead.com/?talent#0VG0uZZf0IubuxiuVGsVo:xqkz
I heal heroics (including the new Icecrown ones), plus the odd 10man when an extra healer is needed for guild runs.
#2 Dec 18 2009 at 11:08 AM Rating: Excellent
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Firstly, you may know this, but I'd be careful about switching to Regrowth from Nourish. It's probably fine if you are casting each successive Regrowth on a different person, but Regrowth spam on a single target isn't really a good idea at 80. The majority of healing done by regrowth is from the HoT, not the initial heal. You won't get the same single-target HPS spamming Regrowth as with Nourish spam.

As for what to do about the softcap, you do have a couple options. Like you mentioned, removing the points from Nature's Grace isn't a bad idea. Filling out Revitalize and then Tranquil Spirit could be points well spent. Even Improved Tranquility could be a good choice if you are mainly healing heriocs.

Re-gearing isn't bad either, if it's worth it for you. Haste is one of those stats that's become better and better for Trees recently. There are those who will even go as far as gemming haste over spellpower. It's going to depend mostly on which spells you use to heal. My guess is that even with a small amount of haste wasted you likely aren't to the point where dropping haste for another stat is preferable.

Crit is nice if you have the 4t9, and if you are pulling something like 900ish - 1,100ish haste. This would get RJ/WG and a non-NG Nourish down to under a second. You might find haste hard to replace until this point.

Also, in 5 & 10-man content the drawbacks of the Rapid RJ Glyph aren't felt as heavily. I can't say with certainty, but I'm guessing the number of people you can keep RJ on is still limited by the group-size and not the duration of the HoT. If this is the case you will be getting an added benefit from haste there, making the stat even harder to swap for.

The best thing might be to look at a couple of spreadsheets if you have the inclination:
linky
linky

The first one is a bit outdated, and I don't know if the patch 3.3 GotEM changes have been implemented yet. The second is up to date, but I don't recall it being able to handle different healing rotations very well. So you may have to use both to get the numbers you are looking for.


Edited, Dec 18th 2009 9:22am by someproteinguy
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#3 Dec 18 2009 at 7:49 PM Rating: Good
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Oh. Good geared trees are rocking "900ish - 1,100ish haste"!?! Wow. OK.
So the big aim is to get Nourish down to 1 second without Nature's Grace.
What you said about Regrowth, yes, I knew that. I do try and cast it on someone who doesn't have the regrowth HoT on them already, but I must admit I usually just pick the party member with the lowest health whether they have it or not.
About the Rapid Rejuv glyph: I got it as soon as I could, Scribes on my realm weren't charging too heavily for it. And since I heal 5/10 mans, it has been amazing for me.
Small followup question then:
I've heard that there can be some timing / queueing issues when cast times get under 1 second. Am I going to start having healing problems? "spell is not ready yet" etc?
#4 Dec 18 2009 at 8:18 PM Rating: Excellent
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Quote:
Oh. Good geared trees are rocking "900ish - 1,100ish haste"!?!


Not yet, most are still in the 600-800 range, but it will change once people start to get t10. Most weren't collecting haste gear pre-3.3 anyway, since the old haste cap was so low, and RJ crits with the 4t9.

Not surprisingly CF is suddenly popular again (if you feel like keeping Nature's Grace talents there's another good option), that +3% haste is basically +3% spellpower, give or take.

I can't speak for the sub-second timing problems myself. I don't have Nature's Grace, and my haste levels have been hovering just above 400ish for the longest time. So I never hit sub-1 second GCD on my RJ/WG pre-patch either. :S

Perhaps someone else has some insight into that one.

P.S. Nice to see someone else from an Oceanic Server! I'm from Nagrand myself! :D

Edited, Dec 18th 2009 6:25pm by someproteinguy
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#5 Dec 18 2009 at 8:25 PM Rating: Good
Hmmm.... I must check my haste in my tree gear. I've not paid much attention as I am only healing heroics (feral for raids) but I have noticed in the last day or two (since I spent 150+ triumph badges on upgrading my healing gear) that my heals sometimes don't seem to go off when I click. It might just be Aussie lag or something but it can be a problem in tight situations (like idiots who don't know about spell reflect or to stop DPSing at the right time in Forge of Souls!)

#6 Dec 19 2009 at 9:22 PM Rating: Good
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I had some 500 haste rating before I got all Tier 9. Now I'm at 350-ish. Doesn't matter much since I only heal heroics and the Rejuv crits more than make up for a faster Rejuvenation (with glyph). I'm actually thinking of ditching the Rejuvenation glyph for Nourish again. At 350 haste my Rejuvenation takes 13 seconds instead of 15 seconds. Not a huge boost. More of an annoyance, really, since I hate to reapply it constantly and one Rejuvenation is enough to keep tanks running in the old heroics. And I seem to be using Nourish a lot in the new heroics anyway.
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