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PUG system and marking?Follow

#1 Dec 17 2009 at 7:06 AM Rating: Decent
I recently picked my Warrior back up. I figured it'll be nice to have a tank in the pocket if the guild needs one for Alt ToC or even Alt ICC down the road.

I must have ran about 70 instances in the 3 days lol. I generally mark skull and X. I have all the marks keybinded from back in BC days where CC was manditory to clear it(4-6 mobs, I use to be able to do in about a second). So marking 2 mobs takes about a half second. I usually do it while running to the mob.

Anyway, after many great fun runs, I get a Old Kingdom random pug. I start off with my usual 'howdy'. Mark the 1st two mobs (skull/x) and pull. Well, after that pull I get a "DON'T MARK the mobs!!, our dps outgears this place" I say "it takes a half second for me to mark them, why?" Anyway, I get the "noob tanks mark, no need to mark anymore, etc etc etc".

Well that put me in a foul mood. I kept marking skull/x... meanwhile, I notice I'm getting less and less heals. I literally had to stop and eat mage food after a few trash pulls. My 1st thought was heals d/c'ed... nope, everyone else is full health, and healer is jumping around all over while I'm eating for health. Well I pull the 2nd boss. Got one heal, died to flame spheres (which in heroic is usually healed through). After that I ran back in, and dropped group.

So finally my question. Do you guys mark the mobs anymore? Last time I really got serious on tanking it was in BC. Gruul/KZ/SSC. All the outland instances required marking for CC in order to clear them pretty much lol.

I guess I mark to avoid the classic "WTF Tank!!!" chat when the DPS that dies because he's attacking a mob that's being off tanked (mainly speaking of the new instances where the mobs hit like trucks). Skull and x at least give me a head start on threat for if that happens on the off mobs lol.


Edited, Dec 17th 2009 1:26pm by GYFFORD
#2 Dec 17 2009 at 7:36 AM Rating: Decent
Muggle@#%^er
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20,024 posts
Stupid DpS are stupid.

Do I mark in most low heroics? Only if there's a mob that has to be focus fired and the DpS is low enough to warrant it. Or if I have a Rogue that doesn't want to die, I'll mark so he knows what he can damage without having to be afraid.

Do I think it's BAD to mark? No. Especially if you aren't holding up the group. I personally only have Skull, X and Square keybound, because that's all that's ever really needed nowadays. The largest IC5 pack is 5 mobs, and 3 are casters. I mark them and the melee mobs are at half health by the time we turn to them.

In HoR, unless you are really fast, it's better just to teach the DpS the kill order. That place is such a scramble to get mobs that you won't have time to mark. You can give the duty to someone else, though, to mark the order. In case you didn't know, anyone can mark in the new PuG system, not just the leader.

That DpS was an idiot.

In the new instances (except maybe FoS) I consider marking to be necessary for quite a few of the packs. And so many walk around, that I'll often mark the one I'm intending to grab with a skull so the DpS know what's going on.
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#3 Dec 17 2009 at 4:13 PM Rating: Good
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Having Automark put a skull on my main target thanks to being marco'ed to Shield Slam. Seems sufficient.
#4 Dec 19 2009 at 5:40 AM Rating: Decent
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1,331 posts
Marking is good. If someone is actively nay saying marking, they are a tool. Even if everyone over gears and instance, that means especially that dps need to focus on your main target. Otherwise they dps and pull agro.

I've recently had issues with DPS not targeting the same mob. Having a mark helps deter some of the more simple minded people from being total idiots.

I got to hand it to some fools, although, even after the healer complaining. They still would not /assist. Even after they pull agro, and I do my normal (rational; healer first) rotation of tps. And they die, they still blame me. It's my fault they don't know how to /assist or use target of target. It's my fault I didn't pay attention to every mobs target, every mobs threat, my health, the healers mana, and their desire to top DPS charts.

/endrant

Seriously, marking is good. It gives a visual queue to players for > values for kill order. It saves healers mana and grief, saves dps from repair bills, and takes less time overall than just zerging an instance.

Assuming is wrong, don't let that one bad seed corrupt your solid values on marking.

It's not hard to macro in marking, and takes you 5 minutes at most to apply to your main skills.
#5 Dec 20 2009 at 12:53 AM Rating: Decent
That's what I thought. Thanks guys. I have not really gotten into tanking since BC. Back in SSC/TK/etc you'd have to mark for CC, I guess it's just habbit now lol.

Since my post, I continued to Skull and X mark. Runs went well, and no one complained since. Must have just been a tool trying to run thru a lowbie heroic even faster than were already were. That tends to get people killed, and insulted.

I'll continue to mark :D
#6 Dec 30 2009 at 10:23 AM Rating: Decent
40 posts
Well I am not up to the high level stuff yet (only lvl 39) but almost every PuG I go into the DPS don't even wait for the tank to pull let alone have time to mark. For most of the time it is ok as Long as they let me get hit a bit to grab some rage but there have been more than one occasion when a DPS pally or hunter wants to run in and do the whole dungeon themselves.. I think marking is a good thing in dungeons, even if you are overgeared, makes life easier for not much time delay wich is the ONLY downside. As said, activly saying it is bad is just stupid.

Anyone else have problems with loose cannon DPS at the lower levels?
#7 Dec 30 2009 at 2:21 PM Rating: Decent
i once done a macro that Skulls my target that i attack, say Shield slam... but as a habit, i rotate my shiled slams and hence the group had to try to catch up with the seemingly capricious Skull mark...

was fun tho... thank goodness we're all friends and had enough AoE dmg...
#8 Jan 03 2010 at 10:42 PM Rating: Excellent
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91 posts
As a DPS'er, I truly appreciate tanks that mark regardless of the gear levels. It makes challenging situations workable, and it makes cakewalks a little more orderly and ultimately more fun to have everyone on the same page. Please keep marking, most of us appreciate it!

Oh, and a healer that let you die because you were marking is just beyond stupid. Not to mention short-sighted.
#9 Jan 05 2010 at 5:54 AM Rating: Decent
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500 posts
gerinimo wrote:
Well I am not up to the high level stuff yet (only lvl 39) but almost every PuG I go into the DPS don't even wait for the tank to pull let alone have time to mark. For most of the time it is ok as Long as they let me get hit a bit to grab some rage but there have been more than one occasion when a DPS pally or hunter wants to run in and do the whole dungeon themselves.. I think marking is a good thing in dungeons, even if you are overgeared, makes life easier for not much time delay wich is the ONLY downside. As said, activly saying it is bad is just stupid.

Anyone else have problems with loose cannon DPS at the lower levels?


All the time. It's generally another warrior queue'd as dps, or a pally. In these cases it's usually someone who wants to tank but doesn't want to have the official "tank" title so as not to be responsible for the group or their actions.

Occasionally it will be a DK, but for the most part I've found DK's willing to work with me and utilize their death grip to my advantage.

Loose cannon mages drive me nuts.

I will mark my primary target. The one that has the most threat, and the one that I hope dps will focus on. I've been told not to use them, and for the life of me I can't understand why. It's basically my way of telling the group which mob I have the most control over. DPS can go all out.

In balls to the wall, overgeared AOE groups I won't mark because there's no need to. But you generally have to do a few pulls in order to find that out.
#10 Jan 05 2010 at 9:39 AM Rating: Good
If I'm tanking a heroic on my pally and the dps as scattered across various different targets on each pull, occasionally I'll put a skull over the mob I plan on focusing my single target threat on just to see how they respond.

They usually ignore it.

Frequently, it's a non-issue on pulls of up to four mobs, but if the dps are geared at roughly the T9 level it can get a bit dicey at times. Sometimes if they forget how to target the skull, I forget where my taunt buttons are. Funny how that works.
#11 Feb 02 2010 at 8:28 AM Rating: Decent
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500 posts
I use a simple marking addon to target the mob I'm currently focused on.

At the start of the group I tell everyone that I'm using such addon, especially in such places as COS where it will target a random zombie. That way they realize I'm not just being mark happy.

I like it. I don't mark to be an ***. It relays information about what I'm doing back towards the group. How they choose to use that information is up to them. I find it to be a useful tool and most of the good players realize this right away and work with it. They know when to ignore the marks and AOE.

Sometimes there will be one player who decides to re-mark my marks, just for the hell of it. Others will ignore the marks just to ignore them.

It really doesn't matter to me though. I queue up for a random and I'm in a group within a few minutes. If they want to play ***** with the tank for the hell of it, let them wait another hour for a group.
#12 Mar 12 2010 at 11:15 AM Rating: Decent
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889 posts
Quote:
/run if GetRaidTargetIndex("target")~=8 then SetRaidTarget("target",8)end

This is part of my Protadin's HotR and SotR macros, it puts a skull on my current target.
If you macro this into a few of your shorter cooldown abilities, you won't need an add-on to mark things =)
(And yes, you'll owe me 5 copper every time you use it).
#13 Mar 13 2010 at 7:40 PM Rating: Decent
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266 posts
What it comes down to is personal experience, I know when I'm on my lock I usually get really bad tanks if I random so I always have to wait for them to mark, however when I'm on my prot war I usually get really bad dps who couldn't rip a wet paperbag and I have to mark and explain that shadowcasters in OK still hurt.
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